JeiganAn archetype in the Fire Emblem series, a Jeigan is a character who is prepromoted, and introduced at the beginning of the game. Such characters tend to have very poor stat growths, and waste experience due to them gaining very little experience from the generally low-levelled enemies at the start of the game, which an unpromoted ally could have killed for a fair amount more. Generally, Jeigans eventually get outclassed by characters who start off unpromoted, and may ultimately be rendered completely worthless. They are not of royal heritage. They usually have no blood relations with other characters, and Oifey and Eyvel are the only exceptions. They usually have a mentoring role in relation to the Lord characters (and due to their role in cut-scenes they are sometimes not actualy 'killed-off' but instead suffer an unhealable battlefield injury).
This name refers to a character of Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi (The Dark Dragon and the Sword of Light), named Jeigan, who embodies the core principles of Jeigan-ness. Jeigans are appealing to new fans of the Fire Emblem series, but they are usually frowned upon and left out in the dust by fans who have played through a couple of times. Some Jeigans, however, tend to become favoured characters of fans who have played through many times.
The proposed Est archetype is the opposite of Jeigan.
List of Jeigans
- Jeigan: From Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi and Fire Emblem: Monshou no Nazo, Jeigan is the character who exemplifies the traits of a Jeigan. He has sworn to guide and protect Marth. Kain, Abel, Gordon, and Doga are members of his squad. He does not fight in Book 2 of Fire Emblem: Monshou no Nazo, but he talks with Marth throughout Book 2.
- Alan: From Fire Emblem: Monshou no Nazo, Alan is a slightly better character than Jeigan. He has slightly higher starting stats and growth rates, but this is also offset by him starting at a higher level.
- Oifey: From Fire Emblem: Seisen no Keifu, Oifey is a nobleman of Chalphy Castle. In Sigurd's generation, he serves as Sigurd's advisor. He fights in Celice's generation, and has sworn to protect him. Along with Shanan and Celice, he fled to the Kingdom of Isaac at Sigurd's request shortly after the takeover of Lubeck Castle, and there he and Shanan raised Celice. Oifey is one of the stronger Jeigans, thus leading to controversy over whether he really should be considered part of the archetype; his candidacy is further put into question due to the fact that he comes halfway through the game, not at the beginning as Jeigan does, unless you want to count his advisory role. He is a distant relative of Sigurd's family. He is the first Jeigan with blood relations with other playable characters.
- Eyvel: From Fire Emblem: Thracia 776, Eyvel is considered by some to be a Jeigan. Unlike the norm, she is not a Paladin. Instead, she is a Swordmaster with already maxed Speed and nearly maxed Skill. Because of this, her classification as a Jeigan is tenuous, as the Jeigan archetype tends to indicate low stats across the board. The player only has the chance to use Eyvel in chapters 1 through 3 and 5, after which point she becomes unavailable until the last Gaiden chapter, where she may be rerecruited for only 1 and a half more chapters worth of usage. (Note that the last Gaiden chapter in Fire Emblem: Thracia 776 is right before the last chapter itself.)
- Dagdar: From Fire Emblem: Thracia 776. Like Eyvel, he wasn't a Paladin; he was instead of the Warrior class. His friend Marty can outclass him after a moderate amount of leveling, but since weak characters can actually serve a useful purpose in Fire Emblem: Thracia 776 (thanks to the Arrest (or Capture) system), Dagda can still be helpful at most any point in the game.
- Marcus: From Fire Emblem: Fuuin no Tsurugi and Fire Emblem: Rekka no Ken, Marcus served as an advisor to Eliwood and later Roy. Marcus marks the return of Paladin-classed Jeigans. In Fuuin no Tsurugi, he is an old man, having served Pherae for three generations and being the trainer of new knights, and has the statbase and growths you'd consequently expect for a elder non-magical unit. He is, however, considerably more powerful than Jeigan. In Rekka no Ken, he is in his prime, and is much stronger than his older self and even offers helpful advice to the group. He is still generally outclassed by the other Paladins in the game, although he is by no means a bad character. Marcus is often unjustly derided by midbies to the games.
- Seth: From Fire Emblem: Seima no Kouseki, Seth, another Paladin, holds the military rank of General in the country Renais. Seth boasts the highest growth rates for a Paladin in the game, but his base statistics aren't overly high, and as a prepromote he doesn't have enough levels for his growths to really take effect. On average, if maxed out he will end up from fairly worse to roughly on par with most of the other Paladins with the exception of Orson.
- Orson: From Fire Emblem: Seima no Kouseki, Orson is another tenuous candidate for the Jeigan archetype. The problem in his case comes from his lack of usability; he can only be used in one chapter in the main game. He can be unlocked for use in the Free Map/'Creature Campaign', but by that point he is irrelevant. Furthermore, he has the worst average stats for a Paladin in the game. Orson was a high-ranking officer in Renais' Army.
- Titania (Tiamat in the Japanese version): From Fire Emblem: Souen no Kiseki, Titania is the first female Jeigan, unless you count Eyvel. Titania continues the current trend of Jeigans having higher growths than the unpromoted cavalry. She was once a knight of Crimea, before meeting Greil and becoming second-in-command of his mercenary group. After his death, she is Ike's only source of information about his father.
Jeigan Characteristics
Experience Stealing
This term denotes a situation in which a higher levelled character, usually promoted, kills an enemy/enemies which a lower levelled, usually unpromoted, character could have killed. Because experience awards are scaled in that higher levelled characters receive less experience than lower levelled ones, more so if the character is promoted, it is taken as if the higher levelled character 'stole' the experience from a lower-levelled one.
For example, say Eliwood would receive 25 experience from killing a brigand, and Marcus would receive 3. If Marcus kills the brigand, then it is said that Marcus stole (wasted) 22 experience.
Generally, this fault is only attributed to Jeigans, because they tend to be the only promoted characters around while the majority of your army is lowlevelled and unpromoted. Also, it is commonly taken that any experience ever given to a Jeigan is a waste of experience, due to the prevailing belief that they are worthless characters.
There are groups of people which claim that this principle does not in fact belong to the Jeigans, but to the players, as they are the ones which put the Jeigan in the situation where (s)he stole the experience in the first place. This is not unfounded either; in many stories, the character who has the most story-wise traits like a Jeigan is usually doomed to either be killed, lose a considerable amount of usefulness anyway, or become a traitor.
- Jeigans which don't FULLY adhere to this principle
- Jeigan - In FE1/3 games, the experience gained from each enemy was set, and not shaped depending on the killers level or whether they were promoted of not; as such Jeigan received the same amount of experience for a kill as anyone else would have. However, his growths are terrible, being at only 10% at the most for each and every stat, some even at 0%.
- Alan - Same reason as Jeigan.
- Seth - Unlike most of the other Fire Emblem games, there is an unlimited amount of Experience to be gained in the game due to the Tower of Valni and the presence of random skirmishes.
Early Appearance
Jeigans are known for appearing very early in the game, often in the first chapter. This is due to their usual role as bodyguard to the game's lord. This is just a tendency of Jeigans, not an inherent drawback (except for where it leads to experience stealing).
- Jeigans which don't adhere to this principle
- Oifey - Oifey appears (as a playable character) shortly after the start of Chapter 6 of Seisen (for those who haven't played, this is a lot later than it sounds; there are 12 Chapters in the game).
- Orson - Orson first appears in Chapter 5x of Seima.
Paladins
Jeigans are known for being of the Paladin class. Again, this is just a tendency of them, not a drawback (unless you don't like Paladins).
- Jeigans which don't adhere to this principle
- Eyvel - Eyvel was a Swordmaster.
- Dagda - Dagda was a Warrior.
Low Potential
The overarching principle of Jeiganhood is that Jeigans will grow very slowly compared to other characters, if at all, as introduced with the first Jeigan, Jeigan. Jeigan had 10% chances of raising HP, Strength, Skill, and Speed; 3% chance of raising Resistance; and no chance of raising Luck, Weapon Skill, or Defence. That's a total growth rate of 43%. Coupled with his low starting stats, this made him not overly useful once other characters started getting towards promotion level. As the most fundamental of Jeigan principles, all Jeigans must obey it... although...
- Jeigans which don't adhere to this principle
- Oifey - with total growth of 305%, Oifey can hardly be considered a low potential unit. In addition, half of his statistic set start off only 7-8 points from capping, and he has 15 levels in which to attempt this.
- Eyvel - Eyvel starts off with maximum speed and almost maximum skill. Her growths are low, totalling to only 117%, but she's already powerful. She also has 2 re-move stars and a leadership star.
- Young Marcus - Often maligned by midbies to the series, Young Marcus is in no way a bad character choice. His growths total to 250%. The other paladins, with the exception of Isadora, will pass him up, but his average stats are in no way bad. That people have played beaten the game using only him and Eliwood is proof enough of that. He also averages the highest resistance of all the Paladins in the game, making him more useful in the harder mode where there are more status-staff wielding enemies.
- Seth - Seth has the highest total growth for any Paladin in Seima, 325%. Unfortunately he is held back by his lowish base statistics, but his growth is enough to generally put him on par with most of the rest of the Paladins in the game.
- Titania - Titania has total growth of 390%. Not much more needs to be said, really.
See also
- Doga
- Nabarl
- Oguma
Category:Fire Emblem archetypes
Fire Emblem
Fire Emblem (Japanese: ファイアーエムブレム) is a popular strategy and role-playing video game franchise, developed by Intelligent Systems, developers of Nintendo Wars/Famicom Wars/Advance Wars, and published by Nintendo. Similar to games such as Shining Force and Final Fantasy Tactics, the Fire Emblem games are strategic role-playing games with a very strong emphasis on western forms of medieval folklore. The Fire Emblem franchise has graced the Famicom, Super Famicom, Game Boy Advance, and the Nintendo GameCube. It was confined to Japan until the seventh installment, Fire Emblem: Rekka no Ken (Blazing Sword), which was released on the Game Boy Advance in North America in 2003 and in Europe in 2004 under the title Fire Emblem. For most of the series's history, the musical scores for Fire Emblem were composed by Yuka Tsujiyoko. (Fire Emblem: Seima no Kouseki was scored by Saki Haruyama, Yoshihiko Kitamura, and Yoshito Hirano, under Tsujiyoko's supervision.) The primary designer of the Fire Emblem series from its inception was Shouzou Kaga, who resigned from Intelligent Systems after completing Fire Emblem: Thracia 776 for the Super Famicom. He went on to start his own development studio, Tirnanog, and created the video game Tear Ring Saga.
Gameplay
Like Advance Wars, the Fire Emblem series is a turn-based strategy game that deals with moving units through a grid map to defeat the opposition and eventually seize a base or defeat a boss. The combat system bases itself on a rock-paper-scissors method of fighting, as some weapons work well against other kinds of weapons and vice-versa. This triangle system of Lance beats sword, sword beats axe, and axe beats lance, as well as a similar triangle in regards to casting attack spells (Anima magic beats light magic, light magic beats dark magic, and dark magic beats Anima magic) have been prevalent within a number of Fire Emblem games with some notable differences in some of them.
Unlike Advance Wars, the creation of various fighting units is absent. Instead, Fire Emblem utilizes a distinct cast of characters each with their own particular class. Unlike most strategy games, each unit has a personality and past of their own. Money is used to buy units better weapons, and the use of units in the battle will allow them to gain experience points and eventually they get to 100 exp and level up. when the units level up they gain stats determinened by a random number generator and preset stat growth rates. If they level up to a certain point (lv. 21), or through the use of an item (at lv. 20), they are able to change classes, not only making them much stronger but allowing them to use certain weapons that they were not capable of using before. In the beginning of Fire Emblem games, the player only has a small handful of units, but progressing through the game, other units may join you in the battle either automatically or if the player uses a certain unit to talk to another during the game. In each game released in America there are close to fifty characters each with intriguing background stories unlocked via support conversations.
Since troop creation is notably absent in the game, when a character is defeated in battle, he or she is dead and remains dead throughout the game. This creates a unique circumstance within the game. As long as it is not the main character who dies (which brings about an automatic Game Over), one can continue the game without whatever other character has been killed. However if the player wants to keep that character alive, he or she will be forced to reset the game and restart the mission and rethink the strategy in order to preserve whatever unit was lost in the previous play attempt or what. However, this feature has been criticised by some players, claiming this makes the game too hard and frustrating, especially if it occurs during lengthy missions. A Game Over message also occurs when the enemy seizes the player's homebase in the current map. If the player kills the enemy and passes the chapter but later finds out that the enemy was recruitable, he or she may be influenced to restart the entire game.
What is the Fire Emblem?
Each of the games within the series has a different plot device or item that is known as the "Fire Emblem". The original Fire Emblem was a shield which allowed the wielder, Marth, to use the Falchion sword. During the second part of Monshou No Nazo, the Fire Emblem can be upgraded with the 5 orbs to turn it into the Shield of Seals. In later games, the Fire Emblem takes on different meanings and forms. For example, in Rekka no Ken and Fuuin no Tsurugi, the Fire Emblem is a seal required for a ceremony to recognize the heir to the throne of Bern. In The Sacred Stones, the Fire Emblem is the Sacred Stone of Grado, which holds the Demon King's spirit, but is split in two (the other half forms the Dark Stone), and then the Fire Emblem is crushed. In Path of Radiance, it was another name for Lehran's Medallion, an artifact containing the imprisoned spirit of an evil god. There is actually no Fire Emblem in the games Seisen no Keifu or Thracia 776.
Fire Emblem: Ankoku Ryū to Hikari no Tsurugi (The Dark Dragon and Sword of Light)
Fire Emblem Gaiden (Side-Story), Famicom (1991)
Shield of Seals
Fire Emblem Gaiden (Japanese: ファイアーエムブレム外伝) is a "side story" to the original Fire Emblem, taking place in the same world but in a different setting. It stars Alm and Celica. Alm and Celica knew each other since they were children, and each of them builds a separate army throughout the game. Several characters from the original Fire Emblem, including the pegasus knight Paola, make a comeback in Fire Emblem Gaiden.
The game takes place in the continent of Valencia, over a span of 5 Chapters. As each Chapter unfolds more of the map is revealed, for players to traverse. There are two kingdoms: Rigel and Sofia. Alm doesn't know at first, but he is later revealed to be the Prince of Rigel (Rudolf's son). Celica is the Princess of Sofia, and she also appears to be a priestess of Mira, a goddess. Fire Emblem Gaiden was the first Fire Emblem game where the two Lord characters were able to promote. Alm's starting class is Fighter and he promotes into Hero. Celica is a Priestess, and she promotes into Princess.
While the basic battle engine and formula from the last game are still present in Gaiden, a number of new gameplay changes came into play. Instead of one promotion for each class, there are now branched promotions for certain classes. Weapons are no longer necessary in order for a character to fight, and weapons no longer break. Spells are learned through leveling up, and they now drain HP with each use. There is now an overworld map that players can travel through between battles, as well as towns that can be fully explored. While some of these unique gameplay mechanics made a comeback in Tear Ring Saga: Yutona Eiyuu Senki and Fire Emblem: Seima No Kouseki, others have not been seen in the series again.
Fire Emblem: Monshō no Nazo (Mystery of the Emblem), Super Famicom (1993)
Valencia
Fire Emblem: Monshō no Nazo (Japanese: ファイアーエムブレム 紋章の謎) is Fire Emblems first Super Famicom (SNES) installment. The game returns to the continent of Akaneia, and events of the original Fire Emblem game were reinvented into this game. Monshô no Nazo also has the direct sequel to the original game, which also stars Marth. Most of the characters from the original Fire Emblem game returned in Fire Emblem: Monshō no Nazo. Also introduced is the Dismount command, having a cavalier get off a horse. In Fire Emblem: Monshō no Nazo, cavaliers can only use lances when on horseback and swords when on foot. In interior, or in-door, chapters of the game, cavaliers are forced to dismount. The remake and the sequel in Monshō no Nazo are called "Book 1" and "Book 2" respectively. They have two separate soundtracks. As for the recruiting theme, it is in band style in Book 1 and in orchestral style in Book 2. Book 2's soundtrack is more classical. In Fire Emblem: Monshō no Nazo, Hardin, former ally of Marth turned King, betrays Marth, and before long, Marth learns that the Dragon King Medeus is still alive. Marth must fight against Hardin in order to restore order to the continent, and once Hardin is killed, secret epilogue chapters can be played in which Marth fights reincarnations of Dark Sage Garnef and Dragon King Medeus.
This game was popular enough to hold the No. 1 position on the Famitsu chart for one year.
Fire Emblem: Seisen no Keifu (Genealogy of the Holy War), Super Famicom (1996)
Famitsu
Released in Japan on May 14, 1996, Fire Emblem: Seisen no Keifu (Japanese: ファイアーエムブレム 聖戦の系譜) is the most imported Fire Emblem game. It has been very popular through emulation in the United States, especially since the release of Super Smash Bros. Melee, which virtually lacks reference to this Super Famicom game, and it is therefore an import classic. Many who played Fire Emblem: Seisen no Keifu studied Japanese. According to the official Fire Emblem: Rekka no Ken site by Nintendo of America, Fire Emblem: Seisen no Keifu was the most successful game in the Fire Emblem series. It deviates from the standard Fire Emblem gameplay mechanisms to some extent.
Fire Emblem: Seisen no Keifu takes place in the continent of Jugdral (pronounced YOOG-druhl and based on the Norse mythological name Yggdrasil). The country at the center of Jugdral is called Grandbell. The other countries are the Kingdom of Isaac (pronounced ih-ZAHRK in the game as the katakana transcription suggests, not "eye-zick" as in the Bible), the Kingdom of Silesia, the Lords Dominion of Agustria, Manster District, the Kingdom of Thracia, and the Kingdom of Verdane. The first half of the game stars Sigurd (also known as Siglud, according to Fire Emblem: Seisen no Keifu: TREASURE), the prince of Chalphy (pronounced SHAL-fee), son of Byron (TREASURE:Vylon), a descendant of Baldo. His Chalphian squad includes Arden (a heavy-armored knight), Noish (a social knight), and Alec (a social knight). He has a younger sister named Ethlin and a brother-in-law and close friend Cuan, prince of Lenster. Sigurd and his forces meet their destiny at the end of the fifth chapter. In chapter two, Sigurd marries Diadora, who first appeared in chapter one. In chapter five, their destiny is delivered by Alvis and the Thracian army. The second half of the game stars Selis (TREASURE: Celice), son of Sigurd, and his forces, who are either children of the characters in the first half or substitute characters that replace them. Fin, a knight of Lenster, is the only character in the game who fights in both halves of the game. He also starred in Fire Emblem: Thracia 776. Fire Emblem: Seisen no Keifu has great graphics and sound for a Super NES game. Gunpei Yokoi was the producer of this game. Fire Emblem: Seisen no Keifu has the largest soundtrack of any Fire Emblem game, composed of 114 tracks. It has been considered Tsujiyoko's largest work.
Fire Emblem: Seisen no Keifu starts off with a prologue beginning with the army of the Kingdom of Grandbell attacking the nearby Kingdom of Isaac, and the army of Verdane invading Grandbell, which has only a handful of remaining soldiers: Sigurd, Noish, Alec, and Arden. The first enemy message is when Edin (TREASURE:Adean), the daughter of Lord Ring, of Jungby Castle gets captured by Gandolf of Marpha Castle of Verdane and gets taken to Verdane. Sigurd had no choice but to take up arms in order to rescue Adean. At the end of the prologue, Sigurd seizes Evans Castle and makes it his army's home base in Chapters 1 and 2. At the beginning of Chapter 1, Eltshan shows up and meets with Sigurd. Meanwhile, Kinbois passes the enemy message to the Genoa Castle army. Then Ira and Shanan from Isaac (pronounced ih-ZAHK in the game) talk with Kinbois, and Ira says no to double-crossing. At the player's second turn, Adean escapes with Dew the thief. After Sigurd conquers Genoa Castle, thus saving Shanan, he convinces Ira to defect to his army. Shortly thereafter, a fight breaks out between Nodion Castle and Evans Castle. The border guard informed Eltshan, the king of Nodion Castle, about the Heirhein Castle army attempting to seize Evans Castle. Eltshan and his cross knights marched on and easily defeated the Heirhein knights, commanded by Elliot.
The storyline of Fire Emblem: Seisen no Keifu comes out to be similar to that of Fire Emblem: Monshou no Nazo, as Garnef strives to revive the Dark Dragon Medeus, Manfroy strives to revive the Dark Lord Loputousu.
Fire Emblem: Thracia 776, Super Famicom (1999, 2000)
Gunpei Yokoi
Fire Emblem: Thracia 776 (Japanese: ファイアーエムブレム トラキア776) is the last game ever released for the Super Famicom. Therefore, it is the Super Famicom finale. It is the midquel to Fire Emblem: Seisen no Keifu. It happens between chapters five and six of Fire Emblem: Seisen no Keifu. It stars Leaf, the son of Cuan and Ethlin; his guardian Fin who took him into hiding in chapter five of Fire Emblem: Seisen no Keifu, and a host of many other characters, including characters from Fire Emblem: Seisen no Keifu. Leaf retaliates against the Thracian army because of what they did to his parents. Fire Emblem: Thracia 776 introduces night combat, or "fog of war," in which only portions of the map are shown and the rest is blacked out. A torch is needed to light the way in night combat. Fire Emblem: Thracia 776 also introduced the Rescue feature known to players of the US edition of Fire Emblem on GBA, although in this game, you can capture enemies. Some characters from Fire Emblem: Seisen no Keifu, including Fin, have been carried over to Thracia 776, and some other Fire Emblem: Seisen no Keifu characters have been merely mentioned in Fire Emblem: Thracia 776, such as Sigurd, Levin, Beowulf, and Lachesis. The graphics of Fire Emblem: Thracia 776 are slightly better than those of Fire Emblem: Seisen no Keifu.
Spoiler Warning: Fire Emblem: Thracia 776 contains spoilers for Fire Emblem: Seisen no Keifu, both in Japanese and in English. Therefore, it is not recommended to play Fire Emblem: Thracia 776 before playing Fire Emblem: Seisen no Keifu for the first time.
Fire Emblem: Fūin no Tsurugi (Sword of Seals), Game Boy Advance (2002)
Leaf
Fire Emblem: Fūin no Tsurugi (ファイアーエムブレム 封印の剣) stars Roy, who had previously appeared in Super Smash Bros. Melee. It takes place on the continent of Elibe (or Ereb, in the original Japanese version). Roy leads the League of Lycia's army against the forces from the militant country of Bern shortly after his father falls ill. He is the son of the Marquess of Pherae.
The story begins when King Zephiel, ruler of the Kingdom of Bern, finishes the brutal conquest of Ilia and Sacae and sets his sights on Lycia. With the war coming to his own country, Roy is sent home to lead Pherae's army to oppose Bern, but soon after he meets Guinivere, the princess of Bern. With the stalwart general Hector's faithful farewells, Roy carries on the Lycian League and makes many promises: to protect Guinivere, Hector's beloved daughter Lilina, and most importantly, to save the entire continent from Zephiel's mysterious thirst for world domination.
Fire Emblem: Fūin no Tsurugi was released in Japan in 2002. Rumours of a U.S. release ran for quite a while, but most of them have died out by now. There is an online download that is an English translation of the game. It is obtainable at the FESS forums (see External Links).
Fire Emblem: Fūin no Tsurugi also has versions of songs from Fire Emblem: Seisen no Keifu. The arena battle theme was originally the player battle theme of Fire Emblem: Seisen no Keifu. The recruit theme of Fire Emblem: Fūin no Tsurugi is the same as the recruit theme of Fire Emblem: Seisen no Keifu.
There are many efforts for Fire Emblem: Fūin no Tsurugi to come to the United States, whether through online forum organizations (ex. Nintendo.com's Lords and Swords Alliance) or online petitons.
Fire Emblem: Rekka no Ken (Blazing Sword), Game Boy Advance (2003)
Lilina
Fire Emblem: Rekka no Ken (Japanese: ファイアーエムブレム 烈火の剣, Translation: Blazing Sword, Sword of Fire, or Sword of Rage (according to a Nintendo Power magazine), Blazing Sword being the most popular term) is the first Fire Emblem game to be released in the United States. It was developed with a North American release in mind. It is the prequel to Fire Emblem: Fûin no Tsurugi, in which you battle a group of assassins (The Black Fang) controlled by the evil Lord Nergal. The first part stars Lyndis, a character born on the Sacean Plains. She finds she is a noblewoman, and journeys to Castle Caelin to meet her grandfather, the marquess. However, the marquess's brother tries to stop her and seize the throne from her grandfather. The later part stars Eliwood (Roy's father) as he goes to search for his missing father, who has been kidnapped by the Black Fang in a plot to summon dragons from another world. The alternate later part stars Hector, an axe-wielding friend of Eliwood's. Although most of Hector's quest is the same as Eliwood's, his quest features a handful of addtional levels and characters, as well as an overall increased difficulty (which is even more pronounced in the hard mode). If any one of these 3 lords dies at any point in the game, the game is over. The game has an in-game tutorial (Lyn's Quest) and versions of songs from the original Fire Emblem game (Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi) and Fire Emblem: Thracia 776. The recruit theme of Fire Emblem: Rekka no Ken was originally the recruit theme of Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi it is well-known asTogether we ride. The arena battle theme of Fire Emblem: Rekka no Ken was originally the player battle theme of Fire Emblem: Thracia 776.
Fire Emblem: The Sacred Stones (Seima no Kōseki), Game Boy Advance (2004, 2005)
dragons
Fire Emblem: Seima no Kōseki (Japanese: ファイアーエムブレム 聖魔の光石) is the third portable Fire Emblem game on Game Boy Advance. Unlike the previous two, this one takes place on a brand new continent called Magvel, which was populated by evil monsters. Men once sealed the evil forces using the five Sacred Stones, which later became heirlooms to the five different royal families. The game starts out with the Empire of Grado conquering the Kingdom of Renais. Unfortunately, the crown prince, Ephraim, had gone to the front line of battle, but all contact with him was lost. Knowing that he would not stand much of a chance against the Grado's superior forces, King Fado orders the loyal Seth to escort Princess Eirika to the neighboring kingdom of Frelia and seek help.
Henceforth you can start gathering new characters to improve your fighting force. Despite starting the game as Eirika, you would later be reunited with her twin brother and then you'll be given the choice to choose your own main Lord between the two. The following chapters will then be different depending on your choice. You will begin on your quest to pay a visit to the many countries of Magvel and gather allies in order to defeat the villain who unleashed this unspeakable power of darkness in the first place. Seth gives Ephraim and Eirika their divine weapons, which are the Siegmund and Sieglinde respectively. In the end, when you are finished with the game, you can play in "Map Mode" where your party travels around the world map, fighting skirmishes with groups of monsters, and eventually unclock extra characters. Many of these characters either were killed before the storyline started or were actually level bosses who your own party killed.
The game boasts sub-maps and a class change system that allows the player to select a class to upgrade to. It also beefs up level-building capability. The game also introduces apprentice classes - weak classes that are set below the first tier of classes, allowing characters that start in them to have an extra nine levels of growth. Fire Emblem: Seima no Kōseki has a gameplay engine reminiscing that of Fire Emblem Gaiden.
Fire Emblem: Seima no Kōseki was scored by Saki Haruyama, Yoshihiko Kitamura, and Yoshito Hirano, and under the supervision of Yuka Tsujiyoko. The arena battle theme of Fire Emblem: Seima no Kōseki was originally the player battle theme of Fire Emblem Gaiden.
The official website can be found at http://www.nintendo.co.jp/n08/be8j/
Fire Emblem: Seima no Kôseki was released in the U.S. as Fire Emblem: The Sacred Stones on May 23, 2005.
Fire Emblem: Path of Radiance (Sōen no Kiseki), GameCube (2005)
2005
Fire Emblem: Sōen no Kiseki (Japanese: ファイアーエムブレム 蒼炎の軌跡) is the first game in the series for the Nintendo GameCube, which makes it Fire Emblem's first return to the home consoles since Fire Emblem: Thracia 776 for the Super Famicom and also the first Fire Emblem to be released in North America on a console. The game takes place in a new continent called Tellius and features a completely new story about Ike, a mercenary training under his father Greil who lives and works in the nation of Crimea. When Crimea's capital is razed by an unprovoked assault from the nearby kingdom of Daein, Ike and his companions are swept up into a much greater conflict, involving an near-extinct race of Laguz, a sealed god of chaos, and an enigmatic figure known as the Black Knight. There are some changes to the game basics, as some classes are removed and some are added. Some of the most intriguing changes are the Laguz changelings, humanoid creatures that can transform into powerful animals when a certain meter fills up. Another useful addition is the Shove command, which allows characters with a high weight to "push" other characters out of the way. The forge is another new addition, which lets players create their own weapons or magic tomes. These cost more, but can be worth it in the long run.
This installment of the Fire Emblem series is the first released in the US where the player does not necessarily need any items to promote a character (where a player changes a character's class to a new and often exponentially more powerful one). While some of the ones for the Super Famicom also had this feature, none of the US released GBA games did. The Fire Emblem in this game is a simple bronze medallion, also known as Lehran's Medallion, which holds the soul of an evil god whose energies disrupt the level of chaotic energy in a person, causing them to go mad and kill anyone in sight.
The game's graphics are rendered in a three-dimensional, cel-shaded manner similar to Dragon Quest VIII, Dark Cloud 2, and The Legend of Zelda: The Wind Waker. It has been speculated that this decision was made in order to soften the animated violence and/or preserve the graphical style of previous titles in the series. Fire Emblem: Sōen no Kiseki is also the first game in the series to use Full Motion Video.
The game was released in North America as Fire Emblem: Path of Radiance on October 19, 2005.
Yuka Tsujiyoko was actively involved in providing the musical score for the game. The game was also co-scored by Yoshito Hirano, Saki Haruyama, Naoko Mitome, Atsushi Yoshida, and Kaneko Teramae. In the Japanese version's FMV sequences, Ike's Japanese seiyuu (voice actor) was Michihiko Hagi, Mist was voiced by Atsuko Enomoto, Elinicia was voiced by Juri Takita, and Greil was voiced by Takashi Nagasako (seiyuu for Ganondorf from the Legend of Zelda series). Nagasako was also the narrator on the Japanese version of Fire Emblem: Sōen no Kiseki. The Black Knight was voiced by Jyunji Majima.
Sources can be found
[http://www.nintendo.com/gamemini?gameid=064dae74-388d-44f3-a005-d210477b5571 here] (English) and
[http://www.nintendo.co.jp/n08/ae7j/sinsaku/index.html here] (Japanese).
Notes and regional record
Two Fire Emblem characters, Marth and Roy, are secret characters in Super Smash Bros. Melee. Marth starred in Fire Emblem: Ankoku no Ryû to Hikari no Tsurugi (Dragon of Darkness and Sword of Light), and Fire Emblem: Monshô no Nazo (Mystery of the Emblem). Roy starred in Fire Emblem: Fuuin no Tsurugi (Sealed Sword). Super Smash Bros. Melee virtually lacks reference to Fire Emblem Gaiden, Seisen no Keifu, and Thracia 776. According to the official Japanese site of Nintendo, Marth was put in Super Smash Bros. Melee upon Japan's request, although Fire Emblem was unheard of in North America and Europe prior to the time of Super Smash Bros. Melee. He was developed for Super Smash Bros. Melee expecting that he would be dummied out of the North American version of the game. However, he was well-crafted, earning him extended attention in North America. Eventually, by the decision of Nintendo of America, he was included in the North American version of Super Smash Bros. Melee the same way as in the Japanese version. Roy was developed for Super Smash Bros. Melee for the purpose of advertising Fire Emblem: Fûin no Tsurugi. Marth and Roy later became immensely popular in North America and Europe.This caused fans requesting for Fire Emblem games to come state side. Eventually the demand for the game forced Nintendo release Fire Emblem games in North America In addition, a title listed as "AKANEA" in the debug mode of the game suggests that an arena based upon Fire Emblem was under development; unfortunately, no real map data exists.
Of the Fire Emblem series, the games before Fire Emblem: Rekka no Ken were marketed exclusively in Japan. The last Japan-only installment, Fire Emblem: Fûin no Tsurugi still has a chance for localization to North America and Europe. Fan translations of the first six Fire Emblem games are underway, being translated from Japanese to English. North America has been showing interest in the Fire Emblem series since the invention of game emulation, or since the release of Super Smash Bros. Melee. If any of the Fire Emblem games before Rekka no Ken get remade for Nintendo GameCube or a later Nintendo console, they will probably get the opportunity to come to North America, Europe, and Australia.
Paper Mario: The Thousand-Year Door has a reference to Fire Emblem.
History-making characters
Several Fire Emblem characters have made history in the Fire Emblem series.
- Marth - From Fire Emblem: Ankoku no Ryuu to Hikari no Tsurugi and Fire Emblem: Monshou no Nazo, he is the very first Lord, and, also, the only Lord who kept his position during two games. He also appeared as a secret playable character in Super Smash Bros. Melee, and is often searched for in the North American games by new players.
- Jeigan - From Fire Emblem: Ankoku no Ryuu to Hikari no Tsurugi, he is the first character of the archetype "Jeigan" and gave the name to the well known archetype.
- Alm - From Fire Emblem Gaiden, he is the first Lord to promote from one class to another.
- Celica - From Fire Emblem Gaiden, she is the first female main character.
- Sigurd - From Fire Emblem: Seisen no Keifu, he is the first in the Lord class to have exceptional stats and the first Lord to be mounted on a horse.
- Lex - From Fire Emblem: Seisen no Keifu, he is the series' first axefighter on horseback.
- Ira - From Fire Emblem: Seisen no Keifu, she is the first popular female swordfighter, and the first female character to start a class that is also held by male characters. She is the first female of the Nabarl archetype. She is the first of the Nabarl archetype to be of royal heritage. She is one of the most popular Fire Emblem characters. She is the originator of the Myrmidon and Swordmaster classes, which have become favorites among fans.
- Leaf - From Fire Emblem: Seisen no Keifu and Thracia 776, he is the first in the Lord class to have a hair color that is not blue.
- Dagdar - From Fire Emblem: Thracia 776, he is the first non-Paladin of the well-known Jeigan archetype.
- Roy - From Fire Emblem: Fuuin no Tsurugi, he is featured as an unlockable character, similar to Marth but with more power and less speed, in Super Smash Bros. Melee. He appeared in Super Smash Bros. Melee before appearing in his own Fire Emblem game. Additionally, he makes a cameo appearance as a child in Fire Emblem: Rekka no Ken., and is also searched for by new players.
- Lilina - From Fire Emblem: Fuuin no Tsurugi, she is the first female main character to only use magic. She is Hector´s beloved daughter. Mostly she looks like her father, but she has some traits, like her face inherited from her possible mothers: Lyndis, Florina or Farina(FE7). She is also Roy's girlfriend.
- Sue - From Fire Emblem: Fuuin no Tsurugi, she is the series' first female archer on horseback. She is the daughter of Rath from Fire Emblem: Rekka no Ken.
- Lyndis - From Fire Emblem: Rekka no Ken, she is the first female character to be in the Lord class.
- Hector - From Fire Emblem: Rekka no Ken, he is the first in the Lord class to wield an axe.
- Eirika - From Fire Emblem: The Sacred Stones, she is the first female character to be the game's main Lord all the way through game ending.
- Ephraim - From Fire Emblem: The Sacred Stones, he is the first in the Lord class to wield a lance on foot.
- Ike - From Fire Emblem: Path of Radiance, he is the first main character to not be of royal heritage.
- Titania - From Fire Emblem: Path of Radiance, she is the first female of the well-known Jeigan archetype (unless you count Eyvel from Fire Emblem: Thracia 776).
List of Fire Emblem character archetypes
Please refer to the article Fire Emblem Character Archetypes.
Recurring Themes
There are some recurring themes among Fire Emblem games.
- Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi, Fire Emblem: Monshou no Nazo, and Fire Emblem: Seisen no Keifu are about a dark bishop resurrecting an ancient evil being. In Ankoku Ryuu to Hikari no Tsurugi, Garnef strives to resurrect the dark dragon Medeus. In Seisen no Keifu, Manfroy strives to resurrect the Dark Lord Loputousu. Medeus and Loputousu both have an effect that reduces the victim's attack power.
- In Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi, Fire Emblem: Monshou no Nazo, Fire Emblem: Seisen no Keifu, and Fire Emblem: The Sacred Stones, when the Rena character of the game first appears as a playable character, she is initially under possible attack by the Nabarl character of the game. In Ankoku Ryuu to Hikari no Tsurugi and Monshou no Nazo, when Rena is introduced in Chapter 3 of the game, she is under attack by Nabarl and the Samshan bandits. The original Rena character is the only Rena character who is under attack from the first turn of the chapter. In Seisen no Keifu, the case is similar to that in Marth's games except the Rena character (Aideen) and the Julian character (Dew), are far away from the Nabarl character (Ayra), who is guarding Genoa castle on the opposite side of the map. Aideen and Dew get under attack by Ayra only after one of the axefighters guarding Genoa Castle start moving. In The Sacred Stones, when Natasha is introduced in Chapter 5 of the game, she is under attack by Joshua, but not immediately as in Marth's games. Exceptions are that while Rena and Aideen are introduced with their respective Julian characters, Natasha is introduced in the chapter after the Julian character and recruits the Nabarl character, and whilst Saphy is introduced in the same chapter as the Nabarl character, but the Nabarl is not recruitable until several chapters later. In Fire Emblem: Rekka no Ken, the Nabarl character (Guy) is recruited by the Julian character (Matthew). Also, in Marth's games and Seisen no Keifu, the Julian and Rena characters have a tie with each other. In Seisen no Keifu Dew is predestined for Aideen, as a homage to Marth's games, but his best suitor is arguably Ayra. In The Sacred Stones, Joshua gets a chance to marry Natasha.
- In Fire Emblem: Seisen no Keifu and Fire Emblem: Blazing Sword, a recruitable enemy (Ayra and Raven respectively) is initially hostile toward a Lord character (Sigurd and Hector respectively) since that Lord character is from the country that the recruitable enemy's country initially opposes, and it is related to the death in that recruitable enemy's family. In Seisen no Keifu, Sigurd's country, the kingdom of Grandbell, is at war with Ayra's kingdom, the kingdom of Isaac, because Rivough Castle army besieged Darna Castle, and Ayra's father King Mananan of Isaac was assassinated by Lord Reptor of Freege. Ayra's brother Mariccle promptly succeeded King Mananan the throne of Isaac. The death of King Mananan resulted in rage, and King Marricle launched a full-scale attack against Grandbell. In Blazing Sword Raven views Ostia as his sworn enemy. He plans to kill Hector as a retribution for the loss of his title and his family. He changed his name from Raymond to Raven so that he could infiltrate Ostia undetected.
Mythological/Classical References
For a list of mythological references used in the Fire Emblem series, please refer to Mythology in Fire Emblem.
Other media
In 1995, an anime OVA (co-produced with KSS) was produced and released; it was closely based on the first three acts of the very first game in the series or more specifically, the remake contained in Monshou no Nazo. See also Fire Emblem (anime).
See also
- List of character classes
- Table of Fire Emblem characters
- Fan translation
- Nintendo Wars
- Tear Ring Saga
Soundtrack - MIDI
- [http://www.vgmusic.com/music/console/nintendo/snes/fe4main.mid Theme of Fire Emblem - Seisen no Keifu version]
- [http://www.vgmusic.com/music/console/nintendo/gba/FE-TogetherWeRide.mid Together, We Ride! - Rekka no Ken]
External links
Sites:
- [http://www.intsys.co.jp/fe/index.html Intelligent Systems - Fire Emblem] - Intelligent Systems' newer Fire Emblem site. Has not been updated since Rekka.
- [http://www.intsys.co.jp/game/fireemblem/index.html Intelligent Systems - Fire Emblem] - Intelligent Systems' old Fire Emblem site. No longer updated.
- [http://www.nintendo.co.jp/n02/shvc/bfej/index.html Fire Emblem: Thracia 776] - Official Japanese site for Fire Emblem: Thracia 776.
- [http://www.nintendo.co.jp/n08/afej/ Fire Emblem: Fuuin no Tsurugi] - Official Japanese site for Fire Emblem: Fuuin no Tsurugi.
- [http://www.nintendo.co.jp/n08/ae7j/ Fire Emblem: Rekka no Ken] - Official Japanese site for Fire Emblem: Rekka no Ken.
- [http://www.nintendo.co.jp/n08/be8j/ Fire Emblem: Seima no Kouseki] - Official Japanese site for Fire Emblem: Seima no Kouseki.
- [http://www.nintendo.co.jp/ngc/gfej/ Fire Emblem: Souen no Kiseki] - Official Japanese site for Fire Emblem: Souen no Kiseki.
- [http://eg.nttpub.co.jp/fe/ Official Site of Fire Emblem: Trading Card Game (Japanese)]
- [http://www.fewiki.net Fire Emblem Wiki]
- [http://winds.westhost.com/playful/feholy/feindex.shtml Irregular Winds] - Fan site for Fire Emblem: Seisen no Keifu.
- [http://darktwilkitri.thegreatbeyond.net/FEE/main.php Fire Emblem Empire] - Fan site for Fire Emblem: Seisen no Keifu.
- [http://www.angelfire.com/ny3/firemblem/pants.htm Sigurd's Pants] - Fan site for Fire Emblem: Seisen no Keifu.
- [http://www.velthomer.net/fess/ Fire Emblem: Sanctuary of Strategy] - Fan site for all known Fire Emblem games, and related items.
- [http://eaichu250.superbusnet.com English Fire Emblem Documentary] - Data site for all Fire Emblem games.
- [http://www.derekmiller.us/fireemblem/ History of Fire Emblem] - A thorough history of the Fire Emblem series.
- [http://feplanet.net/index.php Fire Emblem Planet] - Fan Site. Has one of the Internet's largest collection of Fire Emblem game sprites.
- [http://www.feevolution.com Fire Emblem Evolution] - Fan Site.
- [http://feonline.simgames.net Fire Emblem Online] - A Fire Emblem Fan site covering the latest in Fire Emblem games, from Fe6 to Fe9.
Forums:
- [http://s7.invisionfree.com/FESS/ FESS Forum] - Large Fire Emblem dedicated forum.
- [http://www.feplanet.net/forums/ Fire Emblem Planet Forums] - Large Fire Emblem forum with an text roleplay.
- [http://s11.invisionfree.com/Fire_Emblem_Fusion/ Fire Emblem Fusion] - Fire Emblem forum with several roleplays.
- [http://s4.invisionfree.com/Fire_Emblem_Wars Fire Emblem Wars] - A Fire Emblem RPG Forum that mirrors the Fire Emblem games. Has already RPed through the storyline of FE6: Sealed Sword and its users now enjoy the world of Magvel from FE8: The Sacred Stones.
- [http://s8.invisionfree.com/__ECW__/index.php Elibe Clan Wars] - Another Fire Emblem roleplay forum. A newly created RPG was implemented near the end of October.
- [http://s9.invisionfree.com/FEABL/index.php?act=idx Fire Emblem Arena Battle League] - A Fire Emblem board where you get to create a character with stats and growths, and then battle them against other members' characters. Also has roleplaying.
Misc:
- [http://www.gamefaqs.com/search/index.html?game=Fire+Emblem&x=0&y=0 GameFAQs search for all Fire Emblem titles]
- [http://www.fanfiction.net/l/1604/3/0/1/1/0/0/0/1/ FanFiction.net: Fire Emblem] - The Fire Emblem category in a large fan fiction site
- [http://www.ocremix.org/game/426/ Unofficial arrangements (ReMixes) of Fire Emblem: The Dark Dragon and the Sword of Light's soundtrack] at OverClocked ReMix
-
ja:ファイアーエムブレム
Marth:For the Fire Emblem character, see Marth (Fire Emblem)
Marth (pronunciation: MAHRT) is a Thuringian (Germany) gemeinde (municipality) in the district of Eichsfeld, in the Verwaltungsgemeinschaft Haustein-Rusteberg.
Data
- Population: 370 (31 December 2002)
- Area: 4.85 km²
- Postal code:
- Car designation: EIC
External links
- [http://www.feuerwehr-marth.de.vu Marth fire brigade]
- [http://www.vg-hanstein-rusteberg.de Verwaltungsgemeinschaft Hanstein-Rusteberg]
Fire Emblem: Seisen no Keifu
Fire Emblem: Genealogy of the Holy War (Japanese: ファイアーエムブレム 聖戦の系譜 Fire Emblem: Seisen no Keifu) is a Japanese Super Famicom tactical role-playing game developed by Intelligent Systems and published by Nintendo in 1996. It is the fourth game of the Fire Emblem series. It is said to be the most successful Fire Emblem game in Japan. It widely received life outside Japan through imports or console emulation, especially in the United States and Europe. It came out late in the life of the Super Famicom. Fire Emblem: Genealogy of the Holy War was the last game produced by Gunpei Yokoi. It has the largest soundtrack of any Fire Emblem game. It has been considered Yuka Tsujiyoko's best work.
Gameplay mechanics
Yuka Tsujiyoko
Fire Emblem: Genealogy of the Holy War quite differs from the standard Fire Emblem gameplay mechanisms, and it is said to be better than the gameplay mechanisms of non-Jugdral Fire Emblem games. Its castle system is unique, having multiple castles to be conquered in each chapter. Unlike other Fire Emblem games, the player character does not die when losing an arena battle but instead remain alive with 1 HP. There are only seven arena opponents to fight for each character per chapter, as opposed to infinite opponents in other Fire Emblem games. When it comes to weapons, weapons can be repaired when visiting a castle that the player's army controls, going to a repair shop, instead of having to buy the same weapon over again as in other Fire Emblem games. Fire Emblem: Genealogy of the War is the second Fire Emblem game where the player does not need items to promote a character. In Fire Emblem: Genealogy of the Holy War, the player character must reach level 20 and then return to the home castle of the chapter in order to receive class promotion. Also, the characters in the first half (six chapters each half, but the game is longer than it sounds) fall in love, and pass their weapons and skills on to their children, who are characters of the second half. If either Sigurd or Celice dies, or if the home castle of the chapter is seized by an enemy (recruitable or not), it is game over.
Special Skill System
Fire Emblem: Genealogy of the Holy War is the first installment of the Fire Emblem series to have different types of special skills for every character. These skills are used both in battle and in the field. They usually occur at random. They get later passed down to the characters of the second half of Genealogy of the Holy War. This skill system is also used in Fire Emblem: Thracia 776.
List of Special Skills
- Ootate (Great Shield): This skill causes the character to block an enemy attack at random, even Holy Weapon attacks and magic. It is restricted to promoted heavy-armored characters.
- Ikari (Wrath): The character's attacks are always critical when he or she is low on HP. Tiltyu and Linda of Freege have this skill.
- Tsuigeki (Pursuit): This skill lets the character attack twice if they are reasonably faster than their opponent. Most playable characters have this skill, or acquire it when promoted. Cuan of Lenster, and Noish and Arden of Chalphy do not have this skill. Pursuit's extra attack is of the Repeated Attack type, where the extra attack comes after the opponent's attack, if applicable; it is the same as the standard double attacking in other Fire Emblem games.
- Renzoku (Continue): This skill lets the character to attack twice if he or she is faster than the enemy. Ayra and Lakche of Isaac get this skill upon promotion to Swordmaster class. The Hero weaponry set gives the wielders a 100% chance of activating Continue regardless of whether they have the skill or not. Continue's extra attack is of the Continued Attack type, where the extra attack comes immediately after the attack it activates off. The same as the extra attack provided by the Brave weaponry set in the english Fire Emblems, in other words.
- Nusumu (Steal): This skill lets the character steal money after attacking the enemy. This skill is restricted to the Thief and Thieffighter classes. Dew and Patty have this skill.
- Charisma: The characters surrounding a character with this skill earn an extra 10% hit accuracy increase.
- Mikiri (Awareness): This skill nullifies enemy critical attacks. It also nullifies sword-related skills, which are Meteor Hit, Moonlight Hit, and Solar Strike. It also seems to have a chance of nullifying extra-attack skills such as Pursuit and Continue. Alec of Chalphy, Ayra of Isaac, and Diadora of Barhara have this skill. Alec passes this skill onto his children. Diadora passes it onto Celice. Ayra passes it onto Lakche and Skasaher. Enemies with this skill occur in Chapter 9 and Final Chapter. Mikiri skill does not stop Shanan, with the Balmunk, from slaying the enemy. Yurius has this skill in Final Chapter only, but it is remotely possible for Shanan to beat him in Final Chapter with the Balmunk.
- Inori (Prayer): The character's chances of evading an enemy attack greatly increases if he or she is critically low on HP. Fin of Lenster and Sylvia the Dancer have this skill.
- Hissatsu (Critical): This skill randomly lets a character perform a critical attack. This skill does not work if the enemy has Awareness skill.
- Machibuse (Ambush): The character gets to attack first if he or she is low on HP. Lex of Dozel, Arden of Chalphy, and Roddlevan of Isaac have this skill.
- Totsugeki (Duel): The battle lasts longer than normal. You must beware that enemy gets to attack as well. Noish of Chalphy, Midayle of Jungby, and Beowolf have this skill.
- Ryuuseiken (Meteor Sword): This skill randomly lets a character attack five times in a row, or ten times with a Heroes Sword. The higher the skill the higher the chance this skill works. This skill does not work against an enemy with Awareness skill. Ayra, Shanan, Lakche, and Skasaher have this skill.
- Gekkouken (Moonlight Sword): If this skill works, it will penetrate all the enemy's defense. This skill does not work if the enemy has Awareness skill. Holyn has this skill.
- Taitouken (Solar Sword): If this skill works, it recovers the character's HP when hitting the enemy. This skill does not work if the enemy has Awareness skill. Dew from Sigurd's tale has this skill. Ayra, Sylvia, and Brigid let him pass this skill onto Celice's generation.
- Life: It recovers HP at the beginning of every turn. Only enemies in Final Chapter have this skill.
- Elite: This skill doubles the experience points the character receives. Lex of Dozel and Linda of Freege have this skill.
- Negiri (Bargain): This skill grants the character a 50% discount in the shops. Dew has this skill.
- Opiru (Dance): Adds the extra "Dance" command. After dancing, the grayed-out, or "moved" units adjacent to the dancer get activated. However, you get only one dancer per generation.
Storyline
Jugdral Chronology
- Gran Year 001: Gran Kingdom formed west of Yun River.
- Gran Year 230: Shift to republican government.
- Gran Year 310: Territory expansion: Era of prosperity.
- Gran Year 440: Dark Lord descends to Archbishop Galle; Loput Sect religious order is formed.
- Gran Year 447: War of the 12 Dark Lords; fall of the Gran republic.
- Gran Year 448: Archbishop Galle takes the throne, and the Loput Empire is formed.
- Gran Year 449: The Great Purge: Casualites exceed 100,000.
- Gran Year 452: Sorrow of Miletos: Numerous children are burned to death in sacrifice to the Dark Lord Loputousu.
- Gran Year 453: Atrocity at Edda: Casualties are in tens of thousands.
- Gran Year 535: Mutiny of Maira Imperial family.
- Gran Year 611: Liberation army disseminates across the Jugdral continent.
- Gran Year 632: Miracle at Darna Fortress: Gods descend to liberation army, and the 12 Crusaders emerge.
- Gran Year 633: Beginning of Holy War.
- Gran Year 648: Fall of the Loput Empire: The 12 Crusaders establish seven dukedoms in Grandbell and five regional kingdoms
- Gran Year 649: Kingdom of Grandbell formed.
- Gran Year 757: Grandbell invades Isaac.
And then the curtain of upheaval rises once again.
Prologue: Seikishi Tanjou (Coming of the Holy Knights)
Fire Emblem: Genealogy of the Holy War takes place in the continent of Jugdral (pronounced YOOG-druhl and based on the Norse mythological name Yggdrasil). The prologue of the game starts off with Prince Kult, the son of King Azmur of Barhara Castle, making the decision for the Grandbellian army to subdue the Kingdom of Isaac, in response to an invasion against Darna by barbarians of Rivough, Isaac. This was an unforeseen occurrence because the kingdoms of Grandbell and Isaac were peacefully getting along with each other many, many years. Lord Sigurd (or Siglud) of Chalphy remains in Chalphy castle while his father Byron (or Vylon) was away. However, he has nothing to fear, because there were no invasions or threats from the other countries in the continent of Jugdral. Unfortunately, Sigurd's assumption has been proven incorrect. As Sigurd does not expect it, Prince Gandolf of Marpha, Verdane, and his army invade Grandbell, seizing Jungby Castle, which is the closest to the Grandbell-Verdane boundary. At Jungby Castle, there was noblewoman Edin (Adean), alongside a only few knights that stayed at the castle to protect her. The Jungby knights were crushingly defeated by Gandolf and his army, except for Mideel (Midayle), who is the strongest of all Jungby archers. Mideel is good at fighting, but he ends up defeated by Gandolf. Shortly thereafter, Gandolf leaves Grandbell and takes Edin as his slave.
Sigurd is informed about what has just happened at Jungby and decides to gather the remaining Chalphy knights, who are Noish, Alec, and Arden, to travel to the Kingdom of Verdane to rescue Edin. While on the road to Jungby Castle, Sigurd is joined by his sister Ethlin and her husband and Sigurd's brother-in-law and best friend Cuan from Lenster, and their loyal and most valuable knight, Fin. Azel of Velthomer and Lex of Dozel join Sigurd's army just before Cuan, Ethlin, and Fin did. Azel sneaked out of Barhara Castle and dragged Lex into joining Sigurd. Sigurd first met Cuan at the Royal Academy of Barhara, alongside Eltshan. Cuan says that he is always with Sigurd, especially in times of war. Noish and Alec go to where Azel and Lex are and help them save the villages north of Jungby. All together, they battle Demagio, who was left by Gandolf and was guarding Jungby Castle, and easily retake Jungby Castle.
In Jungby Castle, Sigurd finds Mideel alive and recuperating. He tries to make Mideel rest, but instead, Mideel joins Sigurd's conquest to rescue Edin. Alvis of Velthomer walks over to Sigurd, who is now on the road to Evans Castle, which is located in the Kingdom of Verdane, and gives him the Silver Sword from Prince Kult. He also tells Sigurd to look after his halfbrother Azel (Alvis and Azel have different mothers). In Evans Castle, Mideel defeats Gerald with his arrows, but no trace of Edin was ever found in the castle. Lord Filat, Prince Kult's messenger, arrives to Evans Castle to inform that Sigurd has been entitled "Holy Knight of Grandbell." With this kind of pride and uplift of honor, Sigurd goes deeper into the Kingdom of Verdane.
Chapter 1: Seirei no Mori no Shoujo (Maiden of the Spirit Forest)
Sigurd and Oifey has searched all throughout Evans Castle, but Edin is nowhere to be found. Edin has already been taken by Gandolf of Marpha into the southside of the Kingdom of Verdane, to Marpha Castle. King Bator was a pacifist, until Sandima showed up. Until he took the throne of Verdane, the Kingdom of Verdane was a nightmarish land, filled with chaos. He brought peace, order, and freedom to Verdane and it seemed to last for many years with his three sons: Gandolf, Kinbois, and Jamka (whom Edin is going to recruit to Sigurd's army). Everything ends up getting worse and worse after a mysterious magician, Sandima, shows up. King Bator was largely under Sandima's influence that Grandbell will invade Verdane, and he suddened got more and more aggressive. Gandolf and Kinbois lost heart and did whatever Sandima wishes, but Jamka is the only one who did not give into Sandima's influence. The Verdanian people became aware of the loss of peace and the kingdom becoming engulfed into the flames of war and wish to have their pacifist king back.
Sigurd and his forces are residing in Evans Castle, the northeasternmost castle of Verdane, located on the border of the Kingdoms of Grandbell, Verdane, and Agustria the Lords' Dominion, but officially located in Verdane, with the border of Grandbell to the east and the border of Agustria to the west. King of Eltosian (Eltshan) of Nodion, the castle west of Evans, comes to meet with Lord Sigurd to ask him why he is present in Verdane. Sigurd says that the Verdanian army took Edin hostage with no signs of releasing her and that he was forced to take up arms. After Sigurd talks with Eltosian, Eltosian says that he will watch and protect Evans Castle from Agustrian raids. Therefore, Sigurd and his forces leave for Genoa Castle, which is located far south of Evans Castle, feeling that his back is under Nodion army's protection.
Meanwhile, in Marpha Castle, located west of Genoa Castle, Gandolf and Jamka stayed in the castle with their abductee Edin. However, Jamka fell in love with Edin behind Gandolf's back and decided to free her, and Edin was surprised. He sends her out of Marpha castle with Dew the thief, who was caught by him some days before this chapter of the game. Dew agrees with Jamka to convert him and protect Edin until she reaches safe haven. They flee from Marpha Castle and head to Evans Castle together through the deep Verdanian forests. Along the way, they meet Sigurd and Mideel, and they decide to join Sigurd's army. But immediately after they fled Marpha Castle, Gandolf found out that Edin is missing from Marpha Castle and sent the Marpha army to hunt down her and Dew. A division of Sigurd's army that was not heading for Genoa easily crushed this army.
Meanwhile, in Genoa Castle, happening the approximately same time as Eltosian's and Edin's events, Kinbois feels threatened by Sigurd's army. He decided to bring his army with him to attack Sigurd's army. He was so afraid to leave his castle empty, that he forces Ayra, the a mercenary whom he just hired after she fled from her native country the Kingdom of Isaac to escape Isaac's conflict with Grandbell, to guard Genoa Castle. Ayra is not too willing to do so, but Kinbois would threaten to kill his prisoner and Ayra's young fraternal nephew, Shanan, if she disobeyed him. Therefore, she is forced to do as Kinbois wishes and begins to fight against her will. For one thing, the conflict between Isaac and Grandbell forced her to flee to Verdane and work for Kinbois. Ayra says to Kinbois that if he double-crosses her, she will not take it very lightly, and will decapitate him and put his head onto a stick. Then Kinbois and the Genoa army go after Sigurd's army.
After a reunion with Edin, Sigurd's army crushes both the Marpha army and Kinbois and the Genoa army. Kinbois was killed by Lex, so that Lex would get the Hand Axe from him. They go down south to Genoa, where they meet and come closer to Ayra. Ayra says, "Alright, lets do this. Anyone who gets near me is going down!" While Cuan fights to attempt to kill her, Sigurd immediately enters Genoa Castle to rescue Shanan, who is very much worried about her. He takes Shanan with him and talks to Ayra. Ayra sees that Kinbois in the grave and that there is no more to fear. She reciprocates Sigurd's trust him, and says that it is the way of the Isaacian warrior. She still views Grandbell as her sworn enemy, but Sigurd prays that Ayra does not split sides with him. Then she decides to join Sigurd's army. Therefore, Sigurd gains Ayra's allegiance in return for rescuing Shanan. Shortly thereafter, Cuan apologizes to Ayra and discusses with her about the political situation between the Kingdoms of Isaac and Grandbell. Cuan's father King Lenster has a high opinion of Ayra's father King Mananan, who was assassinated by Lord Reptor on the Grandbell fronts.
Meanwhile, right as King Eltosian of Nodion has expected, Eliot of Heirhein and his army attempts to seize Evans Castle. The board guard informs Eltosian of Eliot's invasion. Eltosian argues with Heirhein, telling Eliot that he is running in direct violation of the Agustrian ruler's orders. He would not allow Eliot to sneak into Evans Castle like some petty thief. He and his army of powerful Cross Knights crushes Eliot's army, sending him back to Heirhein. Feeling like Nodion Castle may soon be in further danger, Eltosian and his army leave Evans and return to Nodion.
Sigurd continues to travel deep south into the Verdane and enters Marpha castle, where Edin was held hostage. Gandolf was present at Marpha castle to fight Sigurd, but only a handful of soldiers were remaining at the castle. Therefore, it did not take very long to subjugate Marpha castle. Prince Jamka was not present at the time of the subjugation, and Edin believes that he came to the city of Verdane to attempt to convince his father Bator for one last time and attempt to seek peace to Verdane. As Sigurd walked around Marpha city, he met a beautiful young maiden named Diadora, who knew his name. She says to him that she was held hostage by Gandolf and had spoken to Edin. At first sight, Sigurd lost his heart to Diadora, but Diadora left before he was able to ask her name. An old man stepped in and informed Sigurd that she is a maiden of Seirei no Mori (Spirit Forest), and that she is actually forbidden to associate with anyone outside the forest. He also says that the villagers believe that any man from outside the forest comes too close to her will be greatly cursed. However, Sigurd says to the old man that he does not believe in the legends of the Spirit Forest and that he will attempt to reunite with that woman regardlessly.
Meanwhile, Prince Jamka was in Verdane Castle to speak with his father Bator about making a peace treaty with Grandbell. His father, still under Sandima's curse, refuses to listen to Prince Jamka. Sandima orders Jamka to depart from Verdane Castle immediately with the remainder of the castle's army and attack Sigurd's army. Jamka reluctantly accepts Sandima's orders. As soon as he exits Verdane Castle, Sandima assassinates King Bator, rendering him useless. Manfroy, Sandima's mystical leader and the head of the Loput Sect, shows up and tells Sandima to attempt to clean up the mess in the Kingdom of Verdane. He also asks Sandima if he has found Cigyun's daughter, whom he needs in order to resurrect the Dark Lord Loputousu. Sandima says that he is still searching for her, and this upsets Manfroy. Cigyun's son Alvis is already found, but they now need the daughter.
Prince Jamka is still unhappy about attacking Sigurd's army, because he knows that is not what his father really wants. However, at the battlefield in the forest, he reunites with Edin, and Edin tells him that Sigurd did not come to Verdane to invade the country, but that he merely came to rescue her. She convinces him that he should listen to his own emotions and do what he believes best. Shortly thereafter, Jamka joins Sigurd's army.
As Sigurd's army continues their way to Verdane Castle, they traverse a deep forest. Near the north end, Sigurd meets Diadora, whom he saw at Marpha Castle and who embraces him and says that she attempted to forget that they ever met each other, but that could only make her more miserable. Sigurd says he requites her love, and that he does not believe in the forest legends, and that he desires to marry her at Evans Castle. Diadora joins Sigurd's army as they continue to go northward to Verdane Castle.
Sandima can use a lethal dark spell called "Fenrir", which can attack at long range. Diadora says to Sigurd that she can use her staff called "Silence" to disable Sandima's ability to use "Fenrir." This is an aid to Sigurd's army to travel northward to defeat Sandima and subjugate Verdane Castle. As Sigurd subjugates the castle, they find King Bator, who is moribund. For his last words, King Bator says to Sigurd that the evil that is spreading across the continent of Jugdral is the work of the Loput Sect, a dark sect that is bent on destroy everything that is good and on accelerating the resurrection of the Dark Lord Loputousu. Then he dies in Sigurd's arms. Afterwards, Sigurd and his army go back to Evans Castle, and he marries Diadora.
Chapter 2: Agusutoria no Douran (Disturbance in Agustria)
King Imuka was mysteriously assassinated. Sigurd receives orders from Barhara to resume possession of Evans Castle. There, he marries Diadora. Some months later, Eltosian goes to Agusty Castle to tell King Chagall how cruel war is and how burdensome it is on the citzenry. Chagall shortly casts Eltosian into the Agusty dungeon, accusing him of making him the fool. Then Manfroy arrives, telling him what is needed to resurrect the Dark Lord Loputousu. He says that they need the children of Cigyun. They already have the son (Alvis), but they now need the daughter (Diadora), whom Manfroy would capture in the following chapter of the game. Chagall also has plans to invade Grandbell.
Meanwhile, in Nodion, Lachesis and her guardian Eve receive a word that Eltosian was incarcerated in Agusty. Eltshan leaves three cross paladins Eve, Eva, and Alva to protect his sister Rackesis. Also, Eve says that if Heirhein army finds out that Eltosian is apprehended, they would attack Nodion without moment's warning. If all of these paladins survive, Rackesis receives the Knight's ring, which most players hand it over to Ayra. In Anphony Castle, Macbeth believes that they have a free reign now that Chagall has taken the throne. He is excited Heirhein army has taken up arms, and then he deploys thieves to strip the villages in the central Agustria forest near Mackilly Castle of all of their valuables and destroy them and have the valuables returned to him.
In Evans Castle, Sigurd receives a word that Eltosian is captured, and talks with Diadora that he is heading for Nodion, saying that he cannot turn his back on Eltosian. Diadora wants to fight alongside him, and promises that she does not leave his side. At the arena, Holyn joins Sigurd's army after being beaten by an earlier member of the army, most likely Ayra. Money was his motivator for being a gladiator, but after he got his only loss at the arena, it is no longer his motivator. He says that Ayra was not in the arena for the money. Immediately afterwards, he decides to join Sigurd's army saying that he wants to fight for a greater cause instead of money.
A division of Heirhein army, led by Boldor and his son Elliot, attacks Nodion and attempts to capture Rackesis. However, Sigurd and the mounted members of his army rescue and recruit Lachesis. Cuan kills Elliot and wins the Silver Lance from him, and Elliot's last words are "Why do things always go Eltosian's way?". Then Sigurd's army moves on to kill the remainder of the Heirhein army including Boldor's henchman Phillip. The cavalry units of Sigurd's army attacks Phillip's army first as they head for Heirhein Castle.
Afterward Sigurd conquers Heirhein, Chagall goes to Anphony and informs Macbeth about this, saying that Macbeth's avarice costs him Heirhein. Afterwards, Cuan talks to Fin and tells him that he is a valuable knight that Lenster Castle cannot afford to lose. Subsequently, Cuan gives Fin the Yuusha Spear (Brave Spear). Meanwhile, Levin and Sylvia receive word that Macbeth sent bandits to destroy the villages in the central villages. Levin intervenes against the bandits, saving the villages, as Sylvia dances to guide him in this mission. Then he saves the villages from the bandits and then fights against Macbeth.
Shortly after Sigurd conquers Anphony, Filat arrives to Anphony and tells Sigurd about the rumors going around in the Royal Court of Barhara. Rumors include that Sigurd, Cuan, and Eltosian are conspiring against Prince Kult of Barhara, and that explained that Sigurd hides Shanan the Prince of Isaac. Filat tells about the late Victor. Victor was the Duke of Velthomer and the father of Alvis and Azel. He was a reputed womanizer and had several lovers.
At Mackily Castle, Ctuzof announces the assassination of Prince Kult. Then Manfroy says that it is starting to get interesting. They are still looking for Cigyun's daughter Diadora.
Chagall deceives Ferry to seize Evans Castle. Ferry and her squad go en route to Evans Castle, but Levin arrives there. Levin talks with Ferry and convinces her to join Sigurd's army. Ferry was to come to Agustria to take Levin back to Silesia, but they want to stay with Sigurd instead. They go to Silesia later in the game. Then Sigurd's army heads to Mackily Castle and stops the army of mercenaries, archers, and mages. Clement casts Sleep spell on Alva, one of Lachesis's guards, and on Ayra, but Holyn and Rackesis kill him for doing that, afterwards Alva and Ayra wake up.
At Agusty Castle, after Sigurd subdues Mackily Castle, Chagall sends Zain and his army after Sigurd's army. Zain is equipped with Knight Killer (Horseslayer) lance. Alec has Mikiri (Awareness) skill, so that lance has no critical effect on him. Fin finished off Zain and won the Knight Killer lance from him. Lachesis then tells Chagall that he is not her king and then wounds him with her lances. However, Eltosian puts Chagall in medical attention and Chagall recovers, only to know that it comes out to be a mistake. Afterwards, it would be six months before the next chapter begins.
Chapter 3: Shishi O Erutoshan (Lion King Eltshan)
Six months have passed since the previous chapter. Eltosian has cross knights stationed in Silvail Castle. The Orgahill pirates start to raid the villages near Madino Castle. At Agusty Castle, Celice is born. This time, Diadora cannot leave the castle, and Shanan is with her and Celice.
Chapter 4: Sora ni Mau (Dance in the Sky)
Chapter 5: Unmei no Tobira (Door of Fate)
Chapter 6: Hikari wo Tsugumono (Successor of Light)
Chapter 7: Sabaku wo Koete (Crossing the Desert)
Chapter 8: Torakia no Ryuukishi (Dragon Knights of Thracia)
Chapter 9: Ta ga Tame Ni (For Whom ...)
Chapter 10: Hikari to Yami to (Light and Dark)
Final Chapter: Saigo no Seisen (The Final Holy War)
The 12 Legendary Crusaders and the Holy Weapons
- Baldo - Tyrfing
- Blagi - Valkyrie
- Dain - Gungnir
- Fala - Falaflame
- Heim - Narga
- Hezul - Mistolteen
- Neir - Swanchika
- Noba - Gae Bolg
- Odo - Balmunk
- Sety - Holsety
- Tordo - Thorhammer
- Ulir - Ichival
Cast
Sigurd's Tale
The alternate names in parentheses are from the book Fire Emblem: Seisen no Keifu: TREASURE.
- Sigurd (Siglud): See Sigurd (Fire Emblem).
- Noish: A member of the Chalphy squad, serving under Sigurd. The Kain character of Fire Emblem: Genealogy of the Holy War. He has the skils Duel and Critical. Ayra is arguably his best suitor.
- Oifaye (Oifey): Playable in Celice's tale as the Jeigan character of Fire Emblem: Genealogy of the Holy War. He serves as Sigurd's advisor in Sigurd's tale. He is also Sigurd's distant cousin and Shanan's best friend.
- Alec: Noish's assistant and best friend. The Abel character of Fire Emblem: Genealogy of the Holy War. He has the skills Pursuit and Awareness. Fury is arguably his best suitor.
- Ardan (Arden): An heavy-armored unit from Chalphy, Grandbell, who is restricted to swords until promotion. He has the Ambush skill. He finds the Pursuit Ring directly south of Heirhein Castle, Agustria, in Chapter 2. He is the Doga character of Fire Emblem: Genealogy of the Holy War. He is predestined for Ayra, Fury, and Brigid. He has no best suitor.
- Azel: A fire mage and nobleman of Velthomer, Grandbell. Descendant of Fala. Son of Victor the womanizer and paternal halfbrother of Alvis. His mother was Alvis's mother's favorite maid. He drags Lex into joining Sigurd's army. He has the Pursuit skill. Tiltyu is arguably his best suitor.
- Lex: See Lex (Fire Emblem).
- Cuan: Prince of Lenster and descendant of Noba. He is Ethlin's husband and Sigurd's brother-in-law. Sigurd and Eltshan met him when they got trained together at the Royal Academy of Barhara. His name is a reference to the Irish mythological character Cúchulainn and to the Irish mythological character Cian. His father King Lenster had a tie to Ayra's father King Mananan. He has the Continue skill. He gets the legendary lance Gaeborg (Gayborg) in Chapter 3, but gets to use it only briefly, thus leaving Sigurd at the beginning of Chapter 4. However, he passes the Gaeborg to his daughter Altenna, who gets to use it much longer.
- Ethlin: Sigurd's sister and Cuan's wife, originally a noblewoman of Chalphy, Grandbell. She succeeded upon the death of her mother. Her sister-in-law Deirdre gives her the Light Sword, which she passes onto her son Leaf. She is introduced with Cuan and Fin in the third turn in Prologue. She is a reference to the Irish mythological character Ethniu, the mother of Lugh (Fire Emblem: Fuuin no Tsurugi has a Fire Emblem character named after Lugh). She has the Critical skill.
- Fin: A Lenster Knight and Cuan's apprentice. Cuan guides Fin through the first half of the game. Fin has the skills Pursuit and Prayer. He raises Cuan's son Leaf and Lachesis's daughter Nanna between Sigurd's tale and Celice's tale. He is also the only character who fights in both Sigurd's tale and Celice's tale. He is a mythological reference to the Irish mythological character Fionn mac Cumhail. His best suitor is Lachesis, as influenced by Fire Emblem: Thracia 776. He exits in Chapter 4 and returns in Chapter 7.
- Midir (Midayle): The strongest Jungby Knight. He is wounded at the beginning. He joins Sigurd after Sigurd retakes Jungby, being determined to rescue his beloved Aideen. He has the skills Duel and Critical. He is one of the most controversial characters of Sigurd's tale.
- Eltosian (Eltshan): King of Nodion and descendant of Hezul. As a direct descendant of Hezul, he is able to use the legendary Demon Sword, Mistoltin. He attended the Royal Academy of Barhara with Sigurd and Cuan. He may also know Beowolf. He has a younger sister named Lachesis. His wife Grahnye was from Lenster. In Chapter 1, he backs up Sigurd after either Genoa or Marpha is conquered, as Elliot attempts to take Evans Castle. He looks similar to Camus from Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi and Fire Emblem: Monshou no Nazo.
- Aideen (Adean): Noblewoman of Jungby, Grandbell, and descendant of Ulir. She is considered one of the most useful characters in Sigurd's tale. At the very beginning, she is abducted by Gandolf and sent to Marpha, Verdane. She is the Rena character of Fire Emblem: Genealogy of the Holy War. Like the original Rena character, she appears with the Julian character of the game (Dew). She bears Rana (Lana) and Lester.
- Dew: He is the thief who helped Aideen escape from the clutches of Prince Gandolf of Verdane. He has Taitouken (Sun Strike) skill. He is the Julian character of the game. He is derided by new players of Fire Emblem: Genealogy of Holy War, and takes a long time to train. Like the original Julian character, he appears with the Rena character of the game (Aideen). He is predestined for Aideen, but his best suitor is the Nabarl character of the game (Ayra). Only Ayra, Sylvia, and Brigid let him pass Taitouken onto Celice's generation. Ayra lets him pass Taitouken to both children, while Sylvia and Brigid each lets him pass Taitouken to only one child.
- Ayra (Ira): See Ayra (Fire Emblem).
- Jamka: The Prince of Verdane and the younger brother of Gandolf and Kinbois. Alternatively according to some sources such as the Treasure, Jamka is the son of a deceased younger brother to them. He has the skills Duel and Continue.
- Deirdre (Diadora): The wife of Sigurd and descendant of Heim through her father Prince Kult and of Loputousu through Cigyun, and also the halfsister of Alvis. Manfroy captures and brainwashes her in Chapter 3, and leaves her for Alvis to find. She has the Awareness skill, which she passes on to Celice.
- Lachesis (Rackesis): Princess of Nodion and younger sister to Eltosian. She has Charisma skill. She promotes from Princess to Master Knight. She is arguably the best suitor for Fin and Beowulf. Most players pair her with Beowulf, but some pair her with Fin. She bears Nanna and Delmud.
- Beowulf (Beowolf): Purported to be a mercenary from Conote. He may know Eltosian. He is one of the most controversial characters in the game. His best suitor is arguably Lachesis. He has the Duel skill.
- Holyn: A gladiator from Sophara Castle, Isaac. He is a descendant of Odo and as such distantly related to Ayra, who is arguably his best suitor, and essentially her male counterpart. He joins Sigurd after he has been beaten in the arena in Chapter 2. He has the skill Gekkouken (Moonlight Sword). He is the Oguma character of Fire Emblem: Genealogy of Holy War, but there is controversy over whether he should be declared an Oguma. Only Ayra, Sylvia, and Brigid let him pass Gekkouken onto Celice's generation. Ayra lets Holyn pass Gekkouken to both of her children. Brigid lets him pass Gekkouken to only one of her children. Lachesis is a good suitor for Holyn, but she does not let Holyn pass Gekkouken to Celice's generation, as it works only for unmounted character. Those who advocate this pairing use the fact that Gekkouken is uncontrollable as an argument for their case. See also Ayra (Fire Emblem) - Related characters.
- Levin (Levn): The Prince of Silesia and the son of Queen Rahna and the late king of Silesia. He is a direct descendant of Sety the founder of Silesia. He serves as Celice's advisor in Celice's tale. He is the Maric character of Fire Emblem: Genealogy of the Holy War. He has the skills Critical and Continue. In Chapter 4, he goes to Silesia castle, and his mother Rahna gives him the legendary book Holsety. His best suitor is Fury. Only Fury, Sylvia, and Tiltyu let him pass Holsety onto Celice's generation.
- Sylvia: Purported to be a noblewoman of Edda, Grandbell, and the Feena character of Fire Emblem: Genealogy of the Holy War. She is a descendant of Blagi. She was orphaned as a child and raised by a heartless man, but she left him for good before the conflict. She has the Prayer and Continue skills. She lets Levin pass Holsety and Claude pass Valkilli to Celice's generation. She bears Lynn (Leen) and Corpul.
- Fury (Ferry): A pegasus knight of Silesia. Her sister, Mahnya, is the captain of the army there. She comes across Sigurd while searching for the wayward Prince Levin. She is the only playable female character in Sigurd's tale who is not of royal heritage or holy crusader descent. She has the Pursuit skill. She lets Levin pass Holsety and Claude pass Valkilli to Celice's generation. She is arguably the best suitor for Alec and Levin. She bears Phee and Sety.
- Claude (Claud): He is a direct descendant of Blagi. He prays at the Blagi Tower. He shows up with Tiltyu in Chapter 3. Sylvia is arguably his best suitor.
- Tiltyu (Tailto): She is a descendant of Tordo. According to Claude's conversation with Sigurd in Chapter 3, her father Reptor assassinated Ayra's father Mananan in the Grandbellian frontline under Manfroy's plans. She has Ikari (Wrath) skill. She bears Tinny (Teeny) and Arthur. Her name derives from the name of the Irish mythological character Tailtiu, the foster mother of Lugh.
- Brigid: She is Aideen's twin sister and a direct descendant of Ulir. She was abducted by pirates at the age of five and raised in Agustria. She bears Patty and Faval. She lets Dew pass Taitouken skill and Holyn pass Gekkouken skill to Celice's generation, and the same goes for Ayra. Midir and Jamka are her best suitors. Brigid lets Taitouken or Gekkouken skill be passed only to one of her children, while Ayra lets these skills be passed on to both children.
Celice's Tale
Celice- The son of Sigurd and Diadora. He is the descendant of Baldo through his father,Sigurd, & of Heim through his mother, Diadora(however,he cannot use the book of Narga, but can use the legendary sword Tyrfing). He has the skills Pursuit & Awareness.
Countries and their castles
- Kingdom of Grandbell
- Chalphy
- Jungby
- Freege
- Dozel
- Edda
- Velthomer
- Barhara
- Kingdom of Verdane
- Evans
- Genoa
- Marpha
- Verdane
- Lords' Dominion of Agustria
- Nodion
- Heirhein
- Anphony
- Mackilly
- Madino
- Silvail
- Orgahill
- Agusty
- Yied Desert
- Yied Shrine
- Darna
- Manster District
- Melgen
- Lenster
- Alster
- Conote
- Manster
- Kingdom of Thracia
- Mease
- Kapathogia
- Luthecia
- Grunia
- Thracia
- Miletos District
- Peruluke
- Chronos
- Rados
- Miletos
- Kingdom of Silesia
- Sailane
- Thove
- Zaxon
- Lubeck
- Silesia
- Kingdom of Isaac (pronounced "ih-ZARK" in the game, not "eye-zick")
- Tilnanogue
- Ganeishire
- Sophara
- Rivough
- Isaac
Fire Emblem: Genealogy of the Holy War outside Japan
Fire Emblem: Genealogy of the Holy War was marketed exclusively in Japan during the early 32-bit era, because Nintendo did not localize a Fire Emblem game to North America or Europe until Fire Emblem: Rekka no Ken, which was dubbed Fire Emblem in the localization process. The game came out late in the life of the Super Famicom, being released on May 14, 1996. It was virtually obscure outside Japan until the 128-bit era, when Marth and Roy were introduced to the non-Japanese gamers as playable characters in Super Smash Bros. Melee. The exposure of Marth and Roy to non-Japanese gamers led Fire Emblem: Genealogy of the Holy War to get a chance at overseas life though console emulation, mostly using ZSNES, in the United States and Europe. The game was successful in overseas emulation just as it was in the Japanese Super Famicom systems. In the year 2000, J2E Translations started an unofficial English translation project on Fire Emblem: Genealogy of the Holy War. J2E Translations fizzled and failed, just like with Square Enix's Rudora no Hihou. The translation project was dormant until 2003, when it was picked up by the Fire Emblem forums staff. Fire Emblem: Genealogy of Holy War is no longer commercially viable, but it was commercially viable when the fan translation project started. There are many versions of the fan translation patch circulating across the Internet. The more recent versions of the fan translation patch have the main dialogue fully translated into English, and also the battle and death scripts translated. The ending dialogue is still untranslated. Since the release of Super Smash Bros. Melee (where Fire Emblem: Genealogy of Holy War was not represented) during the 128-bit era, Fire Emblem: Genealogy of the Holy War has been considered an import classic, having a cult following in the United States and Europe. It has been widely considered the high point of the Fire Emblem series. There are also some English sites devoted to the game. The General and Baron classes have a moderate Evade glitch on ZSNES, granting them more Evade when the game is played through ZSNES, but other than that, the game works fine on ZSNES. Fire Emblem: Genealogy of the Holy War will be one of Nintendo Revolution's downloadable games, at least in Japan. It is unknown whether Fire Emblem: Genealogy of the Holy War will be localized for download on American Nintendo Revolution consoles.
Trivia
- Fire Emblem: Genealogy of the Holy War was the first Fire Emblem game to be featured in the Fire Emblem Trading Card Game. The later games involved were Fire Emblem: Thracia 776 and Fire Emblem: Monshou no Nazo.
- Fire Emblem: Genealogy of the Holy War has the largest soundtrack ever composed by Yuka Tsujiyoko, composed of 114 tracks. Some songs from the game were reused in the Game Boy Advance Fire Emblem games.
- Fire Emblem: Genealogy of the Holy War deviates from traditional Fire Emblem gameplay in some ways.
- If Cuan runs out of HP, he and Ethlin leave the party. If Ethlin runs out of HP, she and Cuan leave the party.
- If Diadora or Julia (pre-epilogue) run out of HP, they are captured instead of being killed. They are rescued when the next castle is seized.
External links
- [http://www.gamefaqs.com/console/snes/data/564404.html GameFAQs entry for Fire Emblem: Genealogy of the Holy War] - Entered in GameFAQs as Fire Emblem: Seisen no Keifu
ja:ファイアーエムブレム 聖戦の系譜
Category:Fire Emblem games
Category:Super NES games
Category:1996 computer and video games
Category: Nintendo games
Category: Intelligent Systems games
Fire Emblem: Rekka no Ken
Fire Emblem: Blazing Sword (Japanese: ファイアーエムブレム 烈火の剣 Fire Emblem: Rekka no Ken) is a Japanese tactical role-playing game for the Game Boy Advance developed by Intelligent Systems and published by Nintendo. It is the seventh game of the Fire Emblem series and the first to be released in both North America and Europe (where it was marketed under the title Fire Emblem). It is the prequel to Fire Emblem: Sword of Seals ファイアーエムブレム 封印の剣 Fire Emblem: Fuuin no Tsurugi), taking place 20 years before Roy was born.
Prelude
"Once, dragons and men coexisted.
They shared a peace forged in wisdom.
All that was lost when mankind disrupted this balance in a sudden onslaught.
Defeated and humbled, dragons vanished from the realm.
In time, man rebuilt and spread his dominion across the land and the islands beyond.
A millennium has passed since those dark days ended."
-Introductory cut scene
Lyn's Story (Prologue - 10)
Lyn's
The game's narrative starts in the plains of Sacae. The player character, a tactician whose default name is Mark, is found lying unconscious by a girl named Lyndis (more commonly known as Lyn). After a short series of events, Mark and Lyn meet the cavaliers Kent and Sain who reveal that Lyn is the daughter of Hassar and Marquess Caelin's daughter, Madelyn--making her heir to the throne of Caelin. However, Lyn's existence is an obstacle to Lundgren, who desires to succeed his brother Hausen as the Marquess, and Lundgren will stop at nothing to make make sure that Lyn falls victim to an untimely demise. So begins Lyn's quest to claim her rightful position as heir to the Caelin throne. Before setting out for Caelin, Lyn, Kent and Sain visit a temple in order to pray before the Mani Katti, a sacred blade. The temple is under attack by a group of bandits led by Glass, who desires to steal the Mani Katti. However, the sword contains spirits that will only allow one of pure heart to wield it. After defeating the bandits and rescuing the priest, Lyn discovers that she is the chosen wielder of the Mani Katti.
Lyn travels from the plains of Sacae to Lundgren's stronghold in a series of 10 chapters. Over time, Lyn meets a variety of companions including the frail-yet-potent pegasus knight Florina, the feisty cleric Serra, and the happy-go-lucky thief Matthew. After the conclusion of this story, the player will proceed from the beginning of either Eliwood or Hector's story.
When playing the game for the first time, Lyn's story will serve as a tutorial and many actions will be mandatory. After completing the game once, Hard Mode will be selectable. In Hard Mode, the player is given the freedom to play as he or she would at any other point. That is, no moves will be forced in the beginning and Wallace can stay unpromoted.
Eliwood's Story (11- Final Chapter)
Eliwood's story starts a year after Lyn was made Marquess of Caelin.
Eliwood is leaving Pherae to go in search of his missing father, Elbert. As he and his escorts prepare to leave the area, a local village is attacked by bandits who want to take advantage of Elbert's absence. At that time, you, the tactician, are at the village, and Eliwood acquires your help in order to take down the bandits.
After defeating the bandits, Eliwood heads to Santaruz, which he believes his father likely passed through on his journey. On the outskirts of Santaruz, Eliwood's group is accosted by some bandits hired to kill Eliwood, but Eliwood's friend Hector, the brother of the marquess of Ostia, comes to the rescue. The Santaruz soldiers, however, seem more content to watch the fight, instead of helping Pherae's heir. Closer to Santaruz, they are then attacked by members of the Black Fang. Eventually getting to Santaruz Castle, Eliwood is anxious to ask Santaruz's Lord Helmann as to why these attacks are happening. To their shock, Eliwood's group finds him clinging to life, having been stabbed by an assassin. With his dying words, Lord Helmann tells them to find Darin, Marquess of Laus, saying that "he knows all." Helmann then advises them to "beware the Black Fang," and with that, he perishes.
Eliwood then journeys to Laus, which is preparing a rebellion against Ostia. In a large battle, Eliwood and his group capture Darin's son Erik, however, Darin flees the castle during the battle. After the rebellion is quelled, Erik provides Eliwood with answers to some of his questions. It seems that Eliwood's father, Marquess Pherae, was one of the lords that supported Darin's rebellion. A mysterious man named Ephidel introduced the whole idea of rebellion in the first place, according to Erik. Eliwood doesn't believe that his father could have supported such a plan, and continues to search for Darin.
A couple of days later, Eliwood is informed that Castle Caelin has fallen to an attack from the remains of Laus' army, so Eliwood, fearing that his friend Lyn (who he helped during her story) might have been killed. To save Lyn, Eliwood rushes to the castle's rescue. His small army meets up with Lyn and four of her allies, and they decide to work together to capture the castle. After a long battle to get the castle under Caelin control, peace is restored to the area... but Darin and Ephidel escape again.
Eliwood and Hector come upon the Ostian spy Leila, who is working undercover in the Black Fang. She informs them that the Black Fang is responsible for all that has happened. Although the Black Fang used to be a organization with mostly noble intentions, it is being used now by Nergal, a mysterious man who wants to start war in Lycia for unknown reasons. They also find out that Elbert is being held captive at the Dragon's Gate, a place on Valor island, also known as the 'Dread Isle', because all those who set sail for the island never returned.
Lyn, Hector, and Eliwood set sail to the island with the help of the pirate captain Fargus (though Lyn isn't happy about asking a bunch of pirates for help, as she hates bandits, no matter what kind they are.) Along the way, they find Ninian in a small drifting boat. She unfortunately has amnesia, and has no idea where she is, why she was there, or even who she is. Nils isn't with her, which Lyn finds highly suspicious. Eliwood and company reach the island, but along the way to the Dragon's Gate, the group runs into Matthew's close friend (potentially girlfriend?) and one of Ostia's most treasured spies, Leila, but she is already dead. Jaffar, one of the Four Fangs of the Black Fang, killed her after her disguise was revealed. Matthew vows to avenge her in any way he can as the group plunges into the fog surrounding the entrance to the island.
After finding the Dragon's Gate, a huge place that the Dragons created during the Scouring. Ephidel then teleports in and takes Ninian, so they assualt the temple to rescue her. Here they face off against Darin, and he is finally slain. Eliwood finds his father near the back of the temple, but before they can take him out, Jaffar appears and stops them from leaving. Then Nergal and Ephidel come in with the captured Ninian. Nergal absorbs Elbert's soul, and feeds it into Ninian, forcing her to open the Gate. This will allow dragons to cross over from their new world, back to this one. As Nergal believes he can control dragons, he believes he will be able to take over the world with them, taking their life-force, known as quintessence, to make himself stronger.
But as a dragon is starting to emerge from out of the portal, Nils comes in and brings Ninian to her senses. She immediately closes the portal, causing the dragon, halfway through portal, to disintegrate...taking Ephidel down with it. Nergal attempts to take Ninian and Nils, but the nearly-dead Elbert manages to find enough strength to deal him a great wound, at which point he flees to recover. Elbert then dies in his son's arms.
Eliwood and company head back to the mainland to inform Marquess Uther, Hector's older brother and Marquess of Ostia, of what has been happening. On the way, they are ambushed in Badon by a group of Black Fang, but they prevail. As they prepare to meet Uther in a fortress on the outskirts of Ostia, they are attacked by a group of mercenaries. To make matters worse, Nils collapses, having given too much of his energy to Ninian previously. Ninian tells them not to move him at all, and thus they find themselves having to defend Nils until Uther arrives. Through the help of a defecting mercenary named Heath, Eliwood and company learn that the attacking group, lead by Commander Eubans, used to work for Laus. Eubans' forces hoped to join the Black Fang if they succeed in killing Eliwood, as Laus is now defunct, but they fail and flee when Eubans falls.
Uther is troubled by the news of dragons, and suggests Eliwood go to the Nabata desert to meet a person he will only refer to as the 'Living Legend'. This legend turns out to be Archsage Athos, one of the veterans of the Scouring, whose lifespan has been drastically lengthened because of his deep connection to magic. After Eliwood assists a mysterious sage in the desert, the sage, Lord Pent, who turns out to be Athos's only student and Erk's mentor, leads them back to a nearby temple. Athos tells them that they will need to find the Shrine of Seals in Bern if they want to stand a chance against Nergal.
After Athos teleports the group back to Pherae, Eliwood reunites with his mother, Lady Elenora, but she already knows of her husband Elbert's death. After staying the night, the group sets out in disguise as travelers toward Bern.
When they reach Bern, they hear of Prince Zephiel's coming-of-age ceremony, during which Lord Pent and his wife, the beautiful Lady Louise, hatch a plan to ask the Queen of Bern about the location of the Shrine of Seals. While waiting, Legault, a thief who left the Black Fang and joined Eliwood's group at the Dragon's Gate, suggests that they try to gather more information on the Black Fang. Halfway through their search, they are attacked by one of the Reed Brothers. After subduing him, they persuade him that they're not his enemy, at which point he decides to track Sonia, the woman Nergal is using to control the Black Fang, and discover her intentions. However, Limstella shows up and absorbs his quintessence in order to heal Nergal's wound. The other Reed brother, showing up later and finding his brother dead, blames Eliwood and friends.
The Queen of Bern will provide Eliwood with the location of the Shrine of Seals if he recovers the Fire Emblem for her, which was 'stolen' by an expert thief. The Fire Emblem is the symbol of Bern, and it is required for her son to be officially identified as the heir to Bern's throne. It turns out that King Desmond gave it to the Black Fang so that his son wouldn't become heir. Not only that, but King Desmond wants his son dead and has struck a pact with Nergal's top henchwoman, Sonia, carry this wish out. Lyn manages to trace the Black Fang to their mountain fortress, where they recover the Black Fang. Then they return and save prince Zephiel from a Black Fang assassination, meeting a young mage named Nino and the assassin Jaffar along the way. Queen Hellene then gives them a map to the Shrine of Seals and a Heaven Seal after learning about the night before.
They stop by at the Black Fang's secondary base, the Water Temple, after following Nino and Jaffar there. Sonia kills Brendan, and Limstella absorbs his quintessence for Nergal. After this, Nino confronts Sonia about her parentage, and Sonia reveals that Nino is indeed not really her daughter, but the daughter of a family her and Nergal killed to gain knowledge about dragons. Eliwood shows up and saves Nino, and finally Sonia is killed. Limstella shows up, but doesn't absorb Sonia's quinessence because she doesn't have any; she was a morph all along.
Eliwood makes it to the Shrine of Seals, where he is attacked by the remaining Reed brother. No one can convince him that it wasn't Eliwood's group who killed his brother, so regrettably he has to be killed. Athos teleports in and takes them into the Shrine to talk to the other remaining legend, the cautious magic user Bramimond. After a conversation with Athos, Bramimond is persuaded the seals on the legendary weapons.
Outside the Shrine, Nergal shows up and takes Ninian. He has been fully healed. Athos attempts to kill him, but Nergal has become resistant to Athos' fire. He then leaves, telling them there's nothing they can do to stop him.
Eliwood goes and collects the Blazing Blade, Durandal, from its resting place. Then he is attacked by an Ice Dragon, and Durandal, seemingly activated on its own, slays the Dragon. It turns out that the Ice Dragon was Ninian, whom Nergal had secretly allowed to escape to track Eliwood. Nergal comes to gloat at them, telling Eliwood about how Ninian's lost most of her memory when she changed back into her dragon form to escape, and that the only thing remaining was her love towards Eliwood. All the while, he's secretly absorbing Ninian's quintessence while Eliwood and friends are too distraught to notice.
Back in Ostia, as Eliwood and friends recuperate, Athos tells them about Nergal's past; Athos encountered Nergal in the desert as a wandering seeker of wisdom. Athos and Nergal were equal in intelligence and wisdom and soon became fast friends. Soon after, Athos and Nergal came across the legendary city of Arcadia, a city where humans and dragons lived in peace. While Athos studied powerful arcane secrets at Arcadia, Nergal spent his time learning the secrets of acquiring quintessence. This knowledge slowly distorted his soul, until Nergal became the vile fiend that he is now. Athos and the residents of Arcadia teamed up to defeat Nergal, but he managed to escape at the last second and fled to Bern to regain his strength, taking control of the Black Fang while he was there.
Nergal, back at the Dragon's Gate, feeds Ninian's quintessence into her dragonstone, and uses it to open the portal. But he feels he doesn't have enough quintessence in order to be able to control dragons. That doesn't matter; Eliwood arrives at the island. He sends Limstella out to deal with him, but it seems Limstella wasn't as capable as he may have hoped.
Nergal channels quintessence from several of the people Limstella and he had absorbed and creates supercharged morph versions of them, and waits for Eliwood to die against them. Nergal tells Athos that he now hates him, and that he has learned that you can't trust your friends, because they will stab you in the back. Eliwood retorts by calling Nergal a fool. He then says that even as Athos struck him down, he didn't feel nothing; his heart was ripped in two, and Nergal is refusing to realize this. He then tells Nergal that even now, he feels nothing but pity for him, and will end this right now, in hopes of bringing back the man Nergal used to be. Nergal then sends his morphs out to destroy Eliwood, but unfortunately for him, Eliwood is more powerful than he had hoped, and they all fall, their souls being freed as they went. Then Nergal himself comes out to try and destroy them, but he finally dies.
But first, he summons dragons.
Three fire dragons emerge from the Dragon's Gate. Athos attempted to stop them, but he couldn't get anywhere near them. At this point Bramimond showed up and resurrected Ninian, who used her ice powers to kill two and severely wound the third. Eliwood and friends took the fight to the last dragon, and managed to slay it.
The battle is finally won, but Archsage Athos, who joins Eliwood's team in the final chapter, passes away peacefully.
Hector's game is almost the same as Eliwood's, but with a few changes. First, the viewpoint has changed from Eliwood to Hector, meaning Hector is the main character. The characters Uther and Oswin play larger roles as well. Several story elements and cut scenes are changed. Other changes include different troops and troop placement in the chapters. Because Hector mode is unlocked after beating Eliwood's story, Hector mode is more difficult than Eliwood's. Also included in Hector's story are two characters not found in Eliwood's mode: Farina, the pegasus knight, and Karla, the swordmaster.
Characters
Playable characters and their starting classes
- Lyndis (a.k.a. Lyn) (Lord) Image:LynFE.PNG
::Born in the Sacean Plains, her parents (Hassar and Madelyn) were killed by bandits. She lived alone in her house until she finds a tactician (the player) lying on the ground. She then decides that nothing will change if she does not leave, so she goes in search of her maternal grandfather Lord Hausen, Marquess of Caelin, who she hopes will take her in, but finds herself the target of her evil granduncle, Lundgren, who's poisioned her grandfather and will stop at nothing to take Lyndis's life so he can take the throne. Lyn was the first female character of the Lord class in the series, but not the first female character to be a main character of a game.
- Eliwood (Lord) Image:EliwoodFE.PNG
::A swordsman on a quest to find his father, Elbert, who had been kidnapped by the Dark Druid Nergal. Eliwood battles with a group of assassins called the Black Fang, morphs, and lastly a Fire Dragon to reach his destination. He is equipped with a rapier and later the Durandal which he uses to battle Nergal. He is Roy's father. His mother Eleanora is guarded by Isadora.
- Hector (Lord) Image:HectorFE.PNG
::A young lord who is a good friend of Eliwood. He helps Eliwood with his quest to find his |