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Internet Company

Internet company

An Internet service provider (ISP, also called Internet access provider) is a business or organization that offers users access to the Internet and related services. Many but not all ISPs are telephone companies. They provide services such as Internet transit, domain name registration and hosting, dial-up access, leased line access and colocation.

ISP connection options

Generally, an ISP charges a monthly access fee to the consumer. The consumer then has access to the Internet, although the speed at which this data is transferred varies widely. Internet connection speed can generally be divided into two categories: dialup and broadband. Dialup connections require the use of a phone line, and usually have connections of 56Kbs or less. Broadband connections can be either ISDN, Broadband wireless access, Cable modem, DSL, Satellite or Ethernet. Broadband is always on (except ISDN that is a circuit switching technology), and varies in speed between 64Kb and 20+Mb per second. In the early 2000s, ISPs in the United States faced serious challenges. Telecommunications and IT-related stocks fell sharply, and many ISPs were forced to close, restructure, sell, or merge. Some telcos like Worldcom were spectacular collapses. The slower-than-expected growth of broadband services and key decisions on broadband open access matters all added to the industry's problems. By late 2005 a 1Mb connection was being described as slow within the United Kingdom. Many modern software add ons demand minimum speeds of 256K or 512K. With the increasing popularity of file sharing and downloading music and the general demand for faster page loads, higher bandwidth connections are becoming more popular.

Virtual ISP

A Virtual ISP (vISP) re-sells to the general public Internet access purchased from a wholesale ISP. The vISP's role is to provide any services beyond Internet connectivity, such as e-mail, web hosting, and technical support. The vISP must perform all authentication and accounting functions necessary to provide access and then bill their users for it. This model allows for larger ISPs to increase returns on their investment into what is generally a geographically large, high capacity network, a network which smaller ISPs, as customers of the larger ISP, can use to serve customers in locations that would previously have been unavailable to them.

Other relevant acronyms


- IAP (Internet Access Provider)
- NSP (Network Service Provider)

Related services


- Broadband access
  - Digital Subscriber Line
  - Fixed wireless access
  - Cable
  - Triple play
- Web hosting services
- Usenet servers
- Email services
- DNS
  - Dynamic DNS

See also


- Peering
- Telco
- Bandwidth cap
- Multihoming List of ISPs ja:インターネットサービスプロバイダ

Internet

:For the more general networking concept, see internetworking. The Internet, or simply the Net, is the worldwide system of interconnected computer networks which makes information stored on it accessible. This information is transmitted by packet switching using a standardized Internet Protocol (IP) and many other protocols. It is made up of thousands of smaller commercial, academic, domestic and government networks. It carries various information and services, such as electronic mail, online chat, and the interlinked web pages and other documents of the World Wide Web.

Creation of the Internet

During the 1950s, several communications researchers realized that there was a need to allow general communication between users of various computers and communications networks. This led to research into decentralized networks, queuing theory, and packet switching. The subsequent creation of ARPANET in the United States in turn catalyzed a wave of technical developments that made it the basis for the development of the Internet. Contrary to popular myth, the DoD did not create the ARPANET so that they could communicate to the US Government after a nuclear war. The first TCP/IP wide area network was operational in 1984 when the United States' National Science Foundation (NSF) constructed a university network backbone that would later become the NSFNet. It was then followed by the opening of the network to commercial interests in 1995. Important separate networks that offered gateways into, then later merged into the Internet include Usenet, Bitnet and the various commercial and educational X.25 networks such as Compuserve and JANET. The ability of TCP/IP to work over these pre-existing communication networks allowed for a great ease of growth. Use of Internet as a phrase to describe a single global TCP/IP network originated around this time. The collective network gained a public face in the 1990s. In August 1991 CERN in Switzerland publicized the new World Wide Web project, two years after Tim Berners-Lee had begun creating HTML, HTTP and the first few web pages at CERN in Switzerland. In 1993 the Mosaic web browser version 1.0 was released, and by late 1994 there was growing public interest in the previously academic/technical Internet. By 1996 the word "Internet" was common public currency, but it referred almost entirely to the World Wide Web. Meanwhile, over the course of the decade, the Internet successfully accommodated the majority of previously existing public computer networks (although some networks such as FidoNet have remained separate). This growth is often attributed to the lack of central administration, which allows organic growth of the network, as well as the non-proprietary open nature of the Internet protocols, which encourages vendor interoperability and prevents any one company from exerting too much control over the network.

Today's Internet

FidoNets, FTP client, and Telnet client]] Apart from the complex physical connections that make up its infrastructure, the Internet is held together by bi- or multi-lateral commercial contracts (for example peering agreements) and by technical specifications or protocols that describe how to exchange data over the network. Indeed, the Internet is essentially defined by its interconnections and routing policies. In an often-cited, if perhaps gratuitously mathematical definition, Seth Breidbart once described the Internet as "the largest equivalence class in the reflexive, transitive, symmetric closure of the relationship 'can be reached by an IP packet from'". Unlike older communications systems, the Internet protocol suite was deliberately designed to be independent of the underlying physical medium. Any communications network, wired or wireless, that can carry two-way digital data can carry Internet traffic. Thus, Internet packets flow through wired networks like copper wire, coaxial cable, and fiber optic; and through wireless networks like Wi-Fi. Together, all these networks, sharing the same high-level protocols, form the Internet. The Internet protocols originate from discussions within the Internet Engineering Task Force (IETF) and its working groups, which are open to public participation and review. These committees produce documents that are known as Request for Comments documents (RFCs). Some RFCs are raised to the status of Internet Standard by the Internet Architecture Board (IAB). Some of the most used protocols in the Internet protocol suite are IP, TCP, UDP, DNS, PPP, SLIP, ICMP, POP3, IMAP, SMTP, HTTP, HTTPS, SSH, Telnet, FTP, LDAP, SSL, and TLS. Some of the popular services on the Internet that make use of these protocols are e-mail, Usenet newsgroups, file sharing, Instant Messenger, the World Wide Web, Gopher, session access, WAIS, finger, IRC, MUDs, and MUSHs. Of these, e-mail and the World Wide Web are clearly the most used, and many other services are built upon them, such as mailing lists and blogs. The Internet makes it possible to provide real-time services such as Internet radio and webcasts that can be accessed from anywhere in the world. Some other popular services of the Internet were not created this way, but were originally based on proprietary systems. These include IRC, ICQ, AIM, and Gnutella. There have been many analyses of the Internet and its structure. For example, it has been determined that the Internet IP routing structure and hypertext links of the World Wide Web are examples of scale-free networks. Similar to how the commercial Internet providers connect via Internet exchange points, research networks tend to interconnect into large subnetworks such as:
- GEANT
- Internet2
- GLORIAD These in turn are built around relatively smaller networks. See also the list of academic computer network organizations In network schematic diagrams, the Internet is often represented by a cloud symbol, into and out of which network communications can pass.

Internet culture

The Internet is also having a profound impact on work, leisure, knowledge and worldviews. worldviews]]

ICANN

The Internet Corporation for Assigned Names and Numbers (ICANN) is the authority that coordinates the assignment of unique identifiers on the Internet, including domain names, Internet protocol addresses, and protocol port and parameter numbers. A globally unified namespace (i.e., a system of names in which there is one and only one holder of each name) is essential for the Internet to function. ICANN is headquartered in Marina del Rey, California, but is overseen by an international board of directors drawn from across the Internet technical, business, academic, and non-commercial communities. The US government continues to have a privileged role in approving changes to the root zone file that lies at the heart of the domain name system. Because the Internet is a distributed network comprising many voluntarily interconnected networks, the Internet, as such, has no governing body. ICANN's role in coordinating the assignment of unique identifiers distinguishes it as perhaps the only central coordinating body on the global Internet, but the scope of its authority extends only to the Internet's systems of domain names, Internet protocol addresses, and protocol port and parameter numbers.

The World Wide Web

Through keyword-driven Internet research using search engines like Google, millions worldwide have easy, instant access to a vast and diverse amount of online information. Compared to encyclopedias and traditional libraries, the World Wide Web has enabled a sudden and extreme decentralization of information and data. Some companies and individuals have adopted the use of 'weblogs' or blogs, which are largely used as easily-updatable online diaries. Some commercial organizations encourage staff to fill them with advice on their areas of specialization in the hope that visitors will be impressed by the expert knowledge and free information, and be attracted to the corporation as a result. One example of this practice is Microsoft, via whose product developers publish their personal blogs in order to pique the public's interest in their work. For more information on the distinction between the World Wide Web and the Internet itself — as in everyday use the two are sometimes confused — see Dark internet where this is discussed in more detail.

Remote access

The Internet allows computer users to connect to other computers and information stores easily, wherever they may be across the world. They may do this with or without the use of security, authentication and encryption technologies, depending on the requirements. This is encouraging new ways of working from home, collaboration and information sharing in many industries. An accountant sitting at home can audit the books of a company based in another country, on a server situated in a third country that is remotely maintained by IT specialists in a fourth. These accounts could have been created by home-working book-keepers, in other remote locations, based on information e-mailed to them from offices all over the world. Some of these things were possible before the widespread use of the Internet, but the cost of private, leased lines would have made many of them infeasible in practice. An office worker away from his or her desk, perhaps the other side of the world on a business trip or a holiday, can open a remote desktop session into his or her normal office PC using a secure Virtual Private Network (VPN) connection via the Internet. This gives him or her complete access to all their normal files and data, including e-mail and other applications, while they are away.

Collaboration

This low-cost and nearly instantaneous sharing of ideas, knowledge and skills has revolutionized some, and given rise to whole new, areas of human activity. One example of this is the collaborative development and distribution of Free/Libre/Open-Source Software (FLOSS) such as Linux, Mozilla and OpenOffice.org. See Collaborative software.

File-sharing

A computer file can be e-mailed to customers, colleagues and friends as an attachment. It can be uploaded to a website or FTP server for easy download by others. It can be put into a "shared location" or onto a file server for instant use by colleagues. The load of bulk downloads to many users can be eased by the use of "mirror" servers or peer-to-peer networking. In any of these cases, access to the file may be controlled by user authentication; the transit of the file over the Internet may be obscured by encryption and money may change hands before or after access to the file is given. The price can be paid by the remote charging of funds from, for example a credit card whose details are also passed - hopefully fully encrypted - across the Internet. The origin and authenticity of the file received may be checked by digital signatures or by MD5 message digests. These simple features of the Internet, over a world-wide basis, are changing the basis for the production, sale and distribution of many types of product, wherever they can be reduced to a computer file for transmission. This includes all manner of office documents, publications, software products, music, photography, video, animations, graphics and the other arts. This in turn is causing seismic shifts in each of the existing industry associations, such as the RIAA and MPAA, that previously controlled the production and distribution of these products.

Streaming media and VoIP

Many existing radio and television broadcasters have provided Internet 'feeds' of their live audio and video streams (for example, the BBC). They have been joined by a range of pure Internet 'broadcasters' who never had on-air licences. This means that an Internet-connected device, such as a computer or something more specific, can be used to access on-line media in much the same way as was previously possible only with a TV or radio receiver. The range of material is much wider, from pornography to highly specialised technical web-casts. The simplest equipment can allow anybody, with little censorship or licencing control, to broadcast on a worldwide basis. Time-shift viewing or listening is not a problem as the BBC have shown with their Preview, Classic Clips and Listen Again features. Web-cams can be seen as an even lower-budget extension of this phenomenon. In this case the picture may update only slowly - perhaps once every few seconds or slower, but Internet users can watch animals around an African waterhole, ships in the Panama Canal or the traffic at a local roundabout live and in real time. Video chat rooms, video conferencing, and remote controllable webcams have become popular. Some people install webcams in their bedrooms that can be accessed by other voyeurs, often with two-way sound. VoIP stands for Voice over IP, where IP refers to the Internet Protocol that underlies all Internet communication. This phenomenon began as an optional two-way voice extension to some of the Instant Messaging systems that took off around the turn of the millennium. In recent years many people and organizations have made VoIP systems as easy to use and as convenient as a normal telephone. The benefit is that, as the actual voice traffic is carried by the Internet, VoIP is free or costs much less than an actual telephone call, especially over long distances and especially for those with always-on ADSL or DSL Internet connections anyway. The disadvantages are that it is still difficult to initiate a call with someone, unless they also have a VoIP phone or are at their computer and that there are still several competing standards that are mitigating against universal acceptance. In all of these cases, existing large organisations, that have grown accustomed to regular incomes for their services, are finding increased competition in their service areas, coming directly from the Internet. While newcomers strive to make these inroads, the traditional industries are having to adapt, adopt, complain or suffer. Meanwhile the consumer in each case most probably benefits from the increased range of services and possible price reductions. Some worry about censorship and control while others see a continuing globalisation of culture and norms.

Language

Main article: English on the Internet The most prevalent language for communication on the Internet is English. This may be due to the Internet's origins or to the growing role of English as an international language. It may also be related to the poor capability of early computers to handle characters other than those in the basic Latin alphabet (see Unicode). After English (32 % of web visitors) the most-requested languages on the world wide web are Chinese 13 %, Japanese 8 %, Spanish 6 %, German 6 % and French 4 %. (From [http://www.internetworldstats.com/stats7.htm Internet World Stats]) By continent, 33 % of the world's Internet users are based in Asia, 29 % in Europe and 23 % in North America.[http://www.internetworldstats.com/stats.htm] The Internet's technologies have developed enough in recent years that good facilities are available for development and communication in most widely used languages. However, some glitches such as mojibake still remain.

Cultural awareness

From a cultural awareness perspective, the Internet has been both an advantage and a liability. For people who are interested in other cultures it provides a significant amount of information and an interactivity that would be unavailable otherwise. However, for people who are not interested in other cultures there is some evidence indicating that the Internet enables them to avoid contact to a greater degree than ever before.

Censorship

Some countries, such as Iran and the People's Republic of China, restrict what people in their countries can see on the Internet, especially unwanted political and religious content. In the Western world, it is Germany that has the highest rate of censorship. Internet Service Providers are required by law to block some sites that contain child pornography or Nazi or Islamist propaganda. Censorship is sometimes done through government sponsored censoring filters, or by means of law or culture, making the propagation of targeted materials extremely hard. At the moment most Internet content is available regardless of where one is in the world, so long as one has the means of connecting to it.

Internet access

Germany Common methods of home access include dial-up, landline broadband (over coaxial cable, fiber optic or copper wires), Wi-Fi, satellite and cell phones. Public places to use the Internet include libraries and Internet cafes, where computers with Internet connections are available. There are also Internet access points in many public places like airport halls, in some cases just for brief use while standing. Various terms are used, such as "public Internet kiosk", "public access terminal", and "Web payphone". Many hotels now also have public terminals, though these are usually fee based. Wi-Fi provides wireless access to computer networks, and therefore can do so to the Internet itself. Hotspots providing such access include Wi-Fi-cafes, where a would-be user needs to bring their own wireless-enabled devices such as a laptop or PDA. These services may be free to all, free to customers only, or fee-based. A hotspot need not be limited to a confined location. The whole campus or park, or even the entire city can be enabled. Grassroots efforts have led to wireless community networks. Apart from Wi-Fi, there have been experiments with proprietary mobile wireless networks like Ricochet, various high-speed data services over cellular or mobile phone networks, and fixed wireless services. These services have not enjoyed widespread success due to their high cost of deployment, which is passed on to users in high usage fees. New wireless technologies such as WiMAX have the potential to alleviate these concerns and enable simple and cost effective deployment of metropolitan area networks covering large, urban areas. There is a growing trend towards wireless mesh networks, which offer a decentralized and redundant infrastructure and are often considered the future of the Internet. Broadband access over power lines was approved in 2004 in the United States in the face of stiff resistance from the amateur radio community. The problem with modulating a carrier signal onto power lines is that an above-ground power line can act as a giant antenna and jam long-distance radio frequencies used by amateurs, seafarers and others. Countries where Internet access is available to a majority of the population include Germany, India, China, Chile, Iceland, Finland, Sweden, Greece, Italy, Australia, Denmark, the United States, Canada, the United Kingdom, The Netherlands, Japan, Singapore, Taiwan, Thailand, South Korea and Norway. The use of the Internet around the world has been growing rapidly over the last decade, although the growth rate seems to have slowed somewhat after 2000. The phase of rapid growth is ending in industrialized countries, as usage becomes ubiquitous there, but the spread continues in Africa, Latin America, the Caribbean and the Middle East. However, there are still problems for many. ADSL and other broadband access are rare or nonexistent in most developing countries. Even in developed countries, high prices, mediocre performance and access restrictions often limit its uptake. Within individual countries, wide differences may exist between larger cities (often having multiple providers of broadband access) and some rural areas, where no broadband access may be available at all. The expansion of the availability of Internet access is a way to bridge the so-called digital divide.

Capitalization conventions

In formal usage, Internet is traditionally written with a capital first letter. The Internet Society, the Internet Engineering Task Force, the Internet Corporation for Assigned Names and Numbers, the World Wide Web Consortium, and several other Internet-related organizations all use this convention in their publications. In English grammar, proper nouns are capitalized. Most newspapers, newswires, periodicals, and technical journals also capitalize the term. Examples include the New York Times, the Associated Press, Time, The Times of India, Hindustan Times and Communications of the ACM. In other cases, the first letter is often written small (internet), and many people are not aware of any convention of using a capital letter. Some argue that internet is the correct form. Since 2000, a significant number of publications have switched to using internet. Among them are The Economist, the Financial Times, the London Times, and the Sydney Morning Herald. As of 2005, most publications using internet appear to be located outside of North America although one American news source, Wired News, has adopted the lowercase spelling.

Leisure

The Internet has been a major source of leisure since before the World Wide Web, with entertaining social experiments such as MOOs being conducted on university servers, and humor-related USENET groups receiving much of the main traffic. Today, many Internet forums have sections devoted to neta; short cartoons in the form of Flash movies are also popular. The pornography and gambling industries have both taken full advantage of the World Wide Web, and often provide a significant source of advertising revenue for other Web sites. Although many governments have attempted to put restrictions on both industries' use of the Internet, this has generally failed to stop their widespread popularity. One main area of leisure on the Internet is multiplayer gaming. This form of leisure creates communities, bringing people of all ages and origins to enjoy the fast-paced world of multiplayer games. These range from MMORPG to first-person shooters, from role-playing games to online gambling. This has revolutionized the way many people interact and spend their free time on the Internet. Online gaming began with services such as GameSpy and MPlayer, which players of games would typically subscribe to. Non-subscribers were limited to certain types of gameplay or certain games. With the release of Diablo by Blizzard Entertainment, gamers were treated to a built in online game service that was free of charge. With Blizzard's next game, StarCraft, the gaming world saw an explosion in the numbers of players using the Internet to play multi-player games. StarCraft may have been the first non-MMO game in which most players utilized the online gameplay as opposed to the single-player gameplay. Online gaming has progressed so much in the last 10 years that gamers earn a living from being a professional at the subject by winning tournaments and prizes as well as signing sponsor deals. Because there is a large support for certain online games, a new community has been born for people modding games, where users edit games to add a whole new element to it. This is how games such as Counter-Strike were born from the Half-Life Gaming Engine. Cyberslacking has become a serious drain on corporate resources; the average UK employee spends 57 minutes a day surfing, according to a study by Peninsula Business Services[http://news.scotsman.com/topics.cfm?tid=914&id=1001802003].

A complex system

Many computer scientists see the Internet as a "prime example of a large-scale, highly engineered, yet highly complex system" (Willinger, et al). The Internet is extremely heterogeneous. (For instance, data transfer rates and physical characteristics of connections vary widely.) The Internet exhibits "emergent phenomena" that depend on its large-scale organization. For example, data transfer rates exhibit temporal self-similarity.

Marketing

The Internet has also become a big market, and the biggest companies today have grown by taking advantage of the efficient low-cost advertising and commerce through the Internet. It is the fastest way to spread information to a vast community of people all at once. The Internet has revolutionized shopping –– a person can order a CD online and receive it in the mail within a couple of days, or download it directly in some cases.

Criticism

Many hyperlinks are outdated as time takes its toll on the existence of URL weblinks. These weblinks are often times defunct and are retained as hyperlinks for extended timeframes as a result of laziness or being busy enough to be sidetracked away from updating webpages. This is a common hoax for people who are fans in the field of what those links provide them with/to.

See also


- List of Internet topics
- An internet of things
- Art on the Internet
- Bogon filtering
- Catenet
- Central ad server
- Cybersex
- Cyberzine
- Dark internet
- Democracy on the Internet
- Dynamics of the Internet
- Extranet
- File Sharing
- Flaming
- Friendship on the Internet
- Hacktivism or Hacker culture
- History of the Internet
- International Freedom of Expression eXchange - monitors Internet censorship around the world
- Humor on the Internet
- ICANN
- Internet 2
- Internet Archive
- Intranet
- Internet forum
- Internets (colloquialism)
- Internet traffic engineering
- NANOG
- Netiquette
- Network Mapping
- Online banking
- Open Directory Project
- Security breaches
- Slang on the Internet
- Trolls and trolling
- Videotex - an early communications technology
- Web browser
- Web hosting
- WebQuest

External links

General


- [http://www.channel101.com/ Internet TV Stations]
- [http://www.isoc.org/ The Internet Society (ISOC)]
- [http://www.techterms.org/internet.php Internet Dictionary] - Definitions of Internet-related terms
- [http://www.experienced-people.co.uk/1099-webmaster-glossary/ The Alternate Internet Glossary] (Humor)
- A [http://www.illusivecreations.com Calgary Web Design] company that has put together over 300 articles about the internet and web development. You can view them by going [http://www.illusivecreations.com/articles/ here].
- [http://www.clickz.com/stats/sectors/geographics/article.php/5911_151151 Internet access stats]
- [http://www.sharpened.net/glossary/ Glossary of Computer and Internet Terms]
- [http://scoreboard.keynote.com/scoreboard/Main.aspx?Login=Y&Username=public&Password=public Internet Health Report] from Keynote
- [http://www.internetworldstats.com/stats.htm Internet World Stats]

Articles


- [http://www.iht.com/articles/2005/09/29/business/net.php "EU and U.S. clash over control of the Net" - International Herald Tribune article by Tom Wright]
- [http://www.wired.com/wired/archive/13.08/intro.html "10 Years that changed the world" - WiReD looks back at the evolution of the Internet over last 10 years]
- [http://www.fourmilab.ch/documents/digital-imprimatur/ John Walker: The Digital Imprimatur]
- [http://www.addressingtheworld.info addressingtheworld.info] - website accompanying a book (ISBN 0742528103) on the history of DNS
- [http://computer.howstuffworks.com/internet-infrastructure.htm How Stuff Works explanation of the Infrastructure of the Internet]
- [http://www.searchandgo.com/articles/internet/net-explained-1.php Internet Explained] Seven part article explaining the origins to the present and a future look at the Internet.
- [http://www.wired.com/news/culture/0,1284,64596,00.html?tw=wn_tophead_7 "It's Just the 'internet' Now" - Wired.com article by Tony Long]

History


- [http://www.isoc.org/internet/history/brief.shtml The Internet Society History Page]
- [http://www.internetvalley.com/archives/mirrors/cerf-how-inet.txt How the Internet Came to Be]
- [http://www.zakon.org/robert/internet/timeline/ Hobbes' Internet Timeline v7.0]
- [http://www.ciolek.com/PAPERS/e-scholarship2000.html Futures and Non-futures for Scholarly Internet. ]
- [http://www.lk.cs.ucla.edu/internet_history.html History of the Internet links]
- [http://www.ietf.org/rfc/rfc801.txt RFC 801, planning the TCP/IP switchover]
- [http://www.archive.org/ Internet Archive] - A searchable database of old cached versions of websites dating back to 1996
- A list of lectures, some of which relate to the Internet, from the Massachusetts Institute of Technology is available [http://ocw.mit.edu/OcwWeb/Comparative-Media-Studies/CMS-930Media--Education--and-the-MarketplaceFall2001/VideoLectures/index.htm here]. Of particular interest is lecture #3 The Next Big Thing: Video Internet which is delivered in Real Player format. The lecture gives a brief history of networking; discusses convergence between the internet/telephone/television networks; the expansion of broadband access; makes predictions about the future of delivery of video over the internet.

References


- Walter Willinger, Ramesh Govindan, Sugih Jamin, Vern Paxson, and Scott Shenker. (2002). Scaling phenomena in the Internet. In Proceedings of the National Academy of Sciences, 99, suppl. 1, 2573 – 2580. Category:Communication Category:Digital media Category:Internet Category:Digital Revolution Category:Technology Category:Computer networks Category:Networks ko:인터넷 ms:Internet ja:インターネット simple:Internet th:อินเทอร์เน็ต fiu-vro:Internet

Telephone company

This article is for the Telephone Company. For the Tata Group company, see TATA Engineering and Locomotive Company A telephone company (or telco) provides telecommunications services such as telephony and data communications. Most of the largest telcos are or were at one time nationalized or state-regulated monopolies. These monopolies are often referred to, primarily in Europe, as PTTs. Telcos are also known as common carriers and local exchange carriers. With the advent of cellular telephony, telcos now include wireless carriers. Most telcos now also function as ISPs, and the distinction between telco and ISP may disappear completely over time. The comedian Lily Tomlin satirized the attitudes of many telcos with the quote: :"We don't care. :We don't have to. :We're the phone company." Telcos include:
- ALLTEL
- Amena (now part of Orange)
- AT&T (merging with SBC)
- BC TEL (now part of Telus)
- Belgacom
- Bell Labs
- Bell Canada (see also List of Canadian telephone companies)
- BellSouth
- BT
- Cable and Wireless
- CenturyTel
- CityTel
- Commonwealth Telephone
- Deutsche Telekom
- Energis (Merged with Cable and Wireless)
- France Télécom
- GTE (Merged with Bell Atlantic)
- Iceland Telecom
- ITT
- KPN
- Level 3
- Magyar Telekom (formerly MATÁV)
- Digi Telecommunications
- MCI (MCI WorldCom) (Merging with Verizon or Qwest, both offers are still being entertained)
- NTT
- Orange
- Qwest
- SBC Communications
- SFR
- Sprint Corporation
- Telecom Italia
- Tele2
- Telefónica
- Teleglobe
- Telemar
- Telenor
- Telfort
- Telia
- Telstra
- TELUS
- Thus
- Verizon
- Videotron
- Videsh Sanchar Nigam Ltd
- Vodafone
- WorldCom

See also


- Internet service provider
- PSTN
- VoIP Voice over Internet Protocol
- ITSP Internet Telephony Service Provider
- List of Canadian telephone companies
- CLEC
- ILEC
- RBOC

Outside links


- [http://www.callerpoint.com/default.aspx?arcid=0 Callerpoint.com] Compare the top plans and services available in your area offered by the best companies listed above category: telephony

Transit (internet)

Internet transit is the provision of a dedicted connection to the internet that works at an extremely high speed. The most common use of internet transit is when a customer has a large number of machines, and wants to put them all on the same connection.

Dial-up access

Dial-up access is an inexpensive but slow form of Internet access in which the client uses a modem to dial the Internet service provider's (ISP) node, a dial-up server type such as the Point-to-Point Protocol and TCP/IP protocols to establish a modem-to-modem link, which is then routed to the Internet. It is currently regarded as legacy technology given the advent of widely available broadband Internet access in the Western world, though many people worldwide still use it simply because they do not have access to a faster connection technology.

Availability

Dial-up requires no additional infrastructure on top of the telephone network. As telephone points are available throughout the world, dial-up remains useful to travellers. Dial-up is usually the only choice available for most rural or remote areas where getting a broadband connection is impossible due to low population and demand. Sometimes, dial-up access may also be an alternative to people who have limited budgets, though broadband is now increasingly available at lower prices due to market competition. Dial-up requires time to establish a telephone connection and perform handshaking before data transfers can take place, potentially a source of frustration. In locales with telephone connection charges, each connection incurs an incremental cost. If calls are time-charged, the duration of the connection incurs costs. Dial-up access is a transient connection, because either the user or the ISP terminates the connection. Internet service providers will often set a limit on connection durations to prevent hogging of access, and will disconnect the user — requiring reconnection and the costs and delays associated with that.

Performance

Dial-up modems typically have a maximum theoretical speed of 56 kbps (using the V.92 protocol), although in most cases only up to 53 kbps is possible due to overhead. Also, these speeds are the maximum possible; in almost all cases transfer speeds will be lower, averaging about 32 kbps. Other factors such as line noise further reduce achieved transfer rates. Dial-up connections usually have high latency that can be as high as 200ms or even more, which can make online gaming or videoconferencing difficult, if not impossible. Some games, such as Star Wars Galaxies and The Sims Online are capable of runnning on 56K dial-up. Broadband Internet access (mostly via cable and ADSL) have been replacing dial-up connections in the last five years. The reason for this replacement is mostly because broadband connections usually have speeds which far exceed the capacity of dial-up, in some cases up to 15,360 kbps. An increasing amount of Internet content such as Macromedia Flash, online gaming and streaming media require large amounts of bandwidth. Many computer games released in 2005 (such as Battlefield 2 or Star Wars Battlefront) are not compatible for online play with dial-up modems. It is likely that this trend will continue into the future.

External links


- [http://www.itu.int/TIES/services/connect/appendix_c.html Installing Dial Up Networking] Category:Network access ja:ダイヤルアップ接続

Leased line

A leased line is a (usually) symmetric telecommunications line connecting two locations together. Unlike traditional PSTN lines they do not have a telephone number, each side of the line being permanently connected to the other. They can be used for telephone, data or Internet services. In the UK, leased lines are usually available at speeds of 64k, 128k, 256k, 512k, 2Mb and provided to the customer on X.21 presentation. Higher speeds are available on alternative interfaces. In the US, leased lines are usually presented on a T1 bearer circuit in a number 56k or 64k timeslots. This has advantages over the UK - more than one logical connection can be provided on a single bearer, and upgrades can take place relatively easily. However, the customer must manage their own network termination equipment - Data Service Unit or Channel Service Unit (CSU/DSU).

See also


- Dedicated line
- Private line Category:Telecommunications equipment

Data

Data is the plural of datum. A datum is a statement accepted at face value (a "given"). A large class of practically important statements are measurements or observations of a variable. Such statements may comprise numbers, words, or images.

Etymology

The word data is the plural of Latin datum, neuter past participle of dare, "to give", hence "something given". The past participle of "to give" has been used for millennia, in the sense of a statement accepted at face value; one of the works of Euclid, circa 300 BC, was the Dedomena (in Latin, Data). In discussions of problems in geometry, mathematics, engineering, and so on, the terms givens and data are used interchangeably. Such usage is the origin of data as a concept in computer science: data are numbers, words, images, etc., accepted as they stand.

Usage in English

In English, the word datum is still used in the general sense of "something given", and more specifically in cartography, geography, geology, and drafting to mean a reference point, reference line, or reference surface. The Latin plural data is also used as a plural in English, but it is also commonly treated as a mass noun and used in the singular. For example, "This is all the data from the experiment". This usage is inconsistent with the rules of Latin grammar, which would suggest, "These are the data ...” each measurement or result is a single datum. However, given the variety and irregularity of English plural constructions, there seem to be no grounds for arguing that data is incorrect as a singular mass noun in English.

Uses of data in computing

Raw data are numbers, characters, images or other outputs from devices to convert physical quantities into symbols, in a very broad sense. Such data are typically further processed by a human or input into a computer, stored and processed there, or transmitted (output) to another human or computer. Raw data is a relative term; data processing commonly occurs by stages, and the "processed data" from one stage may be considered the "raw data" of the next. Mechanical computing devices are classified according to the means by which they represent data. An analog computer represents a datum as a voltage, distance, position, or other physical quantity. A digital computer represents a datum as a sequence of symbols drawn from a fixed alphabet. The most common digital computers use a binary alphabet, that is, an alphabet of two characters, typically denoted "0" and "1". More familiar representations, such as numbers or letters, are then constructed from the binary alphabet. Some special forms of data are distinguished. A computer program is a collection of data, which can be interpreted as instructions. Most computer languages make a distinction between programs and the other data on which programs operate, but in some languages, notably Lisp and similar languages, programs are essentially indistinguishable from other data. It is also useful to distinguish metadata, that is, a description of other data. The prototypical example of metadata is the library catalog, which is a description of the contents of books.

Meaning of data, information and knowledge

The terms information and knowledge are frequently used for the concept. These three concepts are ill defined in the subject matter literature. In the recent interdisciplinary research a few independent specializations of these terms are proposed.

See also


- Data management
- Data mining
- Data modeling
- Data processing
- Data recovery
- Data remanence and data destruction techniques
- Data warehouse
- Database
- Datasheet
- Data (Star Trek)
- Statistics
- Metadata

References

Category:Data_management Category:Computer_data ko:데이터 ja:データ simple:Data

Dialup

Dial-up access is an inexpensive but slow form of Internet access in which the client uses a modem to dial the Internet service provider's (ISP) node, a dial-up server type such as the Point-to-Point Protocol and TCP/IP protocols to establish a modem-to-modem link, which is then routed to the Internet. It is currently regarded as legacy technology given the advent of widely available broadband Internet access in the Western world, though many people worldwide still use it simply because they do not have access to a faster connection technology.

Availability

Dial-up requires no additional infrastructure on top of the telephone network. As telephone points are available throughout the world, dial-up remains useful to travellers. Dial-up is usually the only choice available for most rural or remote areas where getting a broadband connection is impossible due to low population and demand. Sometimes, dial-up access may also be an alternative to people who have limited budgets, though broadband is now increasingly available at lower prices due to market competition. Dial-up requires time to establish a telephone connection and perform handshaking before data transfers can take place, potentially a source of frustration. In locales with telephone connection charges, each connection incurs an incremental cost. If calls are time-charged, the duration of the connection incurs costs. Dial-up access is a transient connection, because either the user or the ISP terminates the connection. Internet service providers will often set a limit on connection durations to prevent hogging of access, and will disconnect the user — requiring reconnection and the costs and delays associated with that.

Performance

Dial-up modems typically have a maximum theoretical speed of 56 kbps (using the V.92 protocol), although in most cases only up to 53 kbps is possible due to overhead. Also, these speeds are the maximum possible; in almost all cases transfer speeds will be lower, averaging about 32 kbps. Other factors such as line noise further reduce achieved transfer rates. Dial-up connections usually have high latency that can be as high as 200ms or even more, which can make online gaming or videoconferencing difficult, if not impossible. Some games, such as Star Wars Galaxies and The Sims Online are capable of runnning on 56K dial-up. Broadband Internet access (mostly via cable and ADSL) have been replacing dial-up connections in the last five years. The reason for this replacement is mostly because broadband connections usually have speeds which far exceed the capacity of dial-up, in some cases up to 15,360 kbps. An increasing amount of Internet content such as Macromedia Flash, online gaming and streaming media require large amounts of bandwidth. Many computer games released in 2005 (such as Battlefield 2 or Star Wars Battlefront) are not compatible for online play with dial-up modems. It is likely that this trend will continue into the future.

External links


- [http://www.itu.int/TIES/services/connect/appendix_c.html Installing Dial Up Networking] Category:Network access ja:ダイヤルアップ接続

ISDN

:ISDN is also short for isosorbide dinitrate isosorbide dinitrate Integrated Services Digital Network (ISDN) is a type of circuit switched telephone network system, designed to allow digital transmission of voice and data over ordinary telephone copper wires, resulting in better quality and higher speeds than available with analog systems. More broadly, ISDN is a set of protocols for establishing and breaking circuit switched connections, and for advanced call features for the user. The English term is a "backronym", thought better for English-language advertisements than the original, "Integriertes Sprach- und Datennetz" (German for "integrated voice and data net"). In a videoconference, ISDN provides simultaneous voice, video, and text transmission between individual desktop videoconferencing systems and group (room) videoconferencing systems.

Configurations

In ISDN, there are two types of channels, B (for "Bearer") and D (for "Delta"). B channels are used for data (which may include voice), and D channels are intended for signalling and control (but can also be used for data). There are two kinds of access to ISDN. Basic rate interface (BRI) — also Basic rate access (BRA) — consists of two B channels, each with bandwidth of 64 kbit/s, and one D channel with a bandwidth of 16 kbit/s. Together these three channels can be designated as 2B+D. Primary rate interface (PRI) — also Primary rate access (PRA) — contains a greater number of B channels and a D channel with a bandwidth of 64 kbit/s. The number of B channels for PRI varies according to the nation: in North America and Japan it is 23B+1D, with an aggregate bit rate of 1.544 Mbit/s (T1); in Europe and Australia it is 30B+1D, with an aggregate bit rate of 2.048 Mbit/s (E1). Using a variation of the alternate mark inversion encoding technique, call data is transmitted over the data (B) channels, with the signalling (D) channels used for call setup and management. Once a call is set up, there is a simple 64 kbit/s synchronous bidirectional data channel between the end parties, lasting until the call is terminated. There can be as many calls as there are data channels, to the same or different end-points. Bearer channels may also be multiplexed into what may be considered single, higher-bandwidth channels via a process called B channel bonding. The D channel can also be used for sending and receiving X.25 data packets, and connection to X.25 packet network, this is specified in X.31. In practice, X.31 was only commerically implemented in France and Japan.

Reference points

A set of reference points are defined in the ISDN standard to refer to certain points between the telco and the end user ISDN equipment.
- R - defines the point between a non-ISDN device and a terminal adapter (TA) which provides translation to and from such a device
- S - defines the point between the ISDN equipment (or TA) and a Network Termination Type 2 (NT-2) device
- T - defines the point between the NT-2 and NT-1 devices1
- U - defines the point between the NT-1 and the telco switch2 1 Most NT-1 devices can perform the functions of the NT-2 as well, and so the S and T reference points are generally collapsed into the S/T reference point.
2 Inside North America, the NT-1 device is considered customer premises equipment and must be maintained by the customer, thus, the U interface is provided to the customer. In other locations, the NT-1 device is maintained by the telco, and the S/T interface is provided to the customer.

Types of communications handled

Among the kinds of data that can be moved over the 64 kbit/s channels are pulse-code modulated voice calls, providing access to the traditional voice PSTN. This information can be passed between the network and the user end-point at call set-up time. In North America, ISDN is nowadays mostly used as an alternative to analog connection, most commonly for Internet access. Some of the services envisaged as being delivered over ISDN are now delivered over the Internet instead. In Europe, and in Germany in particular, ISDN has been successfully marketed as a phone with features, as opposed to a POTS phone (Plain Old Telephone Service) with few or no features. However meanwhile features that were first available with ISDN (such as Three-Way Call, Call Forwarding, Caller ID, etc.) are now commonly available for ordinary analog phones as well, eliminating this advantage of ISDN. Another advantage of ISDN was the possibilty of multiple simultaneous calls (one call per B channel), e.g. for big families, but with the increased popularity and reduced prices of mobile telephony this has become less interesting as well, making ISDN rather unappealing to the private customer. Where an analog connection requires a modem, an ISDN connection requires a terminal adapter (TA).

A sample ISDN call

The following is an example of a Primary Rate (PRI) ISDN call showing the Q.921/LAPD and the Q.931/Network message intermixed (i.e. exactly what was exchanged on the D-channel). The call is originating from the switch where the trace was taken and goes out to some other switch, possibly an end-office LEC, who terminates the call. The first line format is <time> <D-channel> <Transmitted/Received> <LAPD/ISDN message ID>. If the message is an ISDN level message, then a decoding of the message is attempted showing the various Information Elements that make up the message. All ISDN messages are tagged with an ID number relative to the switch that started the call (local/remote). Following this optional decoding is a dump of the bytes of the message in <offset> <hex> ... <hex> <ascii> ... <ascii> format. The RR messages at the beginning prior to the call are the keep alive messages. Then you will see a SETUP message that starts the call. Each message is acknowledged by the other side with a RR.
10:49:47.33  21/1/24  R  RR
0000  02 01 01 a5                                          ....

10:49:47.34  21/1/24  T  RR
0000  02 01 01 b9                                          ....

10:50:17.57  21/1/24  R  RR
0000  02 01 01 a5                                          ....

10:50:17.58  21/1/24  T  RR
0000  02 01 01 b9                                          ....

10:50:24.37  21/1/24  T  SETUP
    Call Reference       : 000062-local
    Bearer Capability    : CCITT, Speech, Circuit mode, 64 kbit/s 
    Channel ID           : Implicit Interface ID implies current span, 21/1/5, Exclusive
    Calling Party Number : 8018023000 National number  User-provided, not screened  Presentation allowed
    Called Party Number  : 3739120 Type: SUBSCRB
0000  00 01 a4 b8  08 02 00 3e  05 04 03 80  90 a2 18 03   .......>........
0010  a9 83 85 6c  0c 21 80 38  30 31 38 30  32 33 30 30   ...l.!.801802300
0020  30 70 08 c1  33 37 33 39  31 32 30                   0p..3739120

10:50:24.37  21/1/24  R  RR
0000  00 01 01 a6                                          ....

10:50:24.77  21/1/24  R  CALL PROCEEDING
    Call Reference       : 000062-local
    Channel ID           : Implicit Interface ID implies current span, 21/1/5, Exclusive
0000  02 01 b8 a6  08 02 80 3e  02 18 03 a9  83 85         .......>......

10:50:24.77  21/1/24  T  RR
0000  02 01 01 ba                                          ....

10:50:25.02  21/1/24  R  ALERTING
    Call Reference       : 000062-local
    Progress Indicator   : CCITT, Public network serving local user, In-band information or an appropriate pattern is now available
0000  02 01 ba a6  08 02 80 3e  01 1e 02 82  88            .......>.....

10:50:25.02  21/1/24  T  RR
0000  02 01 01 bc                                          ....

10:50:28.43  21/1/24  R  CONNECT
    Call Reference       : 000062-local
0000  02 01 bc a6  08 02 80 3e  07                         .......>.

10:50:28.43  21/1/24  T  RR
0000  02 01 01 be                                          ....

10:50:28.43  21/1/24  T  CONNECT_ACK
    Call Reference       : 000062-local
0000  00 01 a6 be  08 02 00 3e  0f                         .......>.

10:50:28.44  21/1/24  R  RR
0000  00 01 01 a8                                          ....

10:50:35.69  21/1/24  T  DISCONNECT
    Call Reference       : 000062-local
    Cause                : 16, Normal call clearing.
0000  00 01 a8 be  08 02 00 3e  45 08 02 8a  90            .......>E....

10:50:35.70  21/1/24  R  RR
0000  00 01 01 aa                                          ....

10:50:36.98  21/1/24  R  RELEASE
    Call Reference       : 000062-local
0000  02 01 be aa  08 02 80 3e  4d                         .......>M

10:50:36.98  21/1/24  T  RR
0000  02 01 01 c0                                          ....

10:50:36.99  21/1/24  T  RELEASE COMPLETE
    Call Reference       : 000062-local
0000  00 01 aa c0  08 02 00 3e  5a                         .......>Z

10:50:36.00  21/1/24  R  RR
0000  00 01 01 ac                                          ....

10:51:06.10  21/1/24  R  RR
0000  02 01 01 ad                                          ....

10:51:06.10  21/1/24  T  RR
0000  02 01 01 c1                                          ....

10:51:36.37  21/1/24  R  RR
0000  02 01 01 ad                                          ....

10:51:36.37  21/1/24  T  RR
0000  02 01 01 c1                                          ....

Related topics

Protocols


- DSS1 (ETSI "Euro-ISDN", also used in many non-European countries)
- NI-1 (US National ISDN Phase 1)
- NI-2 (US National ISDN Phase 2)
- INS-NET 64/1500 (Japanese national/NTT carrier-specific protocol)
- DACS used in the UK by British Telecom it uses non standard D channel signalling for Pair gain
- FTZ 1 TR 6 (obsolete German national protocol)
- TS.013/TS.014 (obsolete Australian national protocol)
- VN2/VN3/VN4 (obsolete French national protocols) Specifications defining the physical layer and part of the data link layers of ISDN:
- ISDN BRI: ITU-T I.430.
- ISDN PRI: ITU-T I.431. From the point of view of the OSI architecture, a ISDN line has a stack of three protocols
- physical layer
- data link layer
- network layer (the ISDN protocol, properly)

Other


- ADSL
- ATM
- B-ISDN
- Internet
- H.320

External links


- http://www.cisco.com/univercd/cc/td/doc/cisintwk/ito_doc/isdn.htm
- http://hea-www.harvard.edu/~fine/ISDN/
- http://www.itu.org
- http://www.ralphb.net/ISDN/
- http://www.concito.net/isdn.php Category:ITU-T recommendations category: telephony Category:Network access ko:ISDN ja:ISDN

Broadband wireless access

Broadband wireless access is a technology aimed at providing wireless access to data networks, with high data rates. According to 802.16-2004 standard, broadband means 'having instantaneous bandwidth greater than around 1 MHz and supporting data rates greater than about 1.5 Mbit/s'. From the point of view of connectivity, broadband wireless access is equivalent to broadband wired access, such as ADSL or cable modems. It is planned to be used in the next few years and is thought to be used up to 40 miles away. Most widely used technologies are LMDS and MMDS. One particular broadband wireless access technology is being standardized by IEEE 802.16 (WiMAX). Wireless Internet Service Providers (WISP) are usually found in rural areas where cable or dsl is not available. A common case scenario is that a WISP will get large connection such as a T1 or DS3 and deliver it to a high point in the area such as a high rise or water tower. Then the consumers will mount a small dish to the roof of their home or office and point it towards the high area. Line of site is usually necessary for wireless access to work. A wireless connection can be either licensed or unlicensed. Licensed means that the user has secured the rights to that spectrum from the FCC and is typically used for point to point connections. Radios that support licensing easily triple in price which is why most WISP's use unlicensed. Unlicensed means that the user is using a public shared spectrum and therefore they will experience more interference. Fact - This wireless technology has been around since the 1950s. MCI stands for Microwave Communications Inc.

See also


- WiMAX
- HIPERMAN

External links


- [http://www.alcatel.com/publications/abstract.jhtml?repositoryItem=tcm%3A172-261821635 Universal Broadband Access - Going Wireless and Mobile ] Strategy White Paper Category:Network access

Cable modem

A cable modem is a special type of modem that is designed to modulate a data signal over cable television infrastructure. Cable modems are primarily used to deliver broadband Internet access, taking advantage of unused bandwidth on a cable television network. There were 22.5 million cable modem users in the United States during Q1 2005. That's up from 17.4 million in Q1 2004. It is also commonly found in Latin America. Cable modems should not be confused with older LAN systems such as 10base2 or 10base5 that used coaxial cables — and especially not with 10broad36, which actually utilized the same sort of cable as CATV systems. 10broad36]

Cable Internet Access

The term cable Internet access (or simply cable) refers to the delivery of Internet service over this infrastucture. Along with DSL technology, cable modems ushered in the age of broadband Internet access in developed countries. Cable modems usually delivery faster speed than DSL does. Prior to the availability of such systems, Internet access involved slow dial-up access over a public switched telephone network. Three often cited disadvantages of cable Internet are: #Users in a neighborhood share the available bandwidth provided by a single coaxial cable line. Therefore, connection speed can vary depending on how many people are using the service at the same time. Often the idea of a shared line is seen as a weak point of cable Internet access. From a technical point of view, all networks, including DSL services, are sharing a fixed amount of bandwidth between a multitude of users — but because cable networks tend to be spread over larger areas than DSL services, more care must be taken to ensure good network performance. #A more significant weakness of cable networks using a shared line is the risk of loss of privacy, especially considering the availability of hacking tools for cable modems. This issue is addressed by encryption and other privacy features specified in the DOCSIS (Data Over Cable Service Interface Specification) standard used by most cable modems. #Many cable Internet providers are reluctant to offer cable modem access without tying it to a cable television subscription. This has ramifications similar to those of the lack of naked DSL.

CDLP

CDLP is a proprietary standard made by Motorola. CDLP CPE was capable of both RF (Cable Network) and PSTN return paths. The standard is more or less defunct now with new providers using DOCSIS and existing providers changing. [http://broadband.motorola.com/catalog/productdetail.asp?image=large&productID=221 Sample Motorola CDLP Modem] The Australian ISP BigPond employed this system when it started Cable Modem trials in 1996. For a number of years cable Internet access was only available to Sydney, Melbourne and Brisbane via CDLP. This network ran parallel to the newer DOCSIS system for a number of years. In 2004 the CDLP network was switched off and now is exclusively DOCSIS.

Cable Modems and VoIP

With the advent of Voice over IP telephony, cable modems can also be used to provide telephone service. Many people who have cable modems have opted to eliminate their Plain Old Telephone Service (POTS). Because most telephone companies do not offer naked DSL (DSL service without a POTS line), many VoIP users prefer cable modems. VoIP and other new data services that require broadband Internet access are driving demand for increased bandwidth delivery via cable modems. As of 2005, several national cable systems in the United States have announced plans to upgrade their networks to meet this demand.

See also


- Broadband Internet access
- Digital Subscriber Line
- DOCSIS
- Cable modem termination system
- Hybrid Fibre Coaxial
- Uncapping

Cable modem manufacturers


- 3Com
- Cisco Systems
- D-Link
- Ericsson
- Linksys
- Motorola
- Nortel Networks
- RCA
- Scientific Atlanta
- Terayon
- Toshiba

External links


- [http://www.cable-modem.net/ Cable Modem Information Network]
- [http://electronics.howstuffworks.com/cable-modem.htm/printable Cable modem]
- [http://www.cablemodem.com/ DOCSIS standard]
- [http://www.cable-modems.org/ The Cable Modem Reference Guide]
- [http://www.cablemodem.ch/ The Swiss Cable Modem webpage] Category:Broadband Category:Networking hardware Category:Internet

Satellite internet

Satellite internet services are used in locations where terrestrial Internet access is not available and in locations which move frequently. Internet access via satellite is available globally, including vessels at sea. There are three types of satellite Internet service:
- one-way multicast,
- one-way with terrestrial return, and
- two-way satellite access.

One-way multicast

One-way multicast satellite Internet systems are used for IP multicast-based data, audio and video distribution. In the U.S., an FCC license is required only for the uplink station and no license is required for users. Note that most Internet protocols will not work correctly over one-way access, since they require a return channel. However, Internet content such as web pages can still be distributed over a one-way system by "pushing" them out to local storage at end user sites, though full interactivity is not possible. This much like a TV or radio content which offers little user interface.

System hardware components

Similar to one-way terrestrial return, satellite Internet may include interfaces to the Public Switched Telephone Network for squawk box applications. An Internet connection is not required, but many applications include an FTP server to queue data for broadcast.

System software components

Most one-way multicast applications require custom programming at the remote sites. The software at the remote site must filter, store, present a selection interface to and display the data. The software at the Teleport must provide access control, priority queueing, sending, and encapsulating of the data.

One-way with terrestrial return

One-way terrestrial return satellite Internet systems are used with traditional dial-up access to the Internet, with outbound data travelling through a telephone modem, but downloads are sent via satellite at a speed near that of broadband Internet access. In the U.S., a FCC license is only required for the uplink station, no license is required for the users.

System hardware components

The transmitting station is called the Teleport (also called "Head End", "Uplink Facility", or "Hub"). It has two components:
- Internet Connection: The ISP's routers connect to proxy servers which can enforce QoS (Quality of Service) bandwidth limits and guarantees for user traffic. These are then connected to a DVB Encapsulator which is then connected to a DVB-S modem. The RF signal from the DVB-S modem is connected to an up convertor which is connected via feedline, to the outdoor unit.
- Satellite uplink: The Block Up Converter (BUC) and Low Noise Block (LNB) connects to the splitter which uses a wave guide (optional) to connect to the OMT which is bolted to the feedhorn which is connected by metal "arms" to the satellite dish and mount. At the remote locations (Earth Stations) the setup consists of:
- Outdoor Unit
  - Satellite dish w/mount
  - Feedhorn (only if Direct broadcast satellite)
  - Universal Low Noise Block (LNB), this is, Ku band.
  - Feedline
- Indoor Unit
  - DVB-S PCI Card (in a computer) or DVB external modem (via USB or similar port). Each remote location is also equipped with a modem; the connections for this are as with a conventional dial-up ISP. Two way satellite systems may sometimes use the modem channel in both directions for data where latency is more important than bandwidth, reserving the satellite channel for download data where bandwidth is more important than latency, such as for file transfers.

System software components

Remote sites require a minimum of programming to provide authenication and set Proxy server settings. Filtering is usually provided by the DVB card driver. Often, non-standard IP stacks are used to address the latency and asymmetry problems of the satellite connection. Data sent over the satellite link is generally also encrypted, as otherwise it would be accessible to anyone with a satellite receiver. Upload speeds are limited by one's dialup modem, and latency is high, as it is for any satellite based Internet. Download speeds can be very fast compared to dialup, but are generally slower than terrestrial broadband methods.

Theory of operation

Remote sites use the Proxy server at the Teleport, which is configured to route all outbound traffic to the QoS Server, which makes sure no user exceeds their allotted bandwidth or monthly traffic limits. Traffic is then sent to the Encapsulator, which puts the IP packets inside of DVB packets. The DVB packets are then sent to the DVB modem and then to the transmitter (BUC).

Two-way

Two-way satellite Internet sends data from remote sites via satellite to a hub, which then sends the data to the Internet. The satellite dish at each location must be precisely positioned to avoid interference with other satellites. The oscillators in some radar detectors can cause interference with these systems. Also, each location must use power management to adjust the amount of transmit power to compensate for things like rain fade. There are several types of two way satellite Internet services, such as TDMA or SCPC. Uplink speeds rarely exceed one megabit per second and latency can be up to one second. Satellite phone services such as Iridium also provide data services at the comparatively slow speed of 2400 bit/s. See the standard DVB-RCS.

Reducing satellite latency

The only real alternative is to use satellites in much lower orbit very close to the Earth, to shorten the travel distance. Such orbital paths are no longer geostationary, and so would require a large number of satellites in orbit so that at least one is visible in the sky at all times. Communication dishes could no longer be fixed, and would either need some way to track the satellites as they move across the sky, or to work in an omnidirectional manner without causing interference for anything else. The lower orbits would also subject the satellites to a slight drag effect from the upper atmosphere, requiring a need for some way to boost the orbits back up as the satellites gradually slow down. A theoretical alternative to satellites that is being explored is the use of ultralight solar-powered airplane (see the Helios Prototype) or an airship (see Stratellite) that could fly in a continuous a circling path perhaps 70,000 feet (20 km) high. These would act as flying satellites, providing high-speed service to customers below the aircraft. Since the roundtrip signal distance would only be 30 miles, the latency caused by the speed of light is an almost insignificant 0.1 ms under the craft, and 2 ms at the edge of the covered area, at a 300 km (200 miles) distance. (Note that the aircraft work is still in the experimental stages.)

See also


- Back-channel and return channel.
- Satellite dish.
- StarBand.
- VSAT.

External links


- [http://www.scortel.com/english/producti02_d.html DVB-RCS terminal]] for broadband satellite internet.
- [http://www.mywildblue.com/ Wildblue internet]
- [http://www.wildblue.cc/wbforums/ Wildblue Tech Forum]
- [http://www.direcway.com/ DirecWay] (Formerly [http://www.direcpc.com/ DirecPC])
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Ethernet

Ethernet is a frame-based computer networking technology for local area networks (LANs). The name comes from the physical concept of ether. It defines wiring and signaling for the physical layer, and frame formats and protocols for the media access control (MAC)/data link layer of the OSI model. Ethernet is mostly standardized as IEEEs 802.3. It has become the most widespread LAN technology in use during the 1990s to the present, and has largely replaced all other LAN standards such as token ring, FDDI, and ARCNET.

History

Ethernet was originally developed as one of the many pioneering projects at Xerox PARC. A common story states that Ethernet was invented in 1973, when Robert Metcalfe wrote a memo to his bosses at PARC about Ethernet's potential. But Metcalfe claims Ethernet was actually invented over a period of several years. In 1976, Metcalfe and his assistant David Boggs published a paper titled, Ethernet: Distributed Packet-Switching For Local Computer Networks. Metcalfe left Xerox in 1979 to promote the use of personal computers and local area networks (LANs), forming 3Com. He convinced DEC, Intel, and Xerox to work together to promote Ethernet as a standard (DIX). The standard was first published on September 30 1980. It competed with two largely proprietary systems, token ring and ARCNET, but those soon found themselves buried under a tidal wave of Ethernet products. In the process, 3Com became a major company. Metcalfe sometimes jokingly credits Jerry Saltzer for 3Com's success. Saltzer cowrote an influential paper suggesting that token-ring architectures were theoretically superior to Ethernet-style technologies. This result, the story goes, left enough doubt in the minds of computer manufacturers that they decided not to make Ethernet a standard feature, which allowed 3Com to build a business around selling add-in Ethernet network cards. This also led to the saying "Ethernet works better in practice than in theory," which, though a joke, actually makes a valid technical point: the characteristics of typical traffic on actual networks differ from what had been expected before LANs became common in ways that favor the simple design of Ethernet. Metcalfe and Saltzer worked on the same floor at MIT's Project MAC while Metcalfe was doing his Harvard dissertation, in which he worked out the theoretical foundations of Ethernet.

General description

dissertation that supports both coaxial-based 10BASE2 (BNC connector, left) and Twisted-pair-based 10BASE-T ( RJ-45 connector, right).]] Ethernet is based on the idea of peers on the network sending messages in what was essentially a radio system, captive inside a common wire or channel, sometimes referred to as the ether. (This is an oblique reference to the luminiferous aether through which 19th century physicists incorrectly theorized that electromagnetic radiation traveled.) Each peer has a unique 48-bit key known as the MAC address to ensure that all systems in an Ethernet network have distinct addresses. By default network cards come programmed with a globally unique address but this can generally be changed and there are a number of reasons for doing so. Due to the ubiquity of Ethernet and the ever-reducing cost of the hardware needed to support it, most manufacturers build the functionality of an Ethernet card directly into PC motherboards. Despite the huge changes in ethernet from a very thick coaxial cable bus running at 10 megabit to point to point links running at 1 gigabit and beyond, the different variants remain essentially the same from the programmer's point of view and are easily interconnected using readily available inexpensive hardware. It has been observed that Ethernet traffic has self-similar properties, with important consequences for traffic engineering.

CSMA/CD shared medium Ethernet

A scheme known as carrier sense multiple access with collision detection (CSMA/CD) governs the way the computers share the channel. Originally developed in the 1960s for the ALOHAnet in Hawaii using radio, the scheme is relatively simple compared to token ring or master controlled networks. When one computer wants to send some information, it obeys the following algorithm: # Start - If the wire is idle, start transmitting, else go to step 4 # Transmitting - If detecting a collision, continue transmitting until the minimum packet time is reached (to ensure that all other transmitters and receivers detect the collision) then go to step 4. # End successful transmission - Report success to higher network layers; exit transmit mode. # Wire is busy - Wait until wire becomes idle # Wire just became idle - Wait a random time, then go to step 1, unless maximum number of transmission attempts has been exceeded # Maximum number of transmission attempt exceeded - Report failure to higher network layers; exit transmit mode This works something like a dinner party, where all the guests talk to each other through a common medium (the air). Before speaking, each guest politely waits for the current guest to finish. If two guests start speaking at the same time, both stop and wait for short, random periods of time. The hope is that by each choosing a random period of time, both guests will not choose the same time to try to speak again, thus avoiding another collision. Exponentially increasing back-off times (determined using the truncated binary exponential backoff algorithm) are used when there is more than one failed attempt to transmit. Ethernet originally used a shared coaxial cable winding around a building or campus to every attached machine. Computers were connected to an Attachment Unit Interface (AUI) transceiver, which in turn connected to the cable. While a simple passive wire was highly reliable for small Ethernets, it was not reliable for large extended networks, where damage to the wire in a single place, or a single bad connector could make the whole Ethernet segment unusable. Coax was also prone to very strange failure modes when an electrical discontinuity reflected the signal in such a manner that some nodes would work just fine while others would work slowly due to excessive retries or not at all; these could be much more painful to diagnose than a complete failure of the segment. Debugging such failures often involved several people crawling around wiggling connectors while others watched the displays of computers running ping and shouted out reports as performance changed. Since all communications happen on the same wire, any information sent by one computer is received by all, even if that information was intended for just one destination. The network interface card filters out information not addressed to it, interrupting the CPU only when applicable packets are received unless the card is put into "promiscuous mode". This "one speaks, all listen" property is a security weakness of shared-medium Ethernet, since a node on an Ethernet network can eavesdrop on all traffic on the wire if it so chooses. Use of a single cable also means that the bandwidth is shared, so that network traffic can slow to a crawl when, for example, the network and nodes restart after a power failure.

Ethernet repeaters and hubs

As Ethernet grew, the