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| Yávien |
YávienYávien (b. 371 S.A.) is a fictional character of Middle-earth, the fictional universe created by J. R. R. Tolkien. She was the oldest child and daughter of Nolondil, younger brother of Tar-Amandil. She had two brothers, Oromendil and Axantur.
The prefix yáv means fruit, so Yávien was probably named after Yavanna.
In earlier versions Yávien was called Yávië.
Category: Middle-earth Dúnedain
Second Age
The Second Age is a fictional time period from J. R. R. Tolkien's universe of Middle-earth.
The Second Age began after the banishment of Morgoth into the Void by the Lords of the West led by Eönwë the Herald of Manwë.
It lasted for 3441 years, and ended with the downfall of Sauron, when he was defeated by the Last Alliance of Elves and Men following the downfall of Númenor.
This age was characterized by the rise (eventually with increased insolence) of Númenor, the rise of Sauron in Middle-earth (and the creation of the Ringwraiths), and the early wars of the Rings between Sauron and the Elves.
See also: Timeline of the Second Age.
Category:Middle-earth eras
ja:第二紀 (トールキン)
Fictional characterA fictional character is any person who appears in a work of fiction. More accurately, a fictional character is the person or conscious entity we imagine to exist within the world of such a work. In addition to people, characters can be aliens, animals, gods or, occasionally, inanimate objects. Characters are almost always at the center of fictional texts, especially novels and plays. It is, in fact, hard to imagine a novel or play without characters, though such texts have been attempted (James Joyce's Finnegans Wake is one of the most famous examples). In poetry, there is almost always some sort of person present, but often only in the form of a narrator or an imagined listener.
In various forms of theatre, performance arts and cinema (except for animation and CGI movies), fictional characters are performed by actors, dancers and singers. In animations and puppetry, they are voiced by voice actors, though there have been several examples, particularly, in machinima, where characters are voiced by computer generated voices.
The process of setting up characters for a work of fiction is called characterization.
Names of characters
The names of fictional characters are often quite important. The conventions of naming have changed over time. In many Restoration comedies, for example, characters are given emblematic names that sound nothing like real life names: "Sir Fidget", "Mr. Pinchwife" and "Mrs. Squeamish" are some typical examples (all from The Country Wife by William Wycherley).
Some 18th and 19th century texts, on the other hand, represent characters' names by the use of a single letter and a long dash (this convention is also used for other proper nouns, such as place names). This has the effect of suggesting that the author had a real person in mind but omitted the full name for propriety's sake.
Les Misérables by Victor Hugo uses this technique.
One reason for this dash is that, in Britain and in other countries with a feudal heritage, the names of counties and places might be the names of the feudal lords over those places. One cannot arbitrarily give someone the name "Earl of Manchester" because someone may either have or be elevated to such a title, so it may be grounds for a lawsuit. Hence fictitious names are based on disparaged historical characters, or tend to be re-used. For example, "Lady de Winter" is a character in Dumas pères Three Musketeers, and the family name was used in Du Maurier's Rebecca. (The same holds true for the names of houses: in the latter book, "Windermere" is named after a lake, not a feudal holding).
The 19th century movements of sentimentalism, realism and naturalism all encouraged readers to imagine characters as real people by giving them realistic names, names that were often the titles of books, such as Charlotte Brontë's Jane Eyre or Charles Dickens' David Copperfield. These conventions were followed by the majority of subsequent literature, including most contemporary literature.
However, there are few characters with names that are completely arbitrary. At the very least, names tend to indicate nationality and status. Often, the literal meaning or origin of a name is of some symbolic importance.
Some ways of reading characters
Readers vary enormously in how they understand fictional characters. The most extreme ways of reading fictional characters would be to think of them exactly as real people or to think of them as purely artistic creations that have everything to do with craft and nothing to do with real life. Most styles of reading fall somewhere in between.
Here are some typical ways of reading fictional characters in literary criticism:
Character as symbol
In some readings, certain characters are understood to represent a given quality or abstraction. Rather than simply being people, these characters stand for something larger. Many characters in Western literature have been read as Christ symbols, for example. Other characters have been read as symbolizing capitalist greed (as in F. Scott Fitzgerald's The Great Gatsby), the futility of fulfilling the American Dream, or quixotic romanticism (Don Quixote).
Character as representative
Another way of reading characters symbolically is to understand each character as a representative of a certain group of people. For example, Bigger Thomas of Native Son by Richard Wright is often seen as representative of young black men in the 1930s, doomed to a life of poverty and exploitation. Dagny Taggart and other characters from Atlas Shrugged by Ayn Rand are seen as representative of American's hard-nosed, hard-working class.
Many practitioners of cultural criticism and feminist criticism focus their analysis of characters on cultural stereotypes. In particular, they consider the ways in which authors rely on and/or work against stereotypes when they create their characters. Such critics, for example, would read Native Son in relation to racist stereotypes of African American men as sexually violent (especially against white women). In reading Bigger Thomas' character, one could ask in what ways Richard Wright relied on these stereotypes to create a violent African-American male character and in what ways he fought against it by making that character the protagonist of the novel rather than an anonymous villain.
Often, readings that focus on stereotypes demand that we focus our attention on seemingly unimportant characters, such as the ubiquitous sambo characters in early cinema. Minor characters, or stock characters, are often the focus of this kind of analysis since they tend to rely more heavily on stereotypes than more central characters.
Characters as historical or biographical references
Sometimes characters obviously represent important historical figures. For example, Nazi-hunter Yakov Liebermann in The Boys from Brazil by Ira Levin is often compared to real life Nazi-hunter Simon Wiesenthal, and corrupted populist politician Willie Stark from All the King's Men by Robert Penn Warren is often compared to Louisiana governor Huey P. Long.
Other times, authors base characters on people from their own personal lives. Glenarvon by Lady Caroline Lamb chronicles her love affair with Lord Byron, who is thinly disguised as the title character. Nicole, a destructive, mentally ill woman in Tender is the Night by F. Scott Fitzgerald, is often seen as a fictionalized version of Fitzgerald's wife Zelda.
Perhaps because so many people enjoy imagining characters as real people, many critics devote their time to seeking out real people on whom literary figures were likely based. Frequently authors base stories on themselves or their loved ones.
Character as words
Some language- or text-oriented critics emphasize that characters are nothing more than certain conventional uses of words on a page: names or even just pronouns repeated throughout a text. They refer to characters as functions of the text. Some critics go so far as to suggest that even authors do not exist outside the texts that construct them.
Character as patient: psychoanalytic readings
Psychoanalytic criticism usually treats characters as real people possessing complex psyches. Psychoanalytic critics approach literary characters as an analyst would treat a patient, searching their dreams, past, and behavior for explanations of their fictional situations.
Alternatively, some psychoanalytic critics read characters as mirrors for the audience's psychological fears and desires. Rather than representing realistic psyches then, fictional characters offer us a way to act out psychological dramas of our own in symbolic and often hyperbolic form. The classic example of this would be Freud's reading of Oedipus (and Hamlet, for that matter) as emblematizing every child's fantasy of murdering his father to possess his mother.
This form of reading persists today in much film criticism. The feminist critic Laura Mulvey is considered a pioneer in the field. Her groundbreaking 1975 article, "Visual Pleasure and Narrative Cinema"[http://www.jahsonic.com/VPNC.html], analyzed the role of the male viewer of conventional narrative cinema as fetishist, using psychoanalysis "as a political weapon, demonstrating the way the unconscious of patriarchal society has structured film form."
Round characters vs. flat characters
Some critics distinguish between "round characters" and "flat characters" or types. The former are made up of many personality traits and tend to be complex and both more life-like and believable, while the latter consist of only a few personality traits and tend to be simple and less believable. The protagonist (main character, sometimes known as the "hero" or the "heroine") of a novel is certain to be a round character; a minor, supporting character in the same novel may be a flat character. Scarlett O'Hara, of Gone with the Wind, is a good example of a round character, whereas her servant Prissy exemplifies the flat character. Likewise, many antagonists (characters in conflict with protagonists, sometimes known as "villains") are round characters. An example of an antagonist who is a round character is Gone with the Wind's Rhett Butler.
A number of stereotypical or "stock" characters have developed throughout the history of drama. Some of these characters include the country bumpkin, the con artist, and the city slicker. Often, these characters are the basis of "flat characters", though elements of stock characters can also be present in round characters as well.
Unusual uses
Postmodern fiction frequently incorporates real characters into fictional and even realistic surroundings. In film, the appearance of a real person as himself inside of a fictional story is a type of cameo. For instance, Woody Allen's Annie Hall has Allen's character call in Marshall McLuhan to resolve a disagreement.
In some experimental fiction, the author acts as a character within his own text. One of the earliest examples of this is Niebla ("Fog") by Miguel de Unamuno (1907), in which the main character visits Unamuno in his office to discuss his fate in the novel. Paul Auster also employs this device in his novel City of Glass (1985), which opens with the main character getting a phone call for Paul Auster. At first the main character explains that the caller has reached a wrong number, but eventually he decides to pretend to be Auster and see where it leads him. In Immortality by Milan Kundera, the author references himself in a storyline seemingly separate from that of his fictional characters, but at the end of the novel, Kundera meets his own characters.
With the rise of the "star" system in Hollywood, many famous actors are so familiar that it can be hard to limit our reading of their character to a single film. In some sense, Bruce Lee is always Bruce Lee, Woody Allen is always Woody Allen, and Harrison Ford is always Harrison Ford; all often portray characters that are very alike, so audiences fuse the star persona with the characters they tend to play, a principle explored in the Arnold Schwarzeneggar vehicle, Last Action Hero.
Some fiction and drama make constant reference to a character who is never seen. This often becomes a sort of joke with the audience. This device is the centrepoint of one of the most unusual and original plays of the 20th century, Samuel Beckett's Waiting for Godot, in which Godot of the title never arrives.
Iconic fictional characters
Some fictional characters are so famous that they can be references easily outside of the work from which they came, often because they have come to symbolize some archetype or ideal.
Lists of fictional characters
General
- List of advertising characters
- List of aliens in fiction
- List of comic and cartoon pairs
- Comic and cartoon characters named after people
- List of notable female fictional characters
- List of dead fictional characters
- List of fictional characters with one eye
- List of fictional clergy and religious figures
- List of mad scientists
- List of mythological pairs
- List of real-life characters
- List of fictional robots and androids
- List of Greek mythological characters
- List of heroic fictional scientists and engineers
- List of unseen characters
- List of video game mascots
- List of fictional witches
- List of fictional television sitcom characters
- List of fictional people known for their names
- List of horror film killers
- Damsel in distress
- Femme fatale
- Butch and femme
- Hero
- Mad scientist
- Villain
Fictional animals
- list of fictional apes (and other non-human primates, excluding Monkeys)
- list of fictional monkeys
- list of fictional bears
- list of fictional birds
- list of fictional cats
- list of fictional dinosaurs
- list of fictional dogs
- list of fictional dragons
- list of fictional elephants
- list of fictional horses
- list of fictional mice and rats
- list of fictional pigs
- list of fictional rabbits
- list of fictional sheep
- List of fictional animals of other species
Lists of fictional characters in specific works or series
- List of X-Men
- List of Digimon
- List of Pokémon
- Characters from Dune
- Characters of The Sandman
- Characters in Atlas Shrugged
- List of DC Comics characters
- List of Dickens characters
- List of Disney characters
- List of Dragon Ball characters
- List of Middle-earth peoples
- List of Middle-earth characters
- Characters from The Lord of the Rings
- List of Characters in Grand Theft Auto Vice City
- List of characters in Beavis and Butt-head
- List of Hercules and Xena characters
- List of Mortal Kombat characters
- List of Archie Comics characters
- List of Characters in The Chronicles of Narnia
- List of characters from Family Guy
- List of characters from The Simpsons
- Fictional characters within The Simpsons
- List of celebrities on The Simpsons
- List of recurring characters from The Simpsons
- One-time characters from The Simpsons
- List of characters from The Sopranos
- List of the Legend of Zelda characters
- List of Hanna-Barbera characters
- Invader Zim characters
- List of Mario series characters
- List of Marvel Comics characters
- List of Nintendo characters
- List of Final Fantasy characters
- List of Characters from Grand Theft Auto: San Andreas
- List of Mega Man characters (original series)
- List of Mega Man characters (X series)
- List of Mega Man characters (Zero series)
- List of Mega Man characters (Legends series)
- List of Mega Man characters (Battle Network series)
- List of Metroid characters
- List of Tekken characters
- List of the Adventures of Tintin characters
- List of Carmen Sandiego characters
- List of characters in translations of Harry Potter
- List of characters in the Harry Potter books
- Characters in the Wheel of Time series
- List of Soul Calibur characters
- List of Star Trek characters
- List of Star Wars characters
- List of Sesame Street characters
- Minor characters from The Hitchhiker's Guide to the Galaxy
- List of characters from Alias
- List of characters in the Oz books
- List of Robert Heinlein characters
- Love Hina main characters
- Love Hina minor characters
Heroes and villains
- List of fictional heroes
- List of anti-heroes
- List of black superheroes
- List of female superheroes
- List of male superheroes
- List of literary works with eponymous heroines
- List of supervillains
See also
- Archive of fictional things
- Fictional realm
- Grand argument
- Mary Sue
- The 100 Greatest Movie Characters of All Time
Category:Fiction
Category:Lists of fictional characters
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ja:架空の人名一覧
Middle Earth
Middle-earth is the name used for the inhabitable parts of J.R.R. Tolkien's fictional Arda (ancient Earth) where the (canonical) stories in his legendarium take place. "Middle-earth" is a literal translation of the Old English term middangeard, referring to this world, the habitable lands of men. Tolkien translated 'Middle Earth' as Endor (or sometimes Endóre) and Ennor in the Elvish languages Quenya and Sindarin, respectively. Mythologically, the north of Endor became the Eurasian land-mass after the primitive Earth was transformed into the round world of today.
Middle-earth's setting is in a fictional period in Earth's own past. Tolkien insisted that Middle-earth is Earth in several of his letters, in one of them (no. 211) estimating the end of the Third Age to about 6,000 years before his own time. The action of the books is largely confined to the north-west of the Endor continent, implicitly corresponding to modern-day Europe. The history of Middle-earth is divided into several Ages: The Hobbit and The Lord of the Rings deal exclusively with events towards the end of the Third Age and conclude at the dawn of the Fourth Age, while The Silmarillion deals mainly with the First Age. The world (Arda) was originally flat but was made round near the end of the Second Age by Eru Ilúvatar, the Creator.
Much of the knowledge of Middle-earth is based on writings that Tolkien did not finish for publication during his lifetime. In these cases, this article is based on the version of the Middle-earth legendarium that is considered canonical by most Tolkien fans, as discussed under Middle-earth canon.
The name
The term "Middle-earth" was not invented by Tolkien, rather it existed in Old English as middanġeard, in Middle English as midden-erd or middel-erd; in Old Norse it was called Midgard. It is English for what the Greeks called the οικουμένη (oikoumenē) or "the abiding place of men", the physical world as opposed to the unseen worlds (The Letters of J. R. R. Tolkien, 151). The word Mediterranean comes from two Latin stems, medi, middle, and terra, earth.
Middangeard occurs half-a-dozen times in Beowulf, which Tolkien translated and on which he was arguably the world's foremost authority. (See also J. R. R. Tolkien for discussion of his inspirations and sources). See Midgard and Norse mythology for the older use.
Tolkien was also inspired by this fragment:
:Eala earendel engla beorhtast / ofer middangeard monnum sended.
:Hail Earendel, brightest of angels / above the middle-earth sent unto men.
in the Crist poem of Cynewulf. The name earendel (which may mean the 'morning-star' but in some contexts was a name for Christ) was the inspiration for Tolkien's mariner Eärendil.
The name was consciously used by Tolkien to place The Hobbit, The Lord of the Rings, The Silmarillion, and related writings.
Tolkien began to use the term "Middle-earth" in the early 1930s in place of the earlier terms "Great Lands", "Outer Lands", and "Hither Lands" to describe the same region in his stories. "Middle-earth" is specifically intended to describe the lands east of the Great Sea (Belegaer), thus excluding Aman, but including Harad and other mortal lands not visited in Tolkien's stories. Many people apply the name to the entirety of Tolkien's world or exclusively to the lands described in The Hobbit, The Lord of the Rings, and The Silmarillion.
In ancient Germanic and Old Norse mythology, the universe was believed to consist of nine physical worlds joined together. The world of Men, the Middle-earth, lay in the centre of this universe. The lands of Elves, Gods, and Giants lay across an encircling sea. The land of the Dead lay beneath the Middle-earth. A rainbow bridge, Bifrost Bridge, extended from Middle-earth to Asgard across the sea. An outer sea encircled the seven other worlds (Vanaheim, Asgard, Alfheim, SvartAlfheim, Muspellheim, Nidavellir, and Jotunheim). In this conception, a "world" was more equivalent to a racial homeland than a physically separate world.
The world
Main article: Arda
Arda
Tolkien stated that the geography of Middle Earth was intended to align with that of our real Earth in several particulars. ([http://en.wikipedia.org/wiki/The_Letters_of_J._R._R._Tolkien Letters] #294) Expanding upon this idea some suggest that [http://people.wiesbaden.netsurf.de/~lalaith/Tolkien/Grid.html if the map of Middle Earth is projected on our real Earth], and some of the most obvious climatological, botanical, and zoological similarities are aligned, the Hobbits' Shire might lie in the temperate climate of England, Gondor might lie in the Mediterranean Italy and Greece, Mordor in the arid Turkey and Middle East, South Gondor and Near Harad in the deserts of Northern Africa, Rhovanion in the forests of Germany and the steppes of Western and Southern Russia, and the Ice Bay of Forochel in the fjords of Norway.
The Hobbit and The Lord of the Rings are presented as Tolkien's retelling of events depicted in the Red Book of Westmarch, which was written by Bilbo Baggins, Frodo Baggins, and other Hobbits, and corrected and annotated by one or more Gondorian scholars. Like Shakespeare's King Lear or Robert E. Howard's Conan the Barbarian stories, the tales occupy a historical period that could not have actually existed. Dates for the length of the year and the phases of the moon, along with descriptions of constellations, firmly fix the world as Earth, no longer than several thousand years ago. Years after publication, Tolkien 'postulated' in a letter that the action of the books takes place roughly 6,000 years ago, though he was not certain.
Tolkien wrote extensively about the linguistics, mythology and history of the world, which provide back-story for these stories. Many of these writings were edited and published posthumously by his son Christopher.
Notable among them is The Silmarillion, which provides a Bible-like creation story and description of the cosmology which includes Middle-earth. The Silmarillion is the primary source of information about Valinor, Númenor, and other lands. Also notable are Unfinished Tales and the multiple volumes of The History of Middle-earth, which includes many incomplete stories and essays as well as numerous drafts of Tolkien's Middle Earth mythology, from the earliest forms down through the last writings of his life.
Cosmology
Main article: Ainulindalë
The supreme deity of Tolkien's universe is called Eru Ilúvatar. In the beginning, Ilúvatar created spirits named the Ainur and he taught them to make music. After the Ainur had become proficient in their skills, Ilúvatar commanded them to make a great music based on a theme of his own design. The most powerful Ainu, Melkor (later called Morgoth or "Dark Enemy" by the elves), Tolkien's equivalent of Satan, disrupted the theme, and in response Ilúvatar introduced new themes that enhanced the music beyond the comprehension of the Ainur. The movements of their song laid the seeds of much of the history of the as yet unmade universe and the people who were to dwell therein.
Then Ilúvatar stopped the music and he revealed its meaning to the Ainur through a Vision. Moved by the Vision, many of the Ainur felt a compelling urge to experience its events directly. Ilúvatar therefore created Eä, the universe itself, and some of the Ainur went down into the universe to share in its experience. But upon arriving in Eä, the Ainur found it was shapeless because they had entered at the beginning of Time. The Ainur undertook great labours in these unnamed "ages of the stars", in which they shaped the universe and filled it with many things far beyond the reach of Men. In time, however, the Ainur formed Arda, the abiding place of the Children of Ilúvatar, Elves and Men. The fifteen most powerful Ainur are called the Valar, of whom Melkor was the most powerful, but Manwë was the leader. The Valar settled in Arda to watch over it and help prepare it for the awakening of the Children.
Arda began as a single flat world, which the Valar gave light to through two immense lamps. Melkor destroyed the lamps and brought darkness to the world. The Valar retreated to the extreme western regions of Arda, where they created the Two Trees to give light to their new homeland. After many ages, the Valar imprisoned Melkor to punish and rehabilitate him, and to protect the awakening Children. But when Melkor was released on parole he poisoned the Two Trees. The Valar took the last two living fruit of the Two Trees and used them to create the Moon and Sun, which remained a part of Arda but were separate from Ambar (the world).
Before the end of the Second Age, when the Men of Númenor rebelled against the Valar, Ilúvatar destroyed Númenor, separated Valinor from the rest of Arda, and formed new lands, making the world round. Only Endor remained of the original world, and Endor had now become Eurasia.
Geography
J.R.R. Tolkien never finalized the geography for the entire world associated with The Hobbit and The Lord of the Rings. In The Shaping of Middle-earth, volume IV of The History of Middle-earth, Christopher Tolkien published several remarkable maps, of both the original flat earth and round world, which his father had created in the latter part of the 1930s. Karen Wynn Fonstad drew from these maps to develop detailed, but non-canonical, "whole world maps" reflecting a world consistent with the historical ages depicted in The Silmarillion, The Hobbit, and The Lord of the Rings.
Maps prepared by Christopher Tolkien and/or J.R.R. Tolkien for the world encompassing The Hobbit and The Lord of the Rings were published as foldouts or illustrations in The Hobbit, The Lord of the Rings, and The Silmarillion. Early conceptions of the maps provided in The Silmarillion and The Lord of the Rings were included in several volumes, including "The First Silmarillion Map" in The Shaping of Middle-earth, "The First Map of the Lord of the Rings" in The Treason of Isengard, "The Second Map (West)" and "The Second Map (East)" in The War of the Ring, and "The Second Map of Middle-earth west of the Blue Mountains" (also known as "The Second Silmarillion Map") in The War of the Jewels.
Endor, the Quenya term for Middle-earth, was originally conceived of as conforming to a largely symmetrical scheme which was marred by Melkor. The symmetry was defined by two large sub-continents, one in the north and one in the south, with each of them boasting two long chains of mountains in the eastward and westward regions. The mountain chains were given names based on colours (White Mountains, Blue Mountains, Grey Mountains, and Red Mountains).
The various conflicts with Melkor resulted in the shapes of the lands being distorted. Originally, there was a single inland body of water, in the midst of which was set the island of Almaren where the Valar lived. When Melkor destroyed the lamps of the Valar which gave light to the world, two vast seas were created, but Almaren and its lake were destroyed. The northern sea became the Sea of Helcar (Helkar). The lands west of the Blue Mountains became Beleriand (meaning, "the land of the Valar"). Melkor raised the Misty Mountains to impede the progress of the Vala Orome as he hunted Melkor's beasts during the period of darkness prior to the awakening of the Elves.
The violent struggles during the War of Wrath between the Host of the Valar and the armies of Melkor at the end of the First Age brought about the destruction of Beleriand. It is also possible that during this time the inland sea of Helcar was drained.
The world, not including associated celestial bodies, was identified by Tolkien as "Ambar" in several texts, but also identified as "Imbar", the Habitation, in later post-LoTR texts. From the time of the destruction of the two lamps until the time of the Downfall of Númenor, Ambar was supposed to be a "flat world", in that its habitable land-masses were all arranged on one side of the world. His sketches show a disk-like face for the world which looked up to the stars. A western continent, Aman, was the home of the Valar (and the Eldar). The middle lands, Endor, were called "Middle-earth" and the site of most of Tolkien's stories. The eastern continent was not inhabited.
When Melkor poisoned the Two Trees of the Valar and fled from Aman back to Endor, the Valar created the Sun and the Moon, which were separate bodies (from Ambar) but still parts of Arda (the Realm of the Children of Ilúvatar). A few years after publishing The Lord of the Rings, in a note associated with the unique narrative story "Athrabeth Finrod ah Andreth" (which is said to occur in Beleriand during the War of the Jewels), Tolkien equated Arda with the Solar System; because Arda by this point consisted of more than one heavenly body.
According to the accounts in both The Silmarillion and The Lord of the Rings, when Ar-Pharazôn invaded Aman to seize immortality from the Valar, they laid down their guardianship of the world and Ilúvatar intervened, destroying Númenor, removing Aman "from the circles of the world", and reshaping Ambar into the round world of today. Akallabêth says that the Númenóreans who survived the Downfall sailed as far west as they could in search of their ancient home, but their travels only brought them around the world back to their starting points. Hence, before the end of the Second Age, the transition from "flat Earth" to "round Earth" had been completed.
The Endor continent became approximately equivalent to the Eurasian land-mass, but Tolkien's fictional geography does not provide any exact correlations between the narrative of The Lord of the Rings and Europe or near-by lands. It is therefore assumed that the reader understands the world underwent a subsequent undocumented transformation (which some people speculate Tolkien would have equated with the Biblical deluge) sometime after the end of the Third Age.
Peoples
Main article: List of Middle-earth peoples
Middle-earth is home to several distinct intelligent species. First are the Ainur, angelic beings created by Ilúvatar. The Ainur sing for Ilúvatar, who creates Eä to give existence to their music in the cosmological myth called the Ainulindalë, or "Music of the Ainur". Some of the Ainur then enter Eä, and the greatest of these are called the Valar. Melkor (later called Morgoth), the chief personification of evil in Eä, is initially one of the Valar.
The other Ainur who enter Eä are called the Maiar. In the First Age the most active Maia is Melian, wife of the Elven King Thingol; in the Third Age, during the War of the Ring, five of the Maiar have been embodied and sent to Endor to help the free peoples to overthrow Sauron. Those are the Istari (or Wise Ones) (called Wizards by Men), including Gandalf, Saruman, Radagast, Alatar and Pallando. There were also evil Maiar, called Umaiar, including the Balrogs and the second Dark Lord Sauron.
Later come the Children of Ilúvatar: Elves and Men, intelligent beings created by Ilúvatar alone. The Silmarillion tells how Elves and Men awaken and spread through the world. The Dwarves are said to have been made by the Vala Aulë, who offered to destroy them when Ilúvatar confronted him. Ilúvatar forgives Aulë's transgression and adopts the Dwarves. Three tribes of Men who ally themselves with the Elves of Beleriand in the First Age are called the Edain.
As a reward for their loyalty and suffering in the Wars of Beleriand, the descendants of the Edain are given the island of Númenor to be their home. But as described in the section on Middle-earth's history, Númenor is eventually destroyed and a remnant of the Númenóreans establish realms in the northern lands of Endor. Those who remained faithful to the Valar found the kingdoms of Arnor and Gondor. They are then known as the Dúnedain, whereas other Númenórean survivors, still devoted to evil but living far to the south, become known as the Black Númenóreans.
Tolkien identified Hobbits as an offshoot of the race of Men. Although their origins and ancient history are not known, Tolkien implied that they settled in the Vales of Anduin early in the Third Age, but after a thousand years the Hobbits began migrating west over the Misty Mountains into Eriador. Eventually, many Hobbits settled in the Shire.
After they are granted true life by Ilúvatar, the Dwarves' creator Aulë lays them to sleep in hidden mountain locations. Ilúvatar awakens the Dwarves only after the Elves have awakened. The Dwarves spread throughout northern Endor and eventually found seven kingdoms. Two of these kingdoms, Nogrod and Belegost, befriend the Elves of Beleriand against Morgoth in the First Age. But the greatest Dwarf kingdom is Khazad-dum, later known as Moria.
The Ents, shepherds of the trees, are created by Ilúvatar at the Vala Yavanna's request to protect trees from the deprivations of Elves, Dwarves, and Men.
Orcs and Trolls are evil creatures bred by Morgoth. They are not original creations but rather "mockeries" of the Children of Ilúvatar and Ents, since only Ilúvatar has the ability to give being to things. The detailed origins of Orcs and Trolls are unclear (Tolkien considered many possibilities and frequently changed his mind). It seems most likely that the Orcs were bred largely from corrupted Elves or Men or both. Late in the Third Age, the Uruks or Uruk-hai appear: a race of Orcs of great size and strength. (Some claim that by the end of the Third Age, the only Uruks properly called Uruk-hai are those serving Saruman.) And Saruman breeds Orcs and Men together to produce "Men-orcs" and "Orc-men"; at times, some of these are called "half-orcs" or "goblin-men". (There is no consensus as to whether Saruman's Uruk-hai were among these. The books contain no hint of the "pod grown" Uruk-hai portrayed in Peter Jackson's recent movie trilogy.)
Seemingly sapient animals also appear, such as the Eagles, Huan the Great Hound from Valinor, and the Wargs. The Eagles are created by Ilúvatar along with the Ents, but in general these animals' origins and nature are unclear. Some of them might be Maiar in animal form, or perhaps even the offspring of Maiar and normal animals.
Languages
Main article: Languages of Middle-earth
Tolkien devised two main Elven languages which would later become known to us as Quenya, spoken by the Vanyar, Noldor, and some Teleri, and Sindarin, spoken by the Elves who stayed in Beleriand (see below). These languages were related, and a Common Eldarin form ancestral to them both is postulated.
Other languages of the world include
- Adûnaic – spoken by the Númenóreans
- Black Speech – devised by Sauron for his slaves to speak
- Khuzdûl – spoken by the Dwarves
- Rohirric – spoken by the Rohirrim – represented in the Lord of the Rings by Old English
- Westron – the 'Common Speech' – represented by English
- Valarin – the language of the Ainur.
History of Middle-earth
Main article: History of Arda
The history of Middle-earth is divided into three time periods, known as the Years of the Lamps, Years of the Trees and Years of the Sun.
The Years of the Lamps began shortly after the Valar finished their labours in shaping Arda. The Valar created two lamps to illuminate the world, and the Vala Aulë forged great towers, one in the furthest north, and another in the deepest south. The Valar lived in the middle, at the island of Almaren. Melkor's destruction of the two Lamps marked the end of the Years of the Lamps.
Melkor
Then Yavanna made the Two Trees named Telperion and Laurelin in the land of Aman. The Trees illuminated Aman, leaving the rest of Arda in darkness, illuminated only by the stars. At the start of the First Age the Elves awoke beside Lake Cuiviénen in the east of Endor, and were soon approached by the Valar. Many of the Elves were persuaded to undertake the Great Journey westwards towards Aman, but not all of them completed the journey (see Sundering of the Elves). The Valar had imprisoned Melkor but he appeared to repent and was released on parole. He sowed great discord among the Elves and stirred up rivalry between the Elven princes Fëanor and Fingolfin. He then slew their father, king Finwë and stole the Silmarils, three gems crafted by Fëanor that contained light of the Two Trees, from his vault, and destroyed the Trees themselves.
Fëanor persuaded most of his people, the Noldor, to leave Aman in pursuit of Melkor to Beleriand, cursing him with the name Morgoth. Fëanor led the first of two groups of Noldor. The larger group was led by Fingolfin. The Noldor stopped at the Teleri's port-city, Alqualondë, but the Teleri refused to give them ships to get to Middle-earth. The first Kinslaying thus ensued, Fëanor and many of his followers attacked the Teleri and stole their ships. Fëanor's host sailed on the stolen ships, leaving Fingolfin's behind to cross over to Middle-earth through the deadly Helcaraxë (or Grinding Ice) in the far north. Subsequently Fëanor was slain, but most of his sons survived and founded realms, as did Fingolfin and his heirs.
Helcaraxë
The Years of the Sun began when the Valar made the Sun and it rose over the world, Imbar. After several great battles, a Long Peace ensued for four hundred years, during which time the first Men entered Beleriand by crossing over the Blue Mountains. When Morgoth broke the siege of Angband, one by one the Elven kingdoms fell, even the hidden city of Gondolin. The only measurable success achieved by Elves and Men came when Beren of the Edain and Luthien, daughter of Thingol and Melian, retrieved a Silmaril from the crown of Morgoth. Afterward, Beren and Luthien died, and were restored to life by the Valar with the understanding that Luthien was to become mortal and Beren should never be seen by Men again.
Thingol quarrelled with the Dwarves of Nogrod and they slew him, stealing the Silmaril. With the help of Ents, Beren waylaid the Dwarves and recovered the Silmaril, which he gave to Luthien. Soon afterwards, both Beren and Luthien died again. The Silmaril was given to their son Dior Half-Elven, who had restored the Kingdom of Doriath. The sons of Fëanor demanded that Dior surrender the Silmaril to them, and he refused. The Fëanorians destroyed Doriath and killed Dior in the second Kinslaying, but Dior's young daughter Elwing escaped with the jewel. Three sons of Fëanor – Celegorm, Curufin, and Caranthir – died trying to retake the jewel.
By the end of the age, all that remained of the free Elves and Men in Beleriand was a settlement at the mouth of the River Sirion. Among them was Eärendil, who married Elwing. But the Fëanorians again demanded the Silmaril be returned to them, and after their demand was rejected they resolved to take the jewel by force, leading to the third Kinslaying. Eärendil and Elwing took the Silmaril across the Great Sea, to beg the Valar for pardon and aid. The Valar responded. Melkor was captured, most of his works were destroyed, and he was banished beyond the confines of the world into the Door of Night.
The Silmarils were recovered at a terrible cost, as Beleriand itself was broken and began to sink under the sea. Feanor's remaining sons Maedhros and Maglor were ordered to return to Valinor. They proceeded to steal the Simarils from the victorious Valar. But the power of the Simarils was too great for them to hold. Each of the brothers met their fate, one falling into the chasm of fire and the other throwing the jewel into the sea.
Thus began the Second Age. The Edain were given the island of Númenor toward the west of the Great Sea as their home, while many Elves were welcomed into the West. The Númenóreans became great seafarers, but also became increasingly jealous of the Elves for their immortality. But after a few centuries, Sauron, Morgoth's chief servant, began to organize evil creatures in the eastern lands. He persuaded Elven smiths in Eregion to create Rings of Power, and secretly forged the One Ring to control the other rings. But the Elves became aware of Sauron's plan as soon as he put the One Ring on his hand, and they removed their own Rings before he could master their wills.
the One Ring
The last Númenórean king Ar-Pharazôn, by the strength of his army, humbled even Sauron and brought him to Númenor as a hostage. But with the help of the One Ring, Sauron deceived Ar-Pharazôn and convinced the king to invade Aman, promising immortality for all those who set foot on the Undying Lands. Amandil, chief of those still faithful to the Valar, tried to sail west to seek their aid. His son Elendil and grandsons Isildur and Anárion prepared to flee east to Middle-earth. When the King's forces landed on Aman, the Valar called for Ilúvatar to intervene. The world was changed, and Aman was removed from Imbar. From that time onward, Men could no longer find Aman, but Elves seeking passage in specially hallowed ships received the grace of using the Straight Road, which led from Middle-earth's seas to the seas of Aman. Númenor was utterly destroyed, and with it the fair body of Sauron, but his spirit endured and fled back to Middle-Earth. Elendil and his sons escaped to Endor and founded the realms of Gondor and Arnor. Sauron soon rose again, but the Elves allied with the Men to form the Last Alliance and defeated him. His One Ring was taken from him by Isildur, but not destroyed.
The Third Age saw the rise in power of the realms of Arnor and Gondor, and their decline. By the time of The Lord of the Rings, Sauron had recovered much of his former strength, and was seeking the One Ring. He discovered that it was in the possession of a Hobbit and sent out the nine Ringwraiths to retrieve it. The Ring-bearer, Frodo Baggins, travelled to Rivendell, where it was decided that the Ring had to be destroyed in the only way possible: casting it into the fires of Mount Doom. Frodo set out on the quest with eight companions—the Fellowship of the Ring. At the last moment he failed, but with the intervention of the creature Gollum—who was saved by the pity of Frodo and Bilbo Baggins—the Ring was nevertheless destroyed. Frodo with his companion Sam Gamgee were hailed as heroes. Sauron was destroyed forever and his spirit dissipated.
The end of the Third Age marked the end of the dominion of the Elves and the beginning of the dominion of Men. As the Fourth Age began, many of the Elves who had lingered in Middle-earth left for Valinor, never to return; those who remained behind would "fade" and diminish. The Dwarves eventually dwindled away as well. The Dwarves eventually returned in large numbers and resettled Moria. Peace was restored between Gondor and the lands to the south and east. Eventually, the tales of the earlier Ages became legends, the truth behind them forgotten.
Books
Works by Tolkien
- 1937 The Hobbit
- The Hobbit Bilbo Baggins joins a company of Dwarves and the Wizard Gandalf in a quest to reclaim an old Dwarvish kingdom from the dragon Smaug.
- 1954 The Fellowship of the Ring, part 1 of The Lord of the Rings
- Bilbo's cousin and heir Frodo Baggins sets out on a quest to rid Middle-earth of the One Ring, joined by the Fellowship of the Ring.
- 1954 The Two Towers, part 2 of The Lord of the Rings
- The Fellowship is split apart: while Frodo and his servant Sam continue their quest, Aragorn, Gimli and Legolas fight to rescue the hobbits Peregrin Took (Pippin) and Meriadoc Brandybuck (Merry) from Orcs and to save the Kingdom of Rohan.
- 1955 The Return of the King, part 3 of The Lord of the Rings
- Frodo and Sam reach Mordor, while Aragorn arrives in Gondor and reclaims his heritage.
- 1962 The Adventures of Tom Bombadil and Other Verses from the Red Book
- An assortment of poems, only loosely related to The Lord of the Rings
- 1967 The Road Goes Ever On
- A song cycle with the composer Donald Swann (long out of print but reprinted in 2002)
Tolkien died in 1973. All further works were edited by Christopher Tolkien. Only The Silmarillion portrays itself as a finished work — the others are collections of notes and draft versions.
- 1977 The Silmarillion
- The history of the Elder Days, before the Lord of the Rings, including the Downfall of Númenor
- 1980 Unfinished Tales of Númenor and Middle-earth
- Stories and essays related to the Silmarillion and Lord of the Rings, but many were never completed.
The History of Middle-earth series:
- 1983 The Book of Lost Tales 1
- 1984 The Book of Lost Tales 2
- The earliest versions of the mythology, from start to finish
- 1985 The Lays of Beleriand
- Two long poems (the Lay of Leithian about Beren and Lúthien, and the Túrin saga)
- 1986 The Shaping of Middle-earth
- Start of rewriting the mythology from the beginning
- 1987 The Lost Road and Other Writings
- Introduction of Numenor to the mythology and continuation of rewriting
- 1988 The Return of the Shadow (The History of The Lord of the Rings v.1)
- 1989 The Treason of Isengard (The History of The Lord of the Rings v.2)
- 1990 The War of the Ring (The History of The Lord of the Rings v.3)
- 1992 Sauron Defeated (The History of The Lord of the Rings v.4)
- The development of the Lord of the Rings, from 'The Hobbit 2' to what would become more a sequel for 'The Silmarillion'. Sauron Defeated also includes another version of the Numenor connection
- 1993 Morgoth's Ring (The Later Silmarillion, part one)
- 1994 The War of the Jewels (The Later Silmarillion, part two)
- Post Lord of the Rings efforts to revise the mythology for publication. Includes the controversial 'Myths Transformed' section, which documents how Tolkien's thoughts changed radically in the last years of his life.
- 1996 The Peoples of Middle-earth
- Source material for the appendices in The Lord of the Rings and some more late writings related to The Silmarillion and The Lord of the Rings.
- 2002 History of Middle-earth: Index
- This book has completely integrated all of the indices from the previous twelve volumes into one large index.
Works by others
A small selection of the dozens of books about Tolkien and his worlds:
- 1978 The Complete Guide to Middle-earth (ISBN 0345449762, Robert Foster, generally recognised as the best reference book on The Lord of the Rings. This guide does not include information from Unfinished Tales or the History of Middle-earth series, which leads to some errors by our choice of "canon" above.)
- 2004 The Annotated Hobbit, Douglas Anderson, a comprehensive study of the publication history of The Hobbit.
- 1981 The Atlas of Middle-earth (Karen Wynn Fonstad – an atlas of The Lord of the Rings, The Hobbit, The Silmarillion, and The Unfinished Tales; revised 1991)
- 1981 Journeys of Frodo (Barbara Strachey – an atlas of The Lord of the Rings)
- 1983 The Road to Middle-earth (Tom Shippey – literary analysis of Tolkien's stories from the perspective of a fellow philologist; last revised 2003)
- 2002 The Complete Tolkien Companion (ISBN 0330411659, J. E. A. Tyler – a reference, covers The Lord of the Rings, The Hobbit, The Silmarillion, and Unfinished Tales; substantially improved over the two earlier editions.)
Adaptations
Films
In letter #202 to Christopher Tolkien, J. R. R. Tolkien set out his policy regarding film adaptations of his works: "Art or Cash". He sold the film rights for The Hobbit and The Lord of the Rings to United Artists in 1969 after being faced with a sudden tax bill. They are currently in the hands of Tolkien Enterprises, which has no relation to the Tolkien Estate, which retains film rights to The Silmarillion and other works.
The first adaptation to be shown was The Hobbit in 1977, made by Rankin-Bass studios. This was initially shown on United States television.
The following year (1978), a movie entitled The Lord of the Rings was released, produced and directed by Ralph Bakshi; it was an adaptation of the first half of the story, using rotoscope animation. Although relatively faithful to the story, it was neither a commercial nor a critical success.
In 1980, Rankin-Bass produced a TV special covering roughly the last half of The Lord of the Rings, called The Return of the King. However, this did not follow on directly from the end of the Bakshi film.
Plans for a live-action version would wait until the late 1990s to be realised. These were directed by Peter Jackson and funded by New Line Cinema with backing from the New Zealand government and banking system.
- The Lord of the Rings: The Fellowship of the Ring (2001)
- The Lord of the Rings: The Two Towers (2002)
- The Lord of the Rings: The Return of the King (2003)
The films were a huge box office and critical success and together won seventeen Oscars (at least one in each applicable category for a fictional, English language, live-action feature film, except in the acting categories). However, in adapting the works to film, changes in the storyline and characters offended some fans of the books.
Games
The works of Tolkien have been a major influence on role-playing games along with others such as Robert E. Howard, Fritz Leiber, H. P. Lovecraft, and Michael Moorcock. Although the most famous game to be inspired partially by the setting was Dungeons & Dragons, there have been two specifically Middle-earth based and licensed games. These are the Lord of the Rings Roleplaying Game from Decipher Inc. and the Middle Earth Role Play game (MERP) from Iron Crown Enterprises. A Middle Earth play-by-mail game was originally run by Flying Buffalo and is now produced by Middle Earth Games; this game was inducted into the Academy of Adventure Gaming Arts & Design's Hall of Fame in 1997.
Simulations Publications created three war games based on Tolkien's work. War of the Ring covered most of the events in the Lord of the Rings trilogy. Gondor focused on the battle of Pelennor Fields, and Sauron covered the Second Age battle before the gates of Mordor. A war game based on the Lord of the Rings movies is currently being produced by Games Workshop. A board game also called War of the Ring is currently published by Fantasy Flight Games.
The computer game Angband is a free roguelike D&D-style game that features many characters from Tolkien's works. The most complete list of Tolkien-inspired computer games can be found at http://www.lysator.liu.se/tolkien-games/
EA Games has released games for the gaming consoles and the PC platform. These include The Two Towers, The Return of the King, The Battle for Middle Earth, and The Third Age. Vivendi released The Fellowship of the Ring while Sierra created The War of the Ring, both games that proved highly unsuccessful.
Apart from this game, many commercial computer games have been released. Some of these derived their rights from the Estate, such as The Hobbit — others from the movie and merchandising rights.
External links
- [http://www.glyphweb.com/arda/default.htm Encyclopedia of Arda] – a large online source for the names from Tolkien's works. Many of the entries are incomplete, as it is constantly being updated, and some are incorrect. It has been used as a source.
- [http://www.lotrlibrary.com/ Lord of the Rings Library] – another online source for Middle Earth facts.
- [http://www.uib.no/People/hnohf Ardalambion] – This is a great site for anyone who wants to delve into the languages of Middle-earth. Recommended for anyone who wants to learn Quenya.
- [http://tolkien.slimy.com/ The Tolkien Meta-FAQ] – Summaries of common discussions about Tolkien and Middle-earth, from basic questions to expert debates.
- [http://www.merp.com/essays/MichaelMartinez/ Michael Martinez Tolkien Essays] – A large collection of essays on Tolkien and Middle-earth.
- [http://www.thetolkienwiki.org/ The Tolkien Wiki] – The first wikiweb dedicated to the literary works of J. R. R. Tolkien. Contains a compendium, book-descriptions, essays, FAQ, etc.
- [http://fan.theonering.net/ The One Ring.net] – A site with multiple examples of Tolkien Fanart, Fanwriting, and a little bit of facts.
- [http://www.lordoftherings.net/ The Lord of the Rings official movie site] – the official movie website. It contains information on the movie and the books.
- [http://www.tednasmith.com/tolkien.html Ted Nasmith – Tolkien Illustrations] – The website of Tolkien illustrator Ted Nasmith, which includes galleries of illustrations for several books.
- [http://tolkiengateway.net/ Tolkien Gateway] – Tolkien site with tons of information on the books, movies, music, games, languages, etc.
- [http://www.tuckborough.net/ An Encyclopedia of Middle Earth in the Third Age]
Category:Fictional continents
Category:Origins award winners
ko:가운데땅
ja:中つ国 (トールキン)
Fictional universeA fictional universe is a cohesive imaginary world that serves as the setting or backdrop for one or (more commonly) multiple works of fiction. Fictional universes are most common in, but not exclusive to, the science fiction and fantasy genres. Many universes written in one or both of these genres feature physical and metaphysical laws different from our own that allow for magical, psychic and various other types of paranormal phenomena. Although these laws may not be completely internally consistent, they do allow the author to provide some textual explanation for how their imagined world differs from our own.
A fictional universe is a type of constructed world unique to serialized, series-based, open-ended or round robin-style fiction. A fictional universe may also be called a fictional realm, imaginary realm, fictional world, imaginary world or imaginary universe. Most fictional universes are based directly or indirectly on our own universe. A fictional universe is usually differentiated from the setting of, and the cosmology established by, ancient or modern legends, myths and religions, although there are countless fictional universes that draw upon such sources for inspiration.
It can be argued that every work of fiction generates a world of its own; Robert A. Heinlein coined the neologism ficton to refer to such a world. A fictional universe is then a ficton that has an existence that goes beyond a single story, and becomes the basis either of other stories, or of games or other creations. It generally consists of a time and place that invoke a sense of a distinct world, one which is unique to the content and context of the tales that it is used to tell. Despite the name, a fictional universe does not necessarily concern an entire universe; for example, most of the television series Buffy the Vampire Slayer is set in a single Californian city, and most of the action in the Harry Potter series occurs in and around a single school. On the other hand, a fictional universe may concern itself with more than one interconnected universe through science fiction devices such as "parallel worlds" or universes, and a series of interconnected universes is called a multiverse. Such multiverses have been featured prominently in science fiction since at least the mid-20th century, notably in the classic Star Trek episode, "Mirror, Mirror", which introduced an alternate universe in which the crew of the Starship Enterprise were villains rather than heroes, and in the mid-1980s comic book series, Crisis on Infinite Earths, in which countless parallel universes were destroyed. The trilogy His Dark Materials also takes place in a fictional multiverse. The Hitchhiker's Guide to the Galaxy, when considered as all 5 books together, flits back and forth between different universes, or perhaps it is more accurate to say, flits through different time lines and different dimensions involving different states of existence for the characters and for the earth itself.
Fictional universes are sometimes shared by multiple authors, with each author's works in that universe being granted approximately equal canonical status. Other universes are created by one or several authors but are intended to be used non-canonically by others, such as the fictional settings for games, particularly role-playing games and video games. Settings for the role-playing game Dungeons & Dragons are called campaign settings; other games have also incorporated this term on occasion. Virtual worlds are fictional worlds in which online computer games, notably MMORPGs and MUDs, take place. A fictional crossover occurs when two or more fictional characters, series or universes cross over with one another, usually in the context of a character created by one author or owned by one company meeting a character created or owned by another. In the case where two fictional universes covering entire actual universes cross over, physical travel from one universe to another may actually occur in the course of the story. Such crossovers are usually, but not always, considered non-canonical by their creators or by those in charge of the properties involved.
In most small-scale fictional universes, general properties and timeline events fit into a consistently organized continuity. However, in the case of universes or universes that are rewritten or revised by different writers, editors or producers, this continuity may be violated, by accident or by design. The use of retroactive continuity (retcon) often occurs due to this kind of revision or oversight. Members of fandom often create a kind of fanmade canon (fanon) to patch up such errors; fanon that becomes generally accepted sometimes becomes actual canon. Other fanmade additions to a universe (fan fiction, pastiche, parody) are usually not considered canonical unless they are authorized.
See :Category:Fictional universes for a list of fictional universes by name and list of fictional universes for a list of fictional universes by genre.
References
- Alberto Manguel & Gianni Guadalupi: The Dictionary of Imaginary Places
- Brian Stableford: The Dictionary of Science Fiction Places
- Diana Wynne Jones: The Tough Guide to Fantasyland explains and parodies the common features of a standard fantasy world
- George Ochoa and Jeffery Osier: Writer's Guide to Creating A Science Fiction Universe (Writer's Digest)
Related concepts
- Imaginary world
- Index of fictional places
- Alternate history
- Fantasy world
- Fictional city
- Fictional country
- Constructed world
- Future history
- Mythical place
- Planets in science fiction
- Virtual reality
Category:Continuity (fiction)
Category:Fictional universes
J. R. R. Tolkien
John Ronald Reuel Tolkien (January 3, 1892 – September 2, 1973) is best known as the author of The Hobbit and its sequel The Lord of the Rings. He worked as reader and professor in English language at Leeds from 1920 to 1925, as professor of Anglo-Saxon language at Oxford from 1925 to 1945, and of English language and literature, also at Oxford, from 1945 to 1959. He was a strongly committed Catholic. Tolkien was a close friend of C. S. Lewis', and a member of the Inklings, a literary discussion group to which both Lewis and Owen Barfield belonged.
In addition to The Hobbit and The Lord of the Rings, Tolkien's published fiction includes The Silmarillion and other posthumous books about what he called a legendarium, a fictional mythology of the remote past of Earth, called Arda, and Middle-earth (from middangeard, the lands inhabitable by Men) in particular. Most of these posthumously published works were compiled from Tolkien's notes by his son Christopher Reuel Tolkien. The enduring popularity and influence of Tolkien's works have established him as the "father of the modern high fantasy genre". Tolkien's other published fiction includes adaptations of stories originally told to his children and not directly related to the legendarium.
Biography
The Tolkien family
As far as is known, most of Tolkien's paternal ancestors were craftsmen. The Tolkien family had its roots in Saxony (Germany), but had been living in England since the 18th century, becoming "quickly and intensely English (not British)" (Letters, 165). The surname Tolkien is anglicised from Tollkiehn (i.e. German tollkühn, "foolhardy", the etymological English translation would be dull-keen, a literal translation of oxymoron). The character of Professor Rashbold in The Notion Club Papers is a pun on the name.
Childhood
Tolkien was born on January 3, 1892, in Bloemfontein in the Orange Free State
(now Free State), South Africa, to Arthur Reuel Tolkien (1857–1896), an English bank manager, and his wife Mabel, née Suffield (1870–1904). Tolkien had one sibling, his younger brother, Hilary Arthur Reuel, who was born on February 17, 1894.
When he was three, Tolkien went to England with his mother and brother on what was intended to be a lengthy family visit. His father, however, died in South Africa of a severe brain haemorrhage before he could join them. This left the family without an income, so Tolkien's mother took him to live with her parents in Birmingham, England. Soon after in 1896, they moved to Sarehole (now in Hall Green), then a Worcestershire village, later annexed to Birmingham. He enjoyed exploring Sarehole Mill and Moseley Bog and the Clent Hills and Lickey Hills, which would later inspire scenes in his books along with other Worcestershire towns and villages such as Bromsgrove, Alcester and Alvechurch and places such as his aunt's farm of Bag End, the name of which would be used in his fiction.
Alvechurch
Mabel tutored her two sons, and Ronald, as he was known in the family, was a keen pupil. She taught him a great deal of botany, and she awoke in her son the enjoyment of the look and feel of plants. Young Tolkien liked to draw landscapes and trees. But his favourite lessons were those concerning languages, and his mother taught him the rudiments of Latin very early. He could read by the age of four, and could write fluently soon afterwards. He attended King Edward's School, Birmingham and, while a student there, helped "line the route" for the coronation parade of King George V, being posted just outside the gates of Buckingham Palace. He later attended St Phillip's School and Exeter College, Oxford.
His mother converted to Roman Catholicism in 1900, despite vehement protests by her Baptist family. She died of diabetes in 1904, when Tolkien was twelve, at Fern Cottage, Rednal, which they were then renting. For the rest of his life, Tolkien felt that she had become a martyr for her faith; this had a profound effect on his own Catholic beliefs. Tolkien's devout faith was significant in the conversion of C. S. Lewis to Anglicanism.
During his subsequent orphanhood he was brought up by Father Francis Xavier Morgan of the Birmingham Oratory, in the Edgbaston area of Birmingham. He lived there in the shadow of Perrott's Folly and the Victorian tower of Edgbaston waterworks, which may have influenced the images of the dark towers within his works. Another strong influence was the romantic medievalist paintings of Edward Burne-Jones and the Pre-Raphaelite Brotherhood; the Birmingham Museum and Art Gallery has a large and world-renowned collection of works and had put it on free public display from around 1908.
Birmingham Museum and Art Gallery
Youth
Tolkien met and fell in love with Edith Mary Bratt, three years his senior, at the age of sixteen. Father Francis forbade him from meeting, talking, or even corresponding with her until he was twenty-one. He obeyed this prohibition to the letter.
In 1911, while they were at King Edward's School, Birmingham, Tolkien and three friends, Rob Gilson, Geoffrey Smith and Christopher Wiseman, formed a semi-secret society which they called "the T.C.B.S.", the initials standing for "Tea Club and Barrovian Society", alluding to their fondness of drinking Tea in Barrow's Stores near the school and, illegally, in the school library. After leaving school, the members stayed in touch, and in December 1914, they held a "Council" in London, at Wiseman's home. For Tolkien, the result of this meeting was a strong dedication to writing poetry.
In the summer of 1911, Tolkien went on holiday in Switzerland, a trip that he recollects vividly in a 1968 letter (Letters, no. 306), noting that Bilbo's journey across the Misty Mountains ("including the glissade down the slithering stones into the pine woods") is directly based on his adventures as their party of twelve hiked from Interlaken to Lauterbrunnen, and on to camp in the moraines beyond Mürren. Fifty-seven years later, Tolkien remembers his regret at leaving the view of the eternal snows of Jungfrau and Silberhorn ("the Silvertine (Celebdil) of my dreams"). They went across the Kleine Scheidegg on to Grindelwald and across the Grosse Scheidegg to Meiringen. They continued across the Grimsel Pass and through the upper Valais to Brig, and on to the Aletsch glacier and Zermatt.
Zermatt (from Carpenter's Biography)]]
On the evening of his twenty-first birthday, Tolkien telephoned Edith and asked her to be his bride, and she converted to Catholicism for him. They were engaged in Birmingham, in January 1913, and married in Warwick, England, on March 22, 1916.
With his childhood love of landscape, he visited Cornwall in 1914 and he was said to be deeply impressed by the singular Cornish coastline and sea. After graduating from the University of Oxford (Exeter College, Oxford) with a first-class degree in English language in 1915, Tolkien joined the British Army effort in World War I and served as a second lieutenant in the eleventh battalion of the Lancashire Fusiliers. His battalion was moved to France in 1916, where Tolkien served as a communications officer during the Battle of the Somme, until he came down with trench fever on October 27, and was moved back to England on November 8. Many of his fellow servicemen, as well as many of his closest friends, were killed in the war. During his recovery in a cottage in Great Haywood, Staffordshire, England, he began to work on what he called The Book of Lost Tales, beginning with The Fall of Gondolin. Throughout 1917 and 1918 his illness kept recurring, but he had recovered enough to do home service at various camps, and was promoted to lieutenant. When he was stationed at Kingston upon Hull, one day he and Edith went walking in the woods at nearby Roos, and Edith began to dance for him in a thick grove of hemlock. This incident inspired the account of the meeting of Beren and Lúthien, and Tolkien often referred to Edith as his Lúthien.
Oxford
Tolkien's first civilian job after World War I was at the Oxford English Dictionary (among others, he initiated the entries wasp and walrus). In 1920 he took up a post as Reader in English language at the University of Leeds, and in 1924 was made a professor there, but in 1925 he returned to Oxford as a professor of Anglo-Saxon at Pembroke College.
Tolkien and Edith had four children: John Francis Reuel (November 17, 1917), Michael Hilary Reuel (October 1920–1984), Christopher John Reuel (1924) and Priscilla Anne Reuel (1929). Tolkien assisted Sir Mortimer Wheeler in the unearthing of a Roman Asclepieion at Lydney Park, Gloucestershire, in 1928. During his time at Pembroke, Tolkien wrote the The Hobbit and the first two volumes of The Lord of the Rings. Of Tolkien's academic publications, the 1936 lecture "Beowulf: the monsters and the critics" had a lasting influence on Beowulf research.
In 1945, he moved to Merton College, Oxford, becoming the Merton Professor of English Language and Literature, in which post he remained until his retirement in 1959. Tolkien completed the The Lord of the Rings in 1948, close to a decade after the first sketches. During the 1950s, Tolkien spent many of his long academic holidays at the home of his son John Francis in Stoke-on-Trent.
Tolkien had an intense dislike for the side effects of industrialisation, which he considered a devouring of the English countryside. For most of his adult life he eschewed automobiles, preferring to ride a bicycle. This attitude is perceptible from some parts of his work, such as the forced industrialisation of The Shire in The Lord of the Rings.
industrialisation, next to one of his favourite trees (a Pinus nigra) in the Botanic Garden, Oxford.]]
W.H. Auden was a frequent correspondent and long-time friend of Tolkien's, initiated by Auden's fascination with The Lord of the Rings: Auden was among the most prominent early critics to praise the work. Tolkien wrote in a 1971 letter, "I am [...] very deeply in Auden's debt in recent years. His support of me and interest in my work has been one of my chief encouragements. He gave me very good reviews, notices and letters from the beginning when it was by no means a popular thing to do. He was, in fact, sneered at for it." (Letters, no. 327).
Retirement and old age
During his life in retirement, from 1959 up to his death in 1973, Tolkien increasingly turned into a figure of public attention and literary fame. The sale of his books was so profitable that Tolkien regretted he had not taken early retirement. While at first he wrote enthusiastic answers to reader inquiries, he became more and more suspicious of emerging Tolkien fandom, especially among the hippy movement in the USA. Already in 1944, he made a somewhat sarcastic comment about a fan letter by a twelve-year-old American reader (It's nice to find that little American boys do really still say 'Gee Whiz'., Letters no. 87). In a 1972 letter he deplores having become a cult-figure, but admits that
:even the nose of a very modest idol (younger than Chu-Bu and not much older than Sheemish) [idols in a story by Lord Dunsany] cannot remain entirely untickled by the sweet smell of incense! (Letters, no. 336).
Fan attention became so intense that Tolkien had to take his phone number out of the public directory, and eventually he and Edith moved to Bournemouth at the south coast. Tolkien was awarded a CBE by Queen Elizabeth II at Buckingham Palace on | | |