:: wikimiki.org ::
| Bat-Girl |
Bat-GirlBatgirl is a DC Comics superhero, a female crime-fighter modeled after and associated with Batman.
Although a mostly-forgotten Bat-Girl appeared in Batman comic books of the early 1960s, the most well-known Batgirl was a collaboration between DC editors and the producers of the Batman television series and debuted in both mediums in 1967. She was Barbara Gordon, the daughter of Gotham City Police Commissioner James Gordon.
In 1988, the Joker shot Barbara Gordon in the spine, leaving her paraplegic; she later reinvented herself as the premiere information broker of the DC universe, Oracle.
The current Batgirl, the martial arts prodigy Cassandra Cain, first appeared in 1999 and is the trainee of Oracle. She currently stars in an eponymous monthly series.
Betty Kane
eponymous. Art by Sheldon Moldoff.]]
Bat-Girl was Betty Kane (first appearance: Batman #139, 1961), the niece of Batwoman, Kathy Kane. Batwoman and Bat-Girl were created to be romantic interests for Batman and Robin as much as crime-fighting associates (possibly in response to Fredric Wertham's allegations about the true nature of the Dynamic Duo's relationship). Bat-Girl, like Batwoman, was retconned out of existence following the Crisis on Infinite Earths.
In Post-Crisis continuity Betty Kane has been revived as Mary Elizabeth 'Bette' Kane, a distinct heroine known as Flamebird.
Barbara Gordon
Flamebird
:
The Silver Age Batgirl was librarian-by-day Barbara Gordon (first appearance: Detective Comics #359, 1967), daughter of Gotham City Police Commissioner James Gordon. On her way to a masquerade ball dressed as a female version of Batman, Barbara intervened in a kidnapping attempt on Bruce Wayne, attracting the attention of Batman and leading to a crime-fighting career.
Helena Bertinelli
During the late 1990s No Man's Land story arc, a new Batgirl emerged. She was revealed to be the Huntress, Helena Bertinelli.
An earthquake had leveled Gotham City, the government declared the city a 'No Man's Land,' and Batman disappeared. To bring order to the city, the Huntress assumed the mantle of The Bat (she discovered criminals feared her more than they did when she was the Huntress). When Batman returned, he said if she failed him she would have to give up the costume.
When Huntress, all by herself, failed to protect Batman's territory from Two-Face and his gang of over 200 criminals (while Batman himself was unconscious and tied up), he held her responsible and stripped her of the mantle.
Cassandra Cain
Cassandra Cain, nicknamed "Cass," is the current Batgirl (of Asian descent), having taken on the role with the approval of both Batman and Barbara Gordon. Trained by her father, assassin David Cain, to be the ultimate martial artist and assassin, Cassandra was not taught to speak. Instead, the parts of her brain normally used for speech were trained so she could read other people's movements and body language and predict, with uncanny accuracy, their next move. This ability lives up to her namesake; Cassandra in Greek mythology had the gift of seeing into the future, but was cursed so that nobody would ever believe her predictions. This closely relates to Cassandra's capability of 'seeing' her opponents next move at the cost of being (initially) unable to speak. This also caused her brain to develop learning functions different than most, a form of dyslexia that hampers her ability to read and write.(Batgirl #67)
Batgirl in other media
martial artist
- The Barbara Gordon Batgirl appeared in the final season of the live-action Batman television series in 1967, the same year as her comic-book debut. In fact, she was created in cooperation with the show's producers, who wanted a female character who could be added to the show's regular cast.
Some uncertainty exists over who developed what aspects of the character, with one often cited (although almost certainly incorrect) version claiming that DC Comics simply took the idea wholesale from the TV show. However Julius Schwartz, editor of the Batman comic book at the time, has apparently claimed that he instigated Batgirl as a way of transferring some of the large female demographic of the TV show over to the comic. When the TV producers saw rough "concept" artwork by artist Carmine Infantino during a visit to DC Comics offices, they optioned the character in a bid to help sell a third season to a skeptical ABC television network.
Note: Batman series producers Bill Dozier and Howie Horowitz have variously claimed credit for aspects of Batman (for example the characters of Alfred the Butler and Aunt Harriet) which they clearly borrowed from elsewhere. It's unlikely that this is a deliberate attempt to mislead, merely a result of faulty memories coupled with loose story telling. With this in mind, and recalling that the show's own credits claim Batgirl as being the property of DC Comics, Schwartz's account is likely to be closer to the truth.
In the Batman TV series, Batgirl was played by Yvonne Craig. A seven minute pilot reel was created to try out the new character. The reel starts in the Gotham City Library, where librarian Barbara Gordon is dealing with Bruce Wayne and Dick Grayson. The Killer Moth and his henchmen attack the library, locking Barbara in an office. Bruce and Dick leave, to return as Batman and Robin, while Barbara opens a secret door to reveal her Batgirl closet, and transforms her dowdy librarian attire into a Batgirl costume (the skirt becomes a cape, etc). This "transformation," borrowed from the comic book, was dropped in the series proper as it meant Barbara would always wear the same outfit.
It has been suggested that the original intent of this pilot reel was to sell Batgirl in her own half hour show, early in the evening, while the Batman show would screen later that night to conclude the storyline. At the end of the reel, there is indeed a brief Batgirl theme tune and a caption featuring a Batgirl logo. However, given the mediocre ratings of the previous Batman season, the notion that the reel was to pitch a spin-off show seems unlikely.
The TV Batgirl was not allowed the fighting skills displayed by her comic book counterpart. She was permitted only to kick and throw objects at criminals, often allowing for an easy capture. Television networks at the time generally did now show women in realistic combat situations (indeed possibly the first US small screen fist fight involving a woman was penned by Batman script writer Stanley Ralph Ross, for the 1975 Lynda Carter 'Wonder Woman' pilot movie). In the 27 episodes which Batgirl appeared, she never captured the crooks all on her own, although she rescued the Dynamic Duo at least once.
This watered down version of the character did little to help the show's ratings and one is left to wonder how a more 'empowered' version of Barbara Gordon/Batgirl would have fared with television audiences.
- Batgirl also turned up in a handful of animated episodes of the Filmation series The Batman/Superman Hour (1969), voiced by Jane Webb, then later in the "sequel" series entitled The New Adventures of Batman (1977) voiced by Melendy Britt. Between these two appearances Yvonne Craig reprised her role for a 1972 live action TV commercial promoting equal pay for women.
- More recently Barbara Gordon has been a recurring character in Batman: The Animated Series, voiced by Melissa Gilbert and then by Tara Strong. In the animated series, she originally adopted the Batgirl identity to help her father when he was framed by Two-Face. She also appeared in Batman & Mr. Freeze: SubZero (where she was voiced by Mary Kay Bergman in her one and only role as Batgirl), Batman Beyond: Return of the Joker, and Batman: Mystery of the Batwoman; all of these are direct-to-video movies based on the series. She was also seen in The New Batman/Superman Adventures and voiced by the same actor.
- A more elderly version of the character, voiced by Stockard Channing, appeared in the futuristic spin-off, Batman Beyond. Here she had given up on ("grown out of", she insisted) costumed crime-fighting and followed her father into the police force, eventually becoming Police Commissioner herself. It is alluded to that she and Bruce Wayne had an intimate relationship. The animated series contained no version of The Killing Joke, so Barbara Gordon kept the use of her legs and never became Oracle. This character also appeared in Batman Beyond: Return of the Joker, where she was voiced by Angie Harmon instead of Stockard Channing.
- In the Justice League episode The Savage Time, the alternate Batman leads a resistance movement against Vandal Savage. Among the members of his resistance are Dick Grayson, Barbara Gordon, and Tim Drake. According to the series' creators, a girl seen playing with Drake was Cassandra Cain in a cameo appearance.
- The 1997 movie Batman and Robin included a new Batgirl. Barbara Wilson, played by Alicia Silverstone, was the niece of Bruce Wayne's butler, Alfred Pennyworth. This Batgirl was similar in many ways to Barbara Gordon, but James Gordon's relatively small role in the films contributed to the differences. This version of the character is widely despised by fans, as it holds no similarity to the source material outside of the name "Batgirl".
- The short-lived Birds of Prey television series (2002) featured a paralyzed Barbara Gordon (Dina Meyer) donning her Batgirl costume both in flashback sequences and in the present, thanks to a device that allows her to walk. Although based loosely upon the continuity established by The Killing Joke, elements of the Cassandra Cain Batgirl were also incorporated as one episode saw Gordon/Batgirl fighting Lady Shiva, Cain's nemesis.
- A young Barbara Gordon has assumed the role of Batgirl in recent episodes of The Batman.
See also
- Gotham Girls
- Catwoman, her arch-rival (Gotham Girls)
- Barbara Gordon
- Cassandra Cain
External links
- [http://www.bat-hound.com/batgirl/ The Batgirl/Oracle Site], mostly focusing on Barbara Gordon
- [http://www.livejournal.com/tools/memories.bml?user=dcfic_index&keyword=Barbara/Selina+%28BoP+TV%29&filter=all Batgirl (Barbara Gordon)/Catwoman] femmeslash
- [http://www.livejournal.com/tools/memories.bml?user=dcfic_index&keyword=Selina/Cassandra+Cain&filter=all Batgirl (Cassandra Cain)/Catwoman] femmeslash
- [http://www.tvobscurities.com/pages/batgirl.php TVObscurities.com - Batgirl Promotional Short]
Category:Batman supporting characters
Category:DC Comics titles
DC Comics.]]DC Comics is one of the largest companies in comic book and related media publishing. Today a subsidiary of Time Warner, DC is responsible for such famous characters as Superman, Batman, Wonder Woman, and their teammates in the Justice League. For decades, DC Comics has been one of the two largest American comic book companies (the other being Marvel Comics).
Located in New York City for many years at 575 Lexington Avenue, DC Comics moved to 75 Rockefeller Plaza (which is still Time Warner corporate headquarters) and then to 666 Fifth Avenue. Relocating at 1325 Avenue of the Americas in 1992, DC took over several floors when it moved to 1700 Broadway in the mid-1990s. The initials "DC" are an abbreviation for Detective Comics, after one of the company's flagship titles.
History
The corporation was originally three companies: National Allied Publications (founded by Major Malcolm Wheeler-Nicholson in 1934 to publish the first American comic book with all-original material rather than comic strip reprints); Detective Comics; and All-American Publications. The first two companies merged in the 1930s to become National Comics (later National Periodical Publications) and the third shared offices until it was bought by the merged company in 1945. At this time "DC" was simply an informal logo regularly used on the cover; the name National Periodical Publications remained the company's official name into the 1970s.
Golden Age (1930s and 1940s)
1945
This company was the first to publish original stories in comic book form in 1935 with its first title, New Fun Comics, and then was the first to feature superheroes beginning with Action Comics in 1938. It was the foremost exploiter of the new genre in the Golden Age of Comic Books, introducing such popular characters as Superman, Batman, Wonder Woman, and the first superhero team, the Justice Society of America.
When the superhero genre faded in the late 1940s, the company focused more on other genres, such as science fiction, westerns, humour and romance. They largely avoided the crime and horror trends of the time, and thus avoided taking the brunt of the backlash against crime and horror comics in the 1950s. A handful of the most popular superhero titles (most importantly Action Comics and Detective Comics, the two longest-running titles in comics history) continued publication.
Silver Age (Late 1950s through early 1970s)
In the mid-fifties, there came a renewed interest to explore superhero properties. Instead of creating new characters, editor Julius Schwartz decided to recreate popular older characters starting with the Flash. This heralded the beginning of what is commonly referred to as the "Silver Age" of comics. The character's civilian identity, costume, and origin were all changed for a more modern audience. The new series was so popular that it soon led to similar treatment for Green Lantern and a new series which featured a team-up of all of the company's popular characters entitled the Justice League of America. On the other hand, Mort Weisinger oversaw the Superman family of titles that established many of the elements of Superman's supporting characters and villains that still influence the character to this day.
In 1967, Carmine Infantino became the artistic director of the company with the declining sales, in part with the growing competition of Marvel Comics being the primary challenge. He attempted to remedy the situation with new titles like The Secret Six and recruited major talents like Steve Ditko and rising new blood as in Neal Adams. However, the results had a mixed success at best.
A major change happened in the late 1960s when many veteran creators petitioned DC management for health plans, pensions and similar considerations. DC responded by curtly firing most of the offending staff and replacing them with young people who had largely grown up with the Marvel influence in comics. This proved to be a mixed blessing: for while the new employees strove for sophisticated storytelling and characters, they had little experience in the industry and the relative lack of professionalism in their work hampered the product of the company.
Neal Adams), the first issue of an acclaimed run that delved into social commentary in the genre.]]
social commentary
There were, however, bright lights, like Dennis O'Neil, who worked on Green Lantern and Batman. Nevertheless, the period was plagued by short-lived series that started out strong, but quickly petered out when the creators, not having strong financial reasons to stay, abandoned their creations.
In addition, Jack Kirby defected from Marvel to create his most artistically ambitious creation, The Fourth World titles, in which Kirby attempted to create an original sophisticated sub imprint that could appeal to a loyal fan audience. However, conflicts with management who had little faith in the concept led to the venture's premature cancellation, although the characters and concepts would become integral to the DC Multiverse.
Late 1970s and 1980s
The company was acquired by Warner Communications (now Time Warner) in 1976. During this time, DC attempted to compete with Marvel by dramatically increasing its output, which they called the "DC Explosion", including series featuring new characters, such as Firestorm and Shade, the Changing Man and several non-superhero titles. This didn't last long, with many of these series being abruptly cancelled in what industry watchers dubbed "the DC Implosion".
DC Implosion
In the early 1980s, the new management of publisher Jenette Kahn, vice-president Paul Levitz, and managing editor Dick Giordano decided to address the problem of talent instability in their series. To that end, they began to offer more concrete financial rewards to their talents, such as royalties which gave a direct incentive to foster successful properties and to keep with them. In addition, the company created the publishing concept of the limited series that allowed more flexible arrangements for storylines that could be successful without the pressure of immediately following them up on an indefinite basis.
These policy changes immediately paid off with the success of The New Teen Titans by Marv Wolfman and George Pérez, a superhero comic that earned significant sales with its artistic quality and the stability of the talent who kept with the title for years. In addition, the creative team took early advantage of the limited series option to create a spin off title, Tales of the New Teen Titans, to present the origins of their original characters without having to break the narrative flow of their main series or obliging them to double their work load with another ongoing title.
This successful revitalization of a minor title led the editorship to look at doing the same to their entire line comics. The result was the limited series Crisis on Infinite Earths, which gave the company an opportunity to dismiss some of the "baggage" of its history, and revise major characters such as Superman and Wonder Woman. Yet DC did not abandon their history completely. In 1989, they began publication of the DC Archive Editions, a series created to collect their early, rare issues into a permanent hardback format.
DC Archive Editions
Meanwhile, British writer Alan Moore had re-energized the minor horror series Saga of the Swamp Thing, and his highly acclaimed work sparked a comic book equivalent of rock's British Invasion, in which numerous British talents, including Neil Gaiman and Grant Morrison, came to work for the company. The resulting influx of sophisticated horror and dark fantasy material led not only to DC abandoning the Comics Code for particular titles by those talents, but also to the later establishment in 1993 of the Vertigo imprint for mature readers.
Acclaimed limited series such as The Dark Knight Returns by Frank Miller and Alan Moore's Watchmen, also drew attention to changes at DC. This new creative freedom and the attendant publicity allowed DC to seriously challenge the dominance of Marvel.
1990s
The comics industry experienced a brief boom in the early 1990s, thanks to a combination of speculative purchasing of the books as collectibles and several storylines which gained attention from the mainstream media. DC's extended storylines in which Superman was killed and Batman was crippled, resulted in dramatically increased sales, but the increases were as temporary as the substitutes, and sales dropped off as industry sales went into a major slump.
DC's Piranha Press and other imprints in the 1990s were introduced to facilitate diversification and specialized marketing of its product line. They increased the use of nontraditional contractual arrangements, including creator-owned work and licensing material from other companies. They also increased publication of trade paperbacks, including both collections of serial comics and original graphic novels.
The Vertigo line was aimed at an older and more literary audience, largely free of the "kid stuff" stigma its main superhero line still held. DC entered into a publishing agreement with Milestone Media, which gave the company a line of comics featuring a more culturally and racially diverse range of superhero characters; although the Milestone line ceased publication, it yielded the popular animated series Static Shock. Paradox Press was established to publish material that would be considered "mainstream" in the book trade - including the large-format Big Book of... series, and crime fiction such as Road to Perdition - but paradoxically remained a niche in the comics industry. DC purchased Wildstorm Comics from Jim Lee and maintained it as a separate imprint with its own style and audience. Likewise they added the Wildstorm imprint America's Best Comics, created by Alan Moore, including the titles Tom Strong and Promethea.
2000s
Comics sales stopped declining but remained weak in the early 2000s, as DC continued diversifying its publishing activities to reach new markets. In March 2003 DC Comics acquired publishing and merchandising rights to the long-running fantasy series Elfquest, which had previously been self-published by its creators Wendy and Richard Pini under the Warp Graphics banner. In 2004 it established the CMX line to reprint translated manga volumes (an already-booming market at the time), and temporarily acquired the North American publishing rights to graphic novels from European publishers 2000 AD and Humanoids. It also rebranded its titles for younger children with the mascot Johnny DC.
Starting in 2004, DC's began laying groundwork for a "sequel" to Crisis on Infinite Earths, promising substantial changes to the DCU to come out of it. In 2005 they published several limited series establishing increasing conflicts between the heroes of the DCU, which are expected to come to a climax in the limited series Infinite Crisis. At the conclusion of that series in 2006, all of DC's ongoing series will skip to "one year later", showing the medium-term consequences of that crisis and continuing from there.
In 2005 DC Comics launched an "All-Star" line, featuring some of DC's most famous characters, written and illustrated by popular creators. These series were intended to appeal to more casual readers, featuring familiar versions of the characters without tight continuity with the main line of books. All-Star Batman & Robin the Boy Wonder was launched in July 2005, with All-Star Superman begining in November 2005.
Logo history
November 2005
DC's first logo appeared on the March 1940 issues of their titles. The letters "DC" stood for Detective Comics, the name the company used at the time. The logo was small and did not have a background. It simply said, "A DC Publication".
The November 1941 DC titles introduced an updated DC logo. This version was almost twice the size of the first one, and also was the first version with a white background. The name of Superman was added to "A DC Publication", effectively acknowledging both Superman (the company's flagship character) and Batman (star of Detective Comics). This logo was also the first version to occupy the top left corner of the cover, where the logo has usually resided ever since.
In November 1949, the logo was modified, incorporating the company's current name (National Comics Publications) into the logo. This logo would also serve as the round body of Johnny DC, DC's mascot in the 1960s.
In October 1970, the circular logo was briefly retired in favor of a simple "DC" in a rectangle with the name of the title, or the star of the book (i.e. many issues of Action Comics said "DC Superman"). An image of the lead character either appeared above or below the rectangle. For books that did not have a single star, such as House of Mystery or Justice League of America, the title and "DC" appeared in a stylized logo, such as a bat for House of Mystery. This use of characters as logos helped to establish the likenesses as trademarks, and was similar to Marvel's contemporaneous use of characters as part of their cover branding.
DC's "100 Page Super-Spectacular" titles and later 100-page and "Giant" issues published from 1972 to 1974 featured a logo that was exclusive to these editions, the letters "DC" in a simple sans serif font, in a circle. (A variant had the letters in a square.)
The July 1972 DC titles featured a new circular logo. The letters "DC" were rendered in a block-like font that would remain through later logo revisions until 2005. The title of the book usually appeared inside the circle, either above or below the letters.
In December 1973, the logo was modified, adding the words "The Line of DC Super-Stars" and the star motif that would continue in later logos. This logo was placed in the top center of the cover from August 1975 to October 1976.
When Jenette Kahn became DC's publisher in late 1976, she commissioned graphic designer Milton Glaser to design a new logo. Popularly referred to as the "DC bullet", the logo first appeared on the February 1977 DC titles. Although it varied in size and color and was at times cropped by the edges of the cover, or briefly rotated 45 degrees, it remained essentially unchanged for nearly three decades.
On May 8, 2005, a new logo was unveiled, debuting on DC titles starting in June 2005 with DC Special: The Return of Donna Troy #1 and the rest of the titles the following week. In addition to comics, it was designed for DC properties in other media, such as Batman Begins, Smallville, Justice League Unlimited, collectibles, and other merchandise. The logo, which some have dubbed the "DC spin", was designed by Josh Beatman of Brainchild Studios.
Noteworthy creators
- Jerry Siegel and Joe Shuster
- Bob Kane and Bill Finger
- William Moulton Marston
- Jack Kirby
- Julius Schwartz
- Gardner Fox
- Jerry Robinson
- Dick Sprang
- Wayne Boring
- Mort Weisinger
- Gil Kane
- John Broome
- Steve Ditko
- Carmine Infantino
- Joe Kubert
- Curt Swan
- Neal Adams
- Dennis O'Neil
- Dick Giordano
- Archie Goodwin
- Paul Levitz
- Keith Giffen
- Marv Wolfman
- George Pérez
- Doug Moench
- Alan Moore
- Frank Miller
- John Byrne
- Jerry Ordway
- Dan Jurgens
- Roger Stern
- Mike W. Barr
- Chuck Dixon
- Barbara Kesel
- Karl Kesel
- Neil Gaiman
- Grant Morrison
- Mark Waid
- Alex Ross
- James Robinson
- Devin Grayson
- Geoff Johns
- Jeph Loeb
- Greg Rucka
- Jim Lee
- Murphy Anderson
- Gail Simone
Imprints
- Current
- All Star
- America's Best Comics
- CMX
- DC Archive Editions
- Johnny DC
- Humanoids
- Vertigo
- Wildstorm
- Defunct
- DC Focus
- Helix
- Impact
- Milestone
- Paradox Press
- Piranha Press
See also
- DC Universe
- History of the DC Universe
- List of DC Comics publications
- List of DC Comics characters
- List of DC Comics movies
References
- [http://www.dccomics.com/ DC Comics official site]
- [http://www.comics-db.com/DC_Comics/index.html Big Comic Book DataBase: DC Comics]
- [http://braveandthebold.net/ Brave and the Bold]
- [http://www.silverbulletcomicbooks.com/features/106143682856239.htm Interview with DC publisher Paul Levitz]
- [http://collectedcomicslibrary.blogspot.com/ Collected Comics Library]
- Goulart, Ron, Ron Goulart's Great History of Comics Books (Contemporary Press, Chicago, 1986) ISBN 0809250454
Category:Comic book publishers (companies)
-
Category:Time Warner subsidiaries
ja:DCコミック
simple:DC Comics
Superhero, two of the most recognizable and influential superheroes. Art by Alex Ross.]]
A superhero is a fictional character who is noted for feats of courage and nobility, who usually has a colorful name and costume and abilities beyond those of normal human beings.
Since the definitive superhero, Superman, debuted in 1938, the stories of superheroes - ranging from episodic adventures to decades-long sagas - have become an entire genre of fiction that has dominated American comic books and crossed over into several other media.
Common traits
American comic books
American comic books
There is a range of attributes that are commonly part of a superhero's make up, although they are by no means definitive (see Divergent character examples). Most superheroes have a few of the following features:
- Extraordinary powers and abilities, mastery of relevant skills and/or advanced equipment. Although superhero powers vary widely, superhuman strength, the ability to fly, enhancements of the senses and the ability to project energy of some kind are all common. Some superheroes, such as Batman and Green Hornet, possess no superpowers but have mastered skills such as martial arts and forensic sciences. Others have special equipment, such as Iron Man’s powered armor and Green Lantern’s power ring.
- A strong moral code, including a willingness to risk one's own safety in the service of good without expectation of reward.
- A special motivation, such as a sense of responsibility (e.g. Spider-Man), a strong sense of justice (e.g. Captain America) a formal calling (e.g., Captain Marvel) or a personal vendetta against criminals (e.g., The Punisher)
- A secret identity that protects the superhero’s friends and family from becoming targets of his or her enemies. Most superheroes use a descriptive or metaphoric codename for their public deeds.
- A flamboyant and distinctive costume (see Common costume features).
- An underlining motif or theme that affects the hero’s name, costume, personal effects and other aspects of his character (e.g., Batman resembles a large bat, calls his headquarters the "Batcave" and his specialized automobile, which also looks bat-like, the "Batmobile")
- A trademark weapon (e.g., Wonder Woman’s "Lasso of Truth," Captain America’s shield)
- A supporting cast of recurring characters including the hero's friends, co-workers and/or love interests, who may or may not know of the superhero's secret identity. Often the hero's personal relationships are complicated by his/her dual life.
- An archenemy or a number of enemies that s/he fights repeatedly. Often a nemesis is a superhero’s opposite or foil (e.g., Sabretooth embraces his savage instincts while Wolverine battles his)
- Has either independent wealth (e.g., Batman or the X-Men's benefactor Professor X) or an occupation that allows for minimal supervision (e.g., Superman's civilian job as a reporter).
- A secret headquarters or base of operations (e.g., Superman's Fortress of Solitude).
- An "origin story" that explains the circumstances by which the character acquired his/her abilities as well as his/her motivation for fighting evil. Many back stories involve tragic elements and/or freak accidents that result in the development of the hero's abilities.
"origin story"
Most superheroes work independently. However, there are also many superhero teams. Some, such as The Fantastic Four and X-Men, have common origins and usually operate as a group. Others, such as DC Comics’s Justice League and Marvel’s Avengers are "all-star" groups consisting of heroes of separate origins who also operate individually.
Many superheroes, especially those introduced in the 1940s, work with a child or teenaged sidekick (e.g., Batman and Robin, Captain America and Bucky). This has become less common since more sophisticated writing and older audiences have lessened the need for characters that specifically appeal to young readers and made such obvious child endangerment seem implausible.
Superheroes most often appear in comic books, and superhero stories are the dominant genre of American comic books, to the point that the terms "superhero" and "comic book character" are often used synonymously. Superheroes have also been featured in radio serials, prose novels, TV series, movies, and other media. Most of the superheroes that appear in other media are adapted from comics, but there are exceptions.
Marvel Comics Group and DC Comics, Inc., share ownership of the United States trademark for the phrase "Super Heroes" as it applies to comics, and these two companies own a majority of the world’s most famous superheroes. However, throughout comic book history, there have been significant heroes owned by others, such as Captain Marvel, owned by Fawcett Comics (but later acquired by DC) and Spawn, owned by creator Todd McFarlane.
Todd McFarlane
Todd McFarlane
Superheroes are largely an American creation but there have been successful superheroes in other countries, most of which share conventions of the American model. Japan is the only country whose entertainment industry nears that of the United States in output of superheroes. Ultraman and Kamen Rider have become popular in Japanese tokusatsu live-action shows and Science Ninja Team Gatchaman and Sailor Moon are staples of Japanese anime and manga. Examples from other countries include Cybersix from Argentina, Captain Canuck from Canada, Marvelman (known as Miracleman in North America) from the United Kingdom, Nagraj from India and the heroes of AK Comics from Egypt.
Although superhero fiction is considered a subgenre of fantasy/science-fiction, it crosses into many other genres. Many superhero franchises resemble crime fiction (Batman, Daredevil), others horror fiction (Spawn, Hellboy), while others contain aspects of more standard science fiction (Green Lantern, X-Men). Many of the earliest superheroes, such as The Sandman and The Clock, were rooted in the pulp fiction of their predecessors.
But because the fantastic nature of the superhero milieu allows almost anything to happen, some superhero series cross over into a variety of vastly different genres. In the 1980s series, The New Teen Titans, the Titans battled a supernatural satanic cult leader in one story, went off to another galaxy to participate in a space war in the following story, and then returned to Earth and became involved in a gritty urban drama involving young runaways. The content of each of these stories is quite different, yet the same principal characters are involved.
Common costume features
cult
A superhero’s costume helps make him or her recognizable to the general public (both in and outside of fiction). Costumes frequently incorporate the superhero's name and theme. For example Daredevil resembles a red devil, the design of Captain America's costume echoes that of the American flag and Spider-Man’s costume features a web pattern.
Many features of superhero costumes recur frequently, including:
- Superheroes who maintain a secret identity often wear a mask, ranging from the small bands of Green Lantern and Ms. Marvel to the full facemasks of Spider-Man and Black Panther. Most common, however, are masks covering the upper face, leaving the more indistinguishable jaw and neck areas exposed which represents a compromise of a believable disguise while allowing for the character to still show facial expression. These include the masks of Captain America, Batman and The Flash.
- Form-fitting clothing, often referred to as tights or spandex, although the exact material is usually not identified. Such material displays a character’s muscular build.
- A symbol, such as a stylized letter or visual icon, usually on the chest. Examples include Superman’s "S" and Green Lantern's lantern symbol.
- While a vast majority of superheroes do not wear capes, the garment is still closely associated with them, likely due to the fact that two of the most widely-recognized superheroes, Batman and Superman, wear capes.
- When thematically appropriate, some superheroes dress like people from certain professions or subcultures. Zatanna, who possesses wizard-like powers, dresses like a magician and Ghost Rider, who rides a super powered motorcycle, dresses in the garb of a biker.
- While most superhero costumes merely hide the hero’s identity and/or present a recognizable image, parts of some costumes have functional uses. Batman’s utility belt and Spawn’s "necroplasmic armor" have both been of great assistance to the heroes. Iron Man, in particular, wears a variety of powered armor that protects him and provides technological advantages.
- Several heroes of the 1990s, including Cable and many Image Comics characters, rejected the traditional superhero outfit for costumes that appeared more practical and militaristic. Shoulder pads, kevlar-like vests, metal plated armor, knee and elbow pads, and heavy duty belts were all common features.
Character subtypes
Image Comics]
In superhero role-playing games (particularly Champions), superheroes are informally organized into categories based on their skills and abilities. Since comic book and role-playing fandom overlap, these labels have carried over into discussions of superheroes outside the context of games:
- "Martial Artist": A hero whose physical abilities are mostly human rather than superhuman but whose combat skills are phenomenal. Some of these characters are actually superhuman (Daredevil, Iron Fist) while others are normal human beings who are extremely skilled and athletic (Batman and related characters, Black Widow, and Elektra)
- "Brick/Tanker": A character with a superhuman degree of strength and endurance and usually an oversized, muscular body, e.g., The Thing, The Hulk, Colossus, Savage Dragon
- "Blaster": A hero whose main power is a distance attack, e.g., Cyclops, Starfire, Static
- "Archer": A subvariant of this type who uses bow and arrow-like weapons that have a variety of specialized functions like explosives, glue, nets, rotary drill, etc., e.g., Green Arrow, Hawkeye
- "Mage": A subvariant of this type that is trained in the use of magic, which partially or wholly involves ranged attacks., e.g., Doctor Strange, Doctor Fate
- "Gadgeteer": A hero who invents special equipment that often imitates superpowers, e.g., Forge, Nite Owl
- "Armored Hero": A gadgeteer whose powers are derived from a suit of powered armor, e.g., Iron Man, Steel
- Dominus (Latin, "master"): A hero that uses a giant robot to combat villains, e.g., Big Guy, Roger Smith of Big O and members of the team Super Sentai; common in Japanese superhero series
- "Speedster": A hero possessing superhuman speed and reflexes, e.g., The Flash, Quicksilver.
- "Mentalist": A hero who possesses psionic abilities, such as telekinesis, telepathy and extra-sensory perception, e.g., Professor X, Jean Grey, Saturn Girl.
- "Shapeshifter": A hero who can manipulate his/her own body to suit his/her needs, such as stretching (Mister Fantastic, Plastic Man) or disguise (Changeling, Chameleon)
- "Sizechanger": A shapeshifter who can alter his/her size, e.g., the Atom (shrinking only), Colossal Boy (growth only), Hank Pym (both).
These categories often overlap. For instance, Batman is a martial artist and a gadgeteer, and Superman is extremely strong and damage resistant and also has ranged attacks (heat vision, superbreath) like an energy blaster and can move quickly like a speedster. The Martian Manhunter excels in every category except martial arts and gadgetry. the ninja X-Man Psylocke is both a Mentalist and a Martial Artist.
Divergent character examples
While the typical superhero is described above, many break the mold:
Psylocke
Psylocke
- Spider-Man has been portrayed as an everyman hero, showing poor judgment and being overwhelmed by the combined responsibilities of his personal life and mission as a superhero.
- The Incredible Hulk is usually defined as a superhero, but he has little self-control and his actions have often either inadvertently or deliberately caused great destruction. As a result, he has been hunted by the military and other superheroes.
- Wolverine of the X-Men has shown a willingness to kill and behave anti-socially. Wolverine belongs to an entire underclass of anti-heroes who are grittier and more violent than classic superheroes, often putting the two groups at odds. Others include Rorschach, Daredevil, Green Arrow, Black Canary, The Punisher and, in some incarnations, Batman.
- Some superheroes have been created and employed by national governments to serve their interests and defend the nation. Examples include Captain America, who was outfitted by and worked for the United States Army during World War II, and Alpha Flight, a superhero team formed by the Canadian government.
- Many superheroes have never had a secret identity, such as Wonder Woman (in her current version) and the members of The Fantastic Four. Others that once had a secret identity, like Captain America and Steel, have later made their identities public.
- Some superhero identities have been used by more than one person. A character takes on another's name and mission after the original dies, retires or takes on a new identity. Several characters have taken-up the mantles of Green Lantern, The Flash, Captain Canuck and Robin.
- Superman, Silver Surfer, Martian Manhunter and Captain Marvel (the Marvel Comics character) are extraterrestrials who have, either permanently or provisionally, taken it upon themselves to protect the planet Earth.
- Alternatively, Adam Strange is a human being who protects the planet Rann.
- Thor and Hercules are mythological gods reinterpretted as superheroes. Wonder Woman, while not a goddess, is a member of the Amazon tribe of Greek mythology.
- Alternatively, Spawn, The Demon and Ghost Rider are actual demons, who find themselves manipulated by circumstance to be allies for the forces of good. Hellboy, on the other hand, is a demon who is heroic on his own accord.
- The Gargoyles are ancient, almost mythological creatures who, despite their monstrous appearance, are a benign, intelligent species dedicated to protecting their territories.
- Characters who have treaded the line between superhero and villain include Magneto, Juggernaut, Emma Frost, Catwoman, Elektra, and Venom.
- Because the superhero is such an outlandish and recognizable character type, several comedic heroes have been introduced, including Super Dupont, The Tick, The Flaming Carrot, The Ambiguously Gay Duo and The Simpsons’ Radioactive Man. Especially notable are the characters of Silent Comics, who, in the same universe, can be either comedic or serious superheroes.
History of superheroes in comic books
Predecessors
The origins of superheroes can be found in several prior forms of fiction. Many share traits with protagonists of later Victorian literature, such as The Scarlet Pimpernel and Sherlock Holmes.
Sherlock HolmesOne notable fore-runner of the modern superhero was Spring Heeled Jack, who first emerged as an urban legend in England during the 1830s. Reports of a mysterious figure, apparently capable of superhuman feats of agility and sometimes said to bear unusual weapons including a gas or flame projector and clawed gauntlets, continued for most of the next hundred years. However, it was is the penny dreadfuls, Victorian fore-runners of the comic book format, that Spring Heeled Jack underwent his transformation into a prototypical superhero, complete with a mask and elaborate costume, secret identity as an altruistic, wealthy bachelor, technology-based super powers, concealed base of operations (in a crypt), etc. In many respects Jack was a Victorian-era Batman, emerging decades before his time.
Another early superhero was the Reverend Dr. Christopher Syn, the protagonist of a series of novels by Russell Thorndike. Dr. Syn adopted the masked and costumed identity of the Scarecrow of Romney Marsh to defend his parishioners against the King's press-gangs and tax agents. Set during the 1700s, Thordike's first novel featuring Dr. Syn/the Scarecrow was published in 1915, pre-dating the dual-identity superheroics of Superman, Batman and others by more than twenty years.
The dime novel stories of Zorro and Tarzan also influenced superheroes. Pulp magazine crime fighters, such as Doc Savage, The Shadow and The Spider, and comic strip characters, such as Dick Tracy and The Phantom, were probably the most direct influences.
By modern standards, characters like Doc Savage and The Phantom — normal human beings at or near peak abilities — could be considered superheroes in their own right, but the first appearance of Superman is widely considered the point at which the superhero genre truly began.
Philip Wylie's 1930 novel Gladiator has recently gained attention as a prototype not only of the "classic" superhero, but also of its deconstruction. [http://www.scifi.com/sfw/issue372/classic.html]
deconstruction.]]
Golden Age
In 1938, writer Jerry Siegel and illustrator Joe Shuster, who had previously worked in pulp science fiction magazines, introduced Superman. The character possessed many of the traits that have come to define the superhero, including a secret identity, superhuman powers and a colorful costume including a symbol and cape. His name is also the source of the term "superhero."
secret identity.]]
DC Comics (which published under the names National and All-American at the time) received an overwhelming response to Superman and, in the months that followed, introduced such superheroes as Batman and his sidekick Robin, Wonder Woman, Green Lantern, The Flash, Hawkman, Aquaman and Green Arrow. The first team of superheroes was DC's Justice Society of America, featuring most of the aforementioned characters.
Although DC dominated the superhero market at this time, companies large and small created hundreds of superheroes. Marvel Comics’ Human Torch and Sub-Mariner, Quality Comics’ Plastic Man and Phantom Lady, and Will Eisner's The Spirit (featured in a newspaper insert) were also hits. The era's most popular superhero, however, was Fawcett Comics' Captain Marvel, who outsold Superman during the 1940s.
1940s.]]
During World War II, superheroes grew in popularity, surviving paper rationing and the loss of many writers and illustrators to service in the armed forces. The need for simple tales of good triumphing over evil may explain the wartime popularity of superheroes. Publishers responded with stories in which superheroes battled the Axis Powers and the introduction of patriotically themed superheroes, most notably Marvel's Captain America.
After the war, superheroes lost popularity. This led to the rise of other genres, especially horror and crime. The lurid nature of these genres sparked a moral crusade in which comics were blamed for juvenile delinquency. The movement was spearheaded by psychiatrist Fredric Wertham, who argued, among other things, that "deviant" sexual undertones ran rampant in superhero comics. [http://art-bin.com/art/awertham.html]
In response, the comic book industry adopted the stringent Comics Code. By the mid-1950s, only Superman, Batman and Wonder Woman retained a sliver of their prior popularity, although an effort towards complete inoffensiveness that made their stories ridiculous by modern standards. This ended what historians have called the Golden Age of comic books.
Golden Age of comic books
Silver Age
In the 1950s, DC Comics, under the editorship of Julius Schwartz, recreated many popular 1940s heroes, launching an era later deemed the Silver Age of comic books. The Flash, Green Lantern, Hawkman and several others were revived with new origin stories. While past superheroes resembled mythological heroes in their origins and abilities, these heroes were inspired by contemporary science fiction. In 1960, DC banded its most popular heroes together in the Justice League of America, which became a sales phenomenon.
Empowered by the return of the superhero at DC, Marvel Comics editor/writer Stan Lee and the artists/co-writers Jack Kirby and Steve Ditko launched a new line of superhero comic books, beginning with The Fantastic Four in 1961. These comics continued DC’s emphasis on science fiction concepts (radiation was a common source of superpowers) but placed greater emphasis on personal conflict and character development. This led to many superheroes that differed greatly from their predecessors with more dramatic potential. Some examples:
radiation
- The Thing, a member of The Fantastic Four, was a super strong, but monstrous creature with rock-like skin, whose appearance filled him with self-pity.
- Spider-Man was a teenager who struggled to earn money and maintain his social life in addition to his costumed exploits.
- The Incredible Hulk shared a Jekyll/Hyde-like relationship with his alter ego and was driven by rage.
- The X-Men were "mutants" who gained their powers through genetic mutation and who were hated and feared by the society they sought to protect.
By the early 1970s, the return of the superhero genre, the rise of television as the top medium for light entertainment and the Comics Code Authority’s effect on grittier genres obliterated genres such as westerns, romance, horror, war and crime while the superhero genre underwent a revival. In the coming decades, non-superhero comic book series would occasionally rise to popularity but superheroes and comic books would be forever intertwined in the eyes of the American public.
Deconstruction of the superhero
In the 1970, DC Comics paired Green Arrow and Green Lantern together in a ground-breaking socially-conscious series. Writer Dennis O'Neil portrayed Green Arrow as an angry, street-smart populist and Green Lantern as good-natured but short-sighted authority figure. This is the first instance in which superheroes were classified into two distinct groups, the "classic" superhero and the more brazen anti-hero and the first to suggest that the former had become outdated.
anti-hero
In the 1970s, DC returned Batman to his roots as a dubious vigilante and Marvel introduced several popular anti-heroes, including The Punisher, Wolverine and writer/artist Frank Miller's darker version of Daredevil. These characters were deeply troubled from within. Batman, The Punisher and Daredevil were driven by the crime-related deaths of family members and were continually exposed to slum life. The X-Men’s Wolverine, on the other hand, was a mysterious character who was at odds with his own savage nature.
The trend was taken to a new extreme in the 1986 mini-series Watchmen by writer Alan Moore and artist Dave Gibbons, which was published by DC but took place outside the "DC Universe", with new characters. The superheroes of Watchmen were emotionally unsatisfied, psychologically withdrawn and even sociopathic.
DC Universe
Another story, The Dark Knight Returns (1985-1986) continued Batman’s renovation. This mini-series, written and illustrated by Frank Miller, featured a future Batman returning from retirement. The series portrayed the hero as a madman on a brutal quest to mold society to his will and concluded with a symbolic slugfest against Superman.
Some critics believe that this trend is tied to the cynicism of the 1980s, when the idea of a person selflessly using his extraordinary abilities on a quest for good was no longer believable, but a person with a deep psychological impulse to destroy criminals was. Regardless, both Watchmen and The Dark Knight Returns were acclaimed for their artistic ambitiousness and psychological depth and became watermark series, leading to numerous imitations.
1980s]
Struggles of the 1990s
By the early 1990s, anti-heroes had become the rule rather than the exception, as The Punisher, Wolverine and the grimmer Batman became very popular and marketable characters. Anti-heroes such as the X-Men’s Gambit and Bishop, X-Force's Cable and the Spider-Man adversary Venom became some of the most popular new characters of the early 1990s. This was financial boom time for the industry when a new character could become well-known quickly and, according to many fans, stylistic flair eclipsed character development.
boom time]
In 1992, Marvel illustrators Todd McFarlane, Jim Lee and Rob Liefeld — all of whom helped popularize anti-heroes in the Spider-Man and X-Men franchises — left Marvel to found Image Comics. Image changed the comic book industry as a haven for creator-owned characters and the first challenger to Marvel and DC in 30 years. Image superhero teams, such as Lee’s WildC.A.Ts and Gen 13, Leifeld’s Youngblood, were instant hits but were criticized as over-muscled, over-sexualized, excessively violent and lacking in unique personality. McFarland’s occult hero Spawn faired somewhat better in critical respect and long-term sales and his vast popularity lead many young creators to gravitate towards the trend of gritty anti-heroes.
To keep ahead of new competitors and continue to the financial boom, Marvel and DC launched headline-grabbing, large-scale storylines that made drastic changes to iconic characters. The "Death of Superman" found the hero killed and resurrected, Batman was physically crippled in the "KnightSaga" storyline, and a clone of Spider-Man vied with the original for the title. While these stories drummed up publicity, fans complained that the essential elements of the franchises had been diluted and they ultimately lost interest.
clone of Spider-Man
Throughout the 1990s, several creators deviated from the trends of violent anti-heroes and sensational, large-scale storylines. Painter Alex Ross, writer Kurt Busiek and Alan Moore himself tried to "reconstruct" the superhero genre with acclaimed titles such as Busiek's and Ross' Astro City and Moore's Tom Strong, which combined artistic sophistication and idealism into a superheroic version of retro-futurism. Ross also painted two widely acclaimed mini-series, Marvels (written by Busiek) for Marvel Comics and Kingdom Come for DC, which examined the classic superhero in a more literary context. Kingdom Come also satirized the anti-heroes; Magog, one of the series' antagonists, was a parody of Cable.
By the beginning of the 2000s, most classic superheroes had returned to their roots. However, the comic book industry’s most acclaimed writers could make drastic changes and gain general fan approval, as was the case with Grant Morrison's New X-Men series and Brian Michael Bendis's "Avengers Disassembled" story arc.
As of 2005, a decline in the comic book industry has cut the surplus of anti-heroes, but a revival of superhero films and a rise in the sale of trade paperbacks have kept the superhero genre healthy.
Growth in diversity
From their birth until the early 1960s, superheroes largely conformed to the model of lead characters in American popular fiction in the first half of the 20th century. Hence, the typical superhero was a white, middle to upper class, heterosexual, professional, young-to-middle-aged man. A majority of superheroes still fit this description but, in subsequent decades, many minority characters have broken the mold.
20th century
Female characters
The first significant female superhero was DC Comics’s Wonder Woman, created by psychologist William Moulton Marston in 1941 as a role model for young women. She was the only widely popular female superhero for two decades and is arguably still the most famous.
In the late 1950s and early 1960s, DC debuted female versions of prominent male superheroes, such as Supergirl, Batgirl and Hawkgirl, as well as female supporting characters that were successful professionals, such as Superman’s love interest Lois Lane, who starred in a spin-off series aimed at young female readers.
Meanwhile, Marvel Comics introduced The Fantastic Four's Invisible Girl and the X-Men's Marvel Girl, but these characters were physically weak and were portrayed primarily as romantic interests of their teammates. The 1970s saw these heroes become more confident and assertive and the launch of several series starring female superheroes, including Spider-Woman and Ms. Marvel. Initially, some characters were preachy feminist stereotypes, like Ms. Marvel and DC's Power Girl, until writers grew more accustomed with society's changing attitudes.
In subsequent decades, Elektra, Catwoman, Witchblade and Spider-Girl became stars of popular series and the X-Men, one of the few superhero teams to feature as many female characters as male, became the industry's most successful franchise. Storm (pictured below), Rogue and Psylocke were some of the most popular "X-Women."
Psylocke
Non-Caucasian characters
In the late 1960s, superheroes of other racial groups began to appear in Marvel Comics. In 1966, the company introduced the Black Panther, the first serious black superhero. In 1972, Luke Cage, an African-American "hero-for-hire," became the first black superhero to star in his own series.
In 1971, Marvel introduced Red Wolf, the first Native American hero [http://www.marvunapp.com/Appendix/redwf2.htm]. Shortly after, he starred in a short-lived eponymous series.
In 1974, Shang Chi, a martial arts hero, became the first Asian hero to star in an American comic book series (The last Asian title character, the 1950s’ Yellow Claw, was a villain, although his main opponent was also Asian. [http://www.toonopedia.com/yeloclaw.htm]).
Comic book companies were in the early stages of cultural expansion and many of these characters played to specific stereotypes; Cage often employed lingo similar to that of blaxploitation films, Native Americans were often associated with wild animals and Asians were often portrayed as martial artists. Subsequent minority heroes, such as the X-Men’s Storm (the first black, female superhero) and The Teen Titans’ Cyborg would avoid the patronizing nature of the earlier characters as the comics industry became more mature and diverse.
In 1993, Milestone Comics, an African-American-owned imprint of DC, introduced a line of series that included characters of many ethnic minorities, including several black headliners. The imprint lasted four years, during which it introduced Static, a character adapted into the WB Network series Static Shock.
Static Shock
Gay characters
In 1992, Marvel revealed that Northstar, a member of Alpha Flight, was homosexual, after years of implication. Although some secondary characters in Watchmen were gay, Northstar was the first gay superhero to have a permanent presence in a continuing series. Since then, a few other semi-prominent gay superheroes have emerged, such as Gen13's Rainmaker, The New Mutants’ Karma and The Authority's gay couple Apollo and Midnighter.
The Flash adversary Pied Piper came out of the closet after quitting his criminal activity and becoming a supporting hero.
Diversified teams
In 1975, Marvel revived the X-Men, introducing a new team with members culled from several different nations, including the German Nightcrawler, the Russian Colossus, the Canadian Wolverine and the Kenyan Storm. The X-Men, which became comic books’ most successful franchise in the coming decade, continued to have a radically diverse roster and an underlining message of tolerance and unity. Ethnic diversity would be an important part of subsequent X-Men-related groups, as well as series that attempted to mimic the X-Men’s success, such as DC’s Legion of Superheroes and Teen Titans.
Treatment in other media
Teen Titans
Film
:
Superhero films began as Saturday movie serials aimed at children during the 1940s. The decline of these serials meant the death of superhero films until the release of 1978‘s Superman. Several sequels followed in the 1980s. A popular Batman series lasted from 1989 until 1997. These franchises were initially successful but later sequels in both series faired poorly stunting the growth of superhero films for a time.
In the early 2000s, blockbusters such as 2000’s X-Men, 2002’s Spider-Man and 2005's Batman Begins have lead to dozens of superhero films. The improvements in special effects technology and more sophisticated writing that emulates the spirit of the comic books has drawn in mainstream audiences and caused critics to take superhero films more seriously.
Live-action television series
:
Several popular but, by modern standards, campy live action superhero programs aired from the early 1950s until the late 1970s. These included The Adventures of Superman starring George Reeves, the psychedelic-colored Batman series of the 1960s starring Adam West and Burt Ward and CBS’s Wonder Woman series of the 1970s starring Lynda Carter.
In the 1990s, networks attempted several unconventional uses of the superhero genre in live action shows, including the exceptionally popular Smallville, which reinvents Superman’s origins as teen drama. Other examples include Lois and Clark, Buffy the Vampire Slayer and Alias.
Since the 1960s, Japanese, “tokusatsu” action/science fiction/superhero shows, including Ultraman, Spectreman and Kamen Rider, have displayed another culture’s distinct take on the superhero genre.
Kamen Rider
Animation
:
In the 1940s, Fleischer/Famous Studios produced a number of groundbreaking Superman cartoons which became the first examples of superheroes in animation.
Since the 1960s, superhero cartoons have been a staple of children’s television, particularly in the USA and Japan. However, by the early 1980s, US broadcasting restrictions on violence in children’s entertainment lead to series that were extremely tame, a trend exemplified by the series Super Friends.
In the 1990s, Batman: The Animated Series and X-Men lead the way for series that displayed advanced animation, mature writing and respect for the comic books on which they were based. This trend continues with Cartoon Network’s successful adaptations of DC's Justice League and Teen Titans.
Radio
In the late 1930s and throughout the 1940s, Superman was one of the most
1960s
The 1960s in its most obvious sense refers to the decade between 1960 and 1969, but the expression has taken on a wider meaning over the past twenty years. The Sixties has come to refer to the complex of inter-related cultural and political events which occurred in approximately that period, in western countries, particularly Britain, France, the United States and West Germany. Social upheaval was not limited to just these nations, reaching large scale in nations such as Japan, Mexico and Canada as well. The term is used both nostalgically by those who participated in those events, and pejoratively by those who regard the time as a period whose harmful effects are still being felt today. The decade was also labelled the Swinging Sixties because of the libertine attitudes that emerged during the decade.
Popular memory has conflated into the Sixties some events which did not actually occur during the period. For example, although some of the most dramatic events of the American civil rights movement occurred in the early 1960s, the movement had already began in earnest during the 1950s. On the other hand, the rise of feminism and gay rights began only in the very late 1960s and did not fully flower until the Seventies. However, the "Sixties" has become synonymous with all the new, exciting, radical, subversive and/or dangerous (according to one's viewpoint) events and trends of the period.
Events and trends
Many of the trends of the 1960s were due to the demographic changes brought about by the baby boom generation, the height of the Cold War, and the dissolution of European colonial empires. The rise in social revolution, civil rights movements, human rights movement, anti-War movements, and the Counterculture movement are only some of the characteristics that defined the 1960s. Many experts attribute the 1960s "counter-culture revolution" as being the result of the major social and political factors that rose in the 1950s like brinksmanship, continued fighting in the 3rd world, and a return to pre-WWII lifestyle. The new generation was determined to reject a pre-WWII conformist lifestyle with men in suits and women in the kitchen. While many believed it to be just a "Western" phenomenon, the '60s revolution spread far beyond the borders of America and Western Europe. In South America, revolutions were at a height, in the Eastern Bloc, movements were made inspired by the Hungarian Revolution to reject Soviet domination, and in the Middle East attempted to resist Soviet and American domination (see Non-Aligned Movement). Overall, the '60s affected almost the entire globe. It was during this time that protectionist, command, and mixed economies reached their peak...
Technology
Non-Aligned Movement
Non-Aligned Movement]
- USSR puts first man (Yuri Gagarin) and first woman (Valentina Tereshkova) in outer space
- The United States puts man on Earth's Moon (see Apollo 11)
- Geosynchronous satellites revolutionize global communications
- Start of the development of algorithmic information theory
- The ARPAnet, precursor of the Internet, is founded in 1969 as a United States Department of Defense project. The numbered series of Request For Comments (RFC) documents begins in order to document the standards and practices of this network, and continues to this day
- Direct Use of the Sun's Energy by pioneer solar-energy scientist Farrington Daniels is published (1964)
- Compact audio cassette introduced; begins to displace reel-to-reel audio tape recording for home users
Science
- Discovery of plate tectonics revolutionizes understanding of continental drift
- Jacques Monod and Francois Jacob discover the lac operon
- Rise of the science of ecology in the awareness of the intelligentsia
War, peace and politics
intelligentsia"]]
intelligentsia]
- Cultural Revolution in mainland China causes political and economic chaos.
- Nigerian Civil War begins.
- 6-Day War between Israelis and Arabs in 1967.
- Beginning of The Troubles in Northern Ireland
- Berlin Wall built in 1961.
- Bay of Pigs Invasion in 1961, the United States sponsored an attempt to overthrow Cuba's socialist government and Fidel Castro.
- Civil rights movement in the United States; end of official segregation and disenfranchisement of African-Americans; racial tensions continue with large race riots in Watts (Los Angeles) in 1966, Detroit in 1967, and Hough and Glenville in Cleveland.
- Sino-Indian War in late 1962. China attacks India and gains some land in Kashmir.
- Cuban Missile Crisis in 1962.
- Indo-Pakistani War of 1965 over Kashmir ends in a stalemate.
- The Vietnam War and protests, leading to Kent State University shootings in May, 1970.
- Suppression of uprising in Czechoslovakia.
- The Stonewall Riots in New York City give birth to the gay rights movement, June 1969.
- United Nations imposes sanctions against South Africa to protest the policy of Apartheid.
- Students protesting perceived problems with the status-quo are suppressed with violence by police and soldiers in USA, France, Mexico, Czechoslovakia. See New Left.
- The Quiet Revolution (Révolution tranquille) begins in Quebec - precipitous decline of the Roman Catholic church, liberalism, social-democratic programs, and the birth of modern Quebec nationalism.
- The rise of radical feminism.
Economics
- Many countries in The West experience high economic growth (4 to 8% per year)
Culture
- Rock and roll develops, diversifies, and becomes very hip. The Beatles eclipse Elvis Presley and become the most popular musical artists in the world. "Topical" artists like Bob Dylan and Joan Baez worked social commentary into their music.
- 2001: A Space Odyssey hits movie theaters
- The long running BBC family science fiction show Doctor Who begins in 1963
- Star Trek makes its debut in 1966
- James Bond movies begin. Dr. No is the first of the series in 1962, starring Sean Connery as Bond
- Hippies, drug culture & rock and roll converge at the Woodstock festival, 1969
- In the West, the growing popularity of religions other than Christianity (for example, as discussed in the writings of Alan Watts), and of atheism; Time Magazine asks: "Is God Dead?" See Fourth Great Awakening, Consciousness Revolution
- Memorable expositions, or "World's Fairs," are held in Seattle (1962), New York (1964/1965), Montreal (1967) and San Antonio (1968)
- Progressive rock emerges
- The fine arts begins to move away from exclusively consisting of painting, drawing, and sculpture and begins to incorporate elements from popular culture (Pop art) and begins to favour the ideas behind a work, rather than the work itself (Conceptual art)
Others
Conceptual art built in 1969]]
- Post-Colonialism; many new or previously colonized countries achieve independence in Africa, Asia
- U.S. president John F. Kennedy assassinated in 1963; his brother Robert F. Kennedy assassinated in 1968
- U.S. civil rights leader Martin Luther King Jr. assassinated on April 4, 1968
- Charles Manson gave up his ambitions of becoming a popular song writer to become a cult leader and mass murderer, 1969
- Nation of Islam leader Malcolm X assassinated on February 21, 1965
- U.S. president | | |