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The Arc Hammer is an Imperial factory ship featured in the game Star Wars: Dark Forces. It resembles a generic Star Destroyer, except that it has two large columns on either side, and no bridge structure. Being a secret initiative, this factory made frequent hyperspace jumps, and only certain Imperial ships (like the Executor) knew its exact position at any given time. This vessel, as well as the Darktrooper project itself, was commanded by General Rom Mohc.
This was the factory where the infamous Dark Troopers were built: large, more powerful robotic versions of Imperial Stormtroopers. Following the successful theft of the Death Star plans, the mercenary and Rebel sympathizer Kyle Katarn was assigned to investigate the loss of an Alliance base. While there, Katarn discovered a large gun, too cumbersome to be efficiently wielded by a regular Stormtrooper.
Eventually, after investigating various secret Imperial factories and weapons scientists, he learned of the Darktrooper project and snuck aboard the Arc Hammer during a cargo transfer. He later destroyed the Hammer by placing sequencer charges in exhaust ports throughout the ship.
Category: Star Wars spaceships
Star Wars: Dark Forces
Star Wars: Dark Forces is a video game produced by the LucasArts Entertainment Company. It was released in 1995. The game is a first-person shooter for the PC, Macintosh, and PlayStation. It was the first officially produced Star Wars first-person shooter.
Description
Often labeled a "Doom clone", it is believed that Dark Forces was created to counter the many unofficial Star Wars-themed WADs for Doom, and rumored that LucasArts reverse-engineered the Doom engine to find out how to build their own. The "Jedi Engine," as it was called, was in the end more advanced than the Doom engine, containing features such as rooms over rooms, polygonal objects, haze and fog and the ability to look up and down. The engine was by no means perfect however, with the view being badly distorted when looking up and down due to the lack of perspective correction.
The game was successful and was followed by novelisations and a sequel, Star Wars Jedi Knight: Dark Forces II. Jedi Knight spawned an entire series of games which includes the expansion, Star Wars Jedi Knight: Mysteries of the Sith, Star Wars Jedi Knight II: Jedi Outcast, and most recently, Star Wars Jedi Knight: Jedi Academy. This series, with the exception of Jedi Academy, focuses on the continuing exploits of Kyle Katarn, which take place after the events of Star Wars Episode VI: Return of the Jedi and the fall of Palpatine. After the first Jedi Knight title, the name Dark Forces was dropped from the series.
Gameplay
Overall, the game is a standard First Person Shooter that controls similarly to the original Doom series.
Notably, Dark Forces is one of the first (and possibly the first) FPS game to implement alt-fire modes for the game's weaponry.
Unlike many other Doom-based games, Dark Forces attempted a realistic approach: The missions followed a certain storyline, sometimes interrupted by videos to progress the tale. Each mission had its own briefing and objective. The levels were designed to represent actual bases, mines, facilities and other known places from the Star Wars universe, like Star Destroyer interiors, Jabba the Hutt's ship, Coruscant etc.
The enemy sprites were Imperial Stormtroopers, Gamorreans, Kell dragons and other Star Wars creatures.
While Dark Forces got quite favorable reviews, the game was lacking in a few areas. The most notable flaw was the lack of any sort of multiplayer mode. Gamers had dreamed of competing with one another for years in a first-person Star Wars environment, but it was not to happen until the Dark Forces sequel, Jedi Knight. An additional "flaw" was the game designers' choice to allow saving only at the completion of each mission. This design decision in games has always been a controversial one, and this was no less so for Dark Forces.
Storyline
The game introduces the character of Kyle Katarn, a former Imperial agent, now a mercenary for hire in the service of the Rebel Alliance.
The story takes place both before and after the events of Star Wars: A New Hope.
The first mission (which was also released independently for the game demo) was an infiltration to an Imperial base in order to steal the original plans of the Death Star, those that would be later given to Princess Leia and would lead later to its destruction in A New Hope.
After the Battle of Yavin, Kyle is contacted again to investigate an Imperial assault on the Rebel base of Talay, with a never-seen-before kind of advanced stormtrooper. Kyle's investigation reveals the Imperial Dark Trooper project, led by General Rom Mohc. Each mission brings him closer to the Arc Hammer, the source of the project.
Game Engine and Development
The developers of Dark Forces originally considered releasing the title on floppy disks since the game was developed during the game medium transition period of floppy disks to CD-ROM. In the end, however, the game was released on CD-ROM only. Retailers were not interested in selling a game consisting of 20+ floppy disks. On the CD the game itself was roughly 75MB in size and, in fact, the mere demo of Full Throttle was far larger than Dark Forces itself.
There were some leftovers from development left on the CD that were not actually used in the game. Intrepid game players discovered this and it was possible to enable some of it within the game (one example is a mission loading sequence).
Dark Forces utilized LucasArts' IMUSE music engine to produce a real-time soundtrack based off in-game events. The various pieces of the mostly-original soundtrack were composed by reknowned game composer Clint Bajakian who worked with LucasArts for many years on various game projects. Dark Forces used the original MIDI-based IMUSE engine and was best heard with a General MIDI-supporting sound card.
Cameos of Star Wars characters
- Mon Mothma
- Darth Vader
- Jabba the Hutt
- Boba Fett
- Crix Madine
Places visited
- Danuta Secret Base
- Talay Tak Base
- Anoat City
- Fest Research Facility
- Gromas Mines
- Orinackra Detention Center
- Cal-Seti, Ramsees Hed Docking Port
- Anteevy Robotics Facility
- Nar Shaddaa
- Jabba the Hutt's Ship
- Coruscant Imperial City
- Ergo Fuel Station
- The Executor
- The Arc Hammer
Trivia
- George Lucas appeared on CNN's Future Watch show and demonstated/promoted the game. Lucas and Daron Stinnett also promoted it in Disneyland when they travelled there for the opening of the Indiana Jones train.
- Dark Forces was the 11th best selling computer game of the period 1993 to 1999, with 952,000 copies.
References
- Turner, Benjamin & Bowen, Kevin (December 11, 2003). [http://archive.gamespy.com/articles/december03/doom/clones/index2.shtml Bringin' in the DOOM Clones] (page 2). GameSpy.
- Dunnigan, James F (2000). [http://www.hyw.com/Books/WargamesHandbook/Introduc.htm The Complete Wargames Handbook (Year 2000 introduction)]
- Loepelmann, Dr Karsten A. (July 5, 2001). [http://www.geocities.com/darkforces_faq/ The Dark Forces FAQ].
External links
- [http://www.lucasarts.com/products/darkforces/splash.htm Official Lucasarts' Star Wars: Dark Forces web site]
- [http://www.df-21.net DF-21: Taking Dark Forces into the 21st Century]
- [http://www.mobygames.com/game/dos/star-wars-dark-forces Dark Forces page at MobyGames]
- [http://imdb.com/title/tt0163281/ Dark Forces information at the Internet Movie Database]
- [http://darkforces.jediknight.net/ Dark Forces MOD for Jedi Academy]
Category:1995 computer and video games
Category:DOS games
Category:First-person shooters
Category:Apple Macintosh games
Category:PlayStation games
Category: PC games
Dark Forces
Hyperspace (science fiction)In science fiction, hyperspace is any region of space co-existing with our own universe (in some cases displaced in an extra spatial dimension) which may be entered using some sort of energy field or space-altering method. While hyperspace is in some way anchored to the normal universe, its properties are not the same as normal space, so traveling in hyperspace is largely inequivalent to traveling in normal space. This makes for a very good explanation of faster than light (FTL) travel: while the shortest distance between two points in normal space is a straight line, hyperspace allows those points to be closer together, or a curved line in normal space to be straight, etc. Hyperspace is the most common device used for explaining FTL in a science fiction story where FTL is necessary for interstellar travel or intergalactic travel. Spacecraft able to use hyperspace for FTL travel are said to have hyperdrive.
In many stories, a starship cannot enter or leave hyperspace too close to a large concentration of mass, like a planet or star; this means that hyperspace can only be used after a starship gets to the outside edge of a solar system, so the starship must use other means of propulsion to get to and from planets. The 'explanation' is that mass impedes movement through hyperspace sort of like a large object in front of a source of light, or (alternately) that the extreme curvature of space in the vicinity of a large mass makes movement through hyperspace extremely dangerous. Also,mass creates a gravity well that destroys a spacecraft. Sometimes this is simply a plot device so that a starship can't easily escape by conveniently slipping into hyperspace, thus ensuring epic space battles. Other writers have limited access to hyperspace by requiring a very large expenditure of energy in order to open a link (sometimes called a jump point) between hyperspace and normal space; this effectively limits access to hyperspace to very large starships, or to large stationary jump gates that can open jump points for smaller vessels. The source of energy required for hyperspace travel is frequently taken for granted, unless it is a plot device.
Star Wars
In Star Wars: Knights of the Old Republic, a more substantial explanation is given of how Hyperspace travel works in the Star Wars universe. There are established safe hyperspace routes that were scouted out by an unknown species 25,000 years prior to the events in episode four. These routes made interstellar trade and eventually the establishment of the Republic possible. New routes are almost never scouted out, mostly due to the fact that the end coordinates might place the traveling ship inside some type of stellar mass, such as a star or planet. For example, the Core Systems are especially hard to navigate because of the high amount of stars in so small a place. A pilot's skill in hyperspace has a lot to do with how he navigates the tangled web of hyperspace routes that criss-cross the galaxy. According to Lucas, that's why Han Solo brags about the Millennium Falcon making the Kessel Run in less than twelve parsecs when a parsec is a measure of distance rather than time: apparently, his real gift is as a navigator. [Edit note: this makes no sense within the context of the original dialogue, however. Solo's statement about the Falcon making the Kessel Run in under 12 parsecs was in response to the question "Is she fast?".] However, hyperspace is an extremely fast way of travel, as even citizens of moderate means can easily use hyperspace to travel between two points, as Obi-Wan and Luke's journey from Tatooine to Alderaan is theorized to have only take two days maximum, whereas these two planets are seperated by half a galaxy or more.
Dune
A notable exception to the usual depiction of hyperspace travel is that found in Dune. In the Dune milieu, space is folded using a complicated distortion technology. Travel is nearly instantaneous but very dangerous because of the extremely complex calculations required and computers are forbidden by religious decree. Mutated Guild Navigators(employees of the Spacing Guild) megadose on an addictive substance called melange, the unique properties of which enhance the humans' nascent ability to see into the future and fully comprehend the underlying nature of the universe. It is this prescient ability that allows them to see a safe passage and guide the ships safely through folded space. The Spacing Guild holds a monopoly and wields incredible power as a result, as no one else has this ability.
Star Control
Hyperspace is usually portrayed as either being completely empty, with a gray or black appearance, or as being full of shifting, luminous tendrils and clouds of... something; imagine a universe crammed full of nebulas. The visual interpretation of being in hyperspace is fairly open to interpretation, but is presumed to be remarkably different from the vacuum of normal space.
The Universe of Isaac Asimov
The concept of travelling between stellar systems via the hyperspace drive or "jump" is described or mentioned inter alia in several of Isaac Asimov's short stories and novels, both robot and non-robot stories. Although the timeline is not consistent, it appears to start with the development of a hyperdrive from a theoretical construct by The Brain, a positronic supercomputer built by US Robots. Interplanetary travel has already been developed, and in 2002, when US Robots demonstrates its first primitive positronic robot, it is intended to be used for mining operations on the planet Mercury.
Simultaneously, the theories of the spacewarp are developed by a research project under military control, with the assistance of positronic robots, until the first hypership is built at Hyper Base on an asteroid. Once perfected however, the drive is little used, as it is fearfully heavy in energy use and still very risky. But once the existence of habitable planets around the nearer stars to Earth is established (also with robot help), the drive is further developed and over centuries, colonies are established which eventually become independent of Earth, populated by a people that come to be known as Spacers.
The collection of more and more data on stellar systems and the analysis of stellar spectra allows the compilation of what becomes the Standard Galactic Ephemeris, with which hyperspace navigation (see The Stars, Like Dust) becomes less of an art and more of a science. It still requires complex calculations; not until the fall of the Galactic empire and expansion of the Foundation would a spaceship be developed (as in Foundation's Edge) that allows the total computerisation of the calculation of single or multiple hyperspace jumps and the control of the jump without human intervention. There is no description of hyperspace as FTL travel is instantaneous.
has an example of the latter, in it, hyperspace has a strange red glow, indeed everything in it turns red (including your starship), and various strange patterns of flashes and shooting stars are in abundance. According to the Star Control version, Hyperspace ends at places of high gravity, such as stellar systems, and if two spaceships end up with small distance within each other's fields of gravity, both will tumble out of hyperspace.
The Voyage of the Star Wolf
An idea similar to hyperspace, called hyperstate, was introduced by David Gerrold in The Voyage of the Star Wolf. In this setting starships used artificially-produced gravitational singularities (the space-time distortions found at the center of black holes) to transition between normal space and so-called irrational space, where faster than light travel was possible. The primary limitation of hyperstate was that the resulting gravitational distortions could be easily detected by other starships, so stealthy movement at faster-than-light speeds was effectively impossible.
Star Trek
The Star Trek universe equivalent of hyperspace is known as subspace. Although similar in concept to hyperspace, subspace plays a slightly different role in FTL travel. When a starship is traveling at FTL speeds (commonly known as "warp speed" in the Star Trek universe), the ship itself does not enter subspace. Instead, the ship is surrounded by a field of energy, a warp field. It is the warp field that extends into subspace, allowing the starship to travel at FTL speeds while it remains in normal space. This concept of FTL travel is limited by the idea that if the warp field is too strong, the ship itself will be completely submerged in subspace and thus travel at infinite speed, which has negative genetic effects on living things. In addition, at high warp factors (each factor being a subspace field layer surrounding a ship) the energy required to sustain the field grows exponentially. A majority if not all technologies unique to Star Trek are based on subspace in one way or another. Among these is using subspace as a medium for propagating audio/visual signals at FTL speeds, thus allowing feasible communication across interstellar distances (a feat standard radio cannot perform, but which is commonplace in science fiction.) Similar interstellar communication methods using hyperspace is frequently assumed to function in a convenient way in other science fiction works, but the technology is generally taken for granted. "Hypercomm" (hyperspace communication) is mentioned in Star Trek II: The Wrath of Khan, but nowhere else in Star Trek.
Hitchhiker's Guide to the Galaxy
Douglas Adams's "The Hitchhiker's Guide to the Galaxy" opens with the destruction of the planet earth by Vogons in order to "make way for a hyperspace bypass". Hyperspace travel is not described very clearly, though. The impression that may be gotten is that a ship travels for a short time along a bypass through alternate dimension and emerges at its destination. The process is described as "unpleasantly like being drunk," in the sense of being the object of the verb "to drink," rather than being inebriated.
It is at one point stated that one of the reasons for the development of the Infinite Improbability Drive is to allow people to cross vast interstellar distances quickly "without all that tedious mucking about in hyperspace".
Xenosaga
In the video game series Xenosaga for the Playstation 2 console, people routinely travel long distances in space through hyperspace. Hyperspace in the Xenosaga universe is a realm of alternate space that looks like a long tube or column similar to a wormhole. In this space a starship can accelerate to faster than light speeds without experiencing the time dilation effects normally experienced when approaching the speed of light in normal space. Only spaceships equipped with a special force field can enter hyperspace, because exposure to hyperspace even for short period of time is hazardous to unprotected humans. In order to enter hyperspace a ship must go to a specific area in space known as a Column Area. Column Areas are places where ships can safely gate into and out of hyperspace. They can be found all over the universe and are separated by less than a day's travel at sub-light speeds. Navigating hyperspace requires entering a Column Area and finding a corresponding point within the universe-spanning navigation network known as the Unus Mundus Network (U.M.N.). The U.M.N. Transportation Gate management facility controls the use of Column Areas, and clearance must be granted before hyperspace can be entered.
Fictional works featuring hyperspace
- Babylon 5
- Cowboy Bebop (anime)
- The Foundation Series
- Homeworld
- Honorverse (series)
- Star Control II (computer game)
- Stargate SG-1 and Stargate Atlantis
- Star Trek (as subspace)
- The Star Wars films - Hyperspace speed is calculated with classes. Known classes are: 0.5 (Millennium Falcon), ~1 (X-wings), 1-2 (capital ships like Star Destroyers), 3 (Death Star), 4 (bulk transports, Advanced TIEs).
- Xenosaga (Playstation 2 video game)
- Farscape (a BBC TV sci-fi series featuring a faster-than-light travel method known as "starburst")
- known space series by Larry Niven
References
- Hyperspace by Michio Kaku (Anchor)
- Surfing through Hyperspace: Understanding Higher Universes in Six Easy Lessons (Oxford University Press) by Clifford A. Pickover
- The Fabric of the Cosmos: Space, Time, and the Texture of Reality (Knopf) by Brian Greene
- [http://doc.cern.ch//archive/electronic/other/ext/ext-2004-109.pdf Hyperspace A Vanishing Act by P. Hoiland]
See also
- Fourth dimension
- Spacecraft propulsion
- Wormholes
- Warp drive
- hyperdrive
-
Category:Science fiction themes
Dark Troopers
The Imperial Dark Troopers from the Star Wars Expanded Universe Saga are an elite branch of the Imperial stormtroopers. Equipped with advanced armor and training, they are most effectively used in circumstances where versatility is essential. They operate in small numbers, or designated attack squadrons, and are often outfitted with a standard Imperial rocket propulsion mount, or jetpack, for increased flexibility and tactical advantage.
Tak Base on the planet Talay was attacked by the full-powered Dark Troopers in retaliation for the destruction of the first Death Star. The squad of only 12 Dark Troopers was able to slaughter the entire Rebel contingent in the base, leaving no survivors. Later Mon Mothma assigned Kyle Katarn to destroy the Dark Troopers.
Although Dark Troopers were originally introduced as extremely powerful Imperial Battle Droids, they would later be ret-conned to simply be elite Imperial Stormtroopers wearing special armor.
Description (Dark Forces version)
Dark Troopers were first introduced in the computer game Star Wars: Dark Forces, where they were revealed to be part of a secret Imperial weapons development project attempting to create the ultimate assault trooper.
Dark Troopers were ultimately revealed to be advanced battle droids, consisting of a Terminator-like phrik endoskeleton wearing a suit of heavy armor. They were equipped with extremely powerful energy cannons as well as jetpacks that allowed them to fly.
The mastermind behind the Dark Troopers was General Rom Mohc, a veteran of the Clone Wars who saw the limited advantages of the Battle droid. They were constructed onboard a special Star Destroyer called the Arc Hammer.
Kyle Katarn succeeded in destroying the Arc Hammer where the Dark Trooper construction facility was located. He even succeeded in defeating General Mohc, who had donned his Dark Trooper Phase III Armour to battle Katarn with. With the death of General Mohc, the Emperor was so infuriated that all research into the Dark Trooper Project ended.
There were 4 different phases of the Dark Troopers, 3 as described in Dark Forces.
- Dark Trooper Phase 0 was the earliest trooper and was not special in any way (but still effective). Just the shock troop of the Imperial Army, they carried ARC casters to scorch down waves of enemies.
- Dark Trooper Phase I was little more than a skeletal frame. Its weapon was a cutting sword attached to its right arm. Dark Trooper Phase I also had a blast shield attached to its left arm capable of deflecting blaster fire. It appears to be a droid, as it is too thin to contain a soldier.
- Dark Trooper Phase II is the standard Dark Trooper. These troopers wielded an assault cannon capable of firing plasma shells and missiles. The suit was equipped with jetpacks enabling it to fly. Its dark grey armor also shared a striking resemblance to the standard Imperial Stormtrooper armor. A Phase II dark trooper was capable of being loaded into hyperspace pods for transportation to destinations.
- Dark Trooper Phase III was the last and most powerful Dark Trooper, which dwarfed even Dark Trooper Phase II. Only one Dark Trooper Phase III was ever constructed; it was in the service of General Mohc, who tried to use it against Kyle Katarn during a battle onboard the Arc Hammer, where he was defeated. Its weapons were an assault cannon and 2 shoulder-mounted homing missile launchers which were hidden under the droid's shoulder plates when not in use.
Description (Expanded Universe version)
Dark Troopers would later appear in other Star Wars related games and media, most notably the multiplayer game Star Wars: Battlefront, where they appear as the Imperial faction's Elite battle unit. Although they are equipped with jetpacks and their armor is superficially similar to the Dark Forces version, they appear to be elite Stormtroopers rather than battle droid super-soldiers. Notably, they yell out in pain when injured, and can only survive slightly more damage than a regular soldier.
Squadrons of the Dark Troopers have also been characteristically deployed alongside the standard Imperial Troopers and the Imperial Army in battles to add their distinctive advantage. They use their advanced training techniques and jetpacks to go behind enemy lines or outflank enemy positions, contributing to the overall effectiveness of battle maneuvers by creating havoc for their foes. They are equipped with the standard E-11 blaster rifle or a variation of such with a wider blast range creating a shotgun like effect. They are also issued additional fragmentation/thermal detonation and concussion grenades. They sport increased armor in the boots to ease landing, as well as additional vertical rods and plate layering armor on the back to prevent damage erosion from the jet propulsion, and back injury from the pull of the jet and intense landings.
Legacy and Contradictions
Dark Troopers appear in other games, like Star Wars: Supremacy/Rebellion, Star Wars: Galactic Battlegrounds and Star Wars: Battlefront but they never seem to be the same as those featured in Dark Forces. For example, in Supremacy, the Dark Troopers are described as limited Force users. They appear to be wearing the Phase II suit. The book Star Wars: The Essential Guide to Droids states that all three phases of the Dark Trooper are droids (with the third phase capable of being worn as an exosuit), which is not indicated in Dark Forces and directly contradicts Supremacy.
Outside of video games, the Dark Trooper is rarely seen in the Star Wars universe. Kenner, during their short run of 'Expanded Universe' Star Wars action figures, included a Dark Trooper figure. During the Yuuzhan Vong invasion, unknown to the New Republic, these droids/clones did tremendous damage to the Yuuzhan Vong.
External link
- [http://www.starwars.com/databank/droid/darktroopers/eu.html Dark Trooper entry at Star Wars Databank]
Category:Star Wars weapons
Category:Star Wars soldiers
Imperial Stormtroopers
Imperial stormtroopers are extensively trained shock troops in the fictional Star Wars universe under command of the Galactic Empire. Stormtroopers are used as strike units against enemies of the Empire and are the primary Imperial soldiers in the original Star Wars trilogy.
These highly-disciplined soldiers answer directly to Emperor Palpatine. Stormtroopers are independent of the Imperial Navy or the Imperial Army chains of command, as they have their own command structure, ranking system and support facilities. However, a company commander can give command to any regular officer over any given squad or platoon. Their organizational manners are similar to those of the Imperial Army. The basic unit of organization is the squad.
Each stormtrooper is assigned a number for tactical purposes and to reinforce the Imperial ethic of uniformity. TK-421 was the number of the stormtrooper whose armor Luke wore aboard the Death Star. (For instance, TIE fighter pilots are not attached to any particular craft, as opposed to the contemporary practice of pilots adorning their ships with personalized markings.)
Fans who recreate the armour and weapons of the stormtroopers often join local and regional chapters of the 501st Legion.
The Stormtrooper effect, a common cliché in action movies, was named after these fictional soldiers.
History
The first stormtroopers were introduced in 22 BBY. Then called Republic clone troopers, they were clones of bounty hunter Jango Fett, who was killed at the Battle of Geonosis. The armor that they wore was later improved for use by future Imperial stormtroopers. They turned on their Jedi Generals, by Order 66 of Emperor Palpatine, when the Galactic Empire was formed at the end of the Clone Wars.
In the original trilogy, some troopers appear to have vocal and height differences (as noted by Princess Leia's "a little short for a stormtrooper" comment to Luke Skywalker in Episode IV). Sources outside the film series maintain that this is because the stormtroopers of this era were grown using the DNA of multiple hosts as well as the Stormtrooper Corps having a large number of regular human recruits that volunteered or were conscripted into the Imperial armed forces. The Star Wars Expanded Universe depicts stormtroopers as a mixture of clones and recruits, the latter of which are trained on planets such as Carida. Other references state that recruiting was necessary since Kamino was destroyed in the Clone Wars. The films make no direct reference to another host being used. The height and voice discrepancies are likely due to the original trilogy having been made before the prequels were made, and therefore, before Temuera Morrison was cast. There is evidence, however, that while stormtroopers are descended from clone troopers as an organisation, and use similar equipment, that they are not clones themselves, though this is based upon the Expanded Universe.
During the Galactic Civil War, there was only one clone trooper who took sides with the Rebel Alliance. When the New Republic defeated the Empire years after the end of the Galactic Civil War and took over the machinery of galactic government, they terminated the stormtrooper program, though the Imperial Remnant continued to use stormtroopers in battle until a peace treaty was signed some years after. Following the treaty, stormtroopers became little more than guards and police officers on Remnant worlds, though they fought along with their New Republic/Galactic Alliance comrades against the Yuuzhan Vong.
Officers
In non-combat situations, a stormtrooper officer wears a black officer uniform, insignia, and a garrison cap. All stormtrooper officers wear the characteristic white armor during action. In some situations, they wear standard Rank Insignia of the Galactic Empire (rank squares) over the armor so their rank is apparent to non-stormtroopers. Flag-grade stormtroopers do not wear the traditional white armour (General Veers wore a modified, faceplate-less stormtrooper uniform during the battle of Hoth) but they are nonetheless expected to be engaged in combat alongside their men. Stormtroopers outfitted for the desert wear a rank-denoting pauldron.
At the Imperial Academy at Carida, troopers learned an old game called Quadrant, which is a tactical visualization game. Troopers on duty are allowed to play this game (they usually do) to pass off time when not endangered or in a tense situation. After months at Carida, a stormtrooper cadet is paired with a veteran trooper for quicker learning in action.
Equipment
The troopers' most distinctive equipment is the white battle armour they normally wear. The complete 18-piece armor set completely encases the body and typically has no individually distinguishing marking outside of rank. In fact, the casual first-time observer sometimes mistakes the stormtroopers as a form of battle droid. In certain situations however, stormtroopers will sometimes wear camouflage armor to help them blend in with different environments. This reform was instituted after the embarrassing defeat at the Battle of Endor where a legion of stormtroopers was defeated by a combined Rebel-Ewok attack force.
The very reinforced helmet contains advanced breathing filters (which act as protection against chemical and biological attacks, as well as toxins) and a comlink for instant communication with other units. The comlink uses linked encoding sequences to rotate frequencies every few seconds while keeping all troopers in the unit synchronized. If a trooper's helmet is removed without the trooper first hitting the comlink's control stud (most likely found on the under-rim of the helmet), the frequency coding routine is automatically deleted from that helmet.
The automatic polarizing lenses protect the trooper against intense glare and provide them with enhanced combat vision or holographic vision processors which allow vision through many barriers such as smoke, darkness and fire. The Multi-Frequency Targeting and Acquisition System (MFTAS) helps with the stormtroopers' perception in darkness as well as smoke and other visibility obscuring conditions.
The helmet also assists in aiming at moving targets. The Comtech Series IV helmet speaker uses three-phase sonic filtering for clear sound (for troopers, it is connected to the audio pickup). It also has a vocoder for talking to non-stormtroopers. The backplate contains an emergency twenty minutes of oxygen if the trooper should be so unlucky to be exposed to vacuum or be trapped underwater. It also contains a power pack. The stomach armour contains a manual suit seal and environmental controls. The thigh armor has a reinforced alloy plate ridge, and the lower right side, near the knee, contains the suits system power cells. The left upper side of the shin armour has a knee protector plate for use with sniping. The utility belt has two blast energy sinks to protect the trooper's hips. The stormtrooper's boots are not armoured, but they are treaded. The armour is equipped with IFF circuitry for identification and command purposes for identifying each other.
It also protects the troopers from very harsh environments as well as projectiles and impact weapons. The armour might be penetrated by a direct blaster bolt, but it will reduce damage from the bolts absorbed significantly. The body glove allows for operation in warm or cold climates, however it can protect the trooper from almost any environment—from total vacuum conditions to the very extremes in cold and heat for a very limited period of time.
Firearms
The E-11 blaster rifle can be found almost anywhere. It is the standard issue weapon of the Imperial Stormtrooper Corps and one of the most commonly issued rifles in the Galactic Empire. They are also in high demand (although heavily regulated) for civilian and corporate sales, along with a brisk trade in them on the underground market.
It has proven to be a highly versatile design, spawning a wide number of variations. To make up for the high demand for these weapons, BlasTech Industries has authorized SoroSuub and Merr-Sonn Munitions, Inc to manufacture them under license. These three manufacturers are found mixed indiscriminately across the Galactic Empire in Imperial stocks. In addition to these, several specialized designs have been spawned.
The basic E-11 blaster rifle is 43.8cm long (folded), and weighs 2.6 kilograms. The power cell housing opens on the left side of the action housing, above the trigger, giving the E11 a very low profile (useful when shooting prone or from a barricade), with a standard powercell providing 100 shots. The blaster gas chamber contains sufficient supplies for thirty power cells. All moving and/or metal parts are fitted with a corrosion-proof, vacuum-rated, dry lubricant. The top of the receiver has a universal, quick detach sight rail, which comes from the factory mounted with a light, ring recticle, 2x optical scope. The basic three-piece folding stock rides along the left side, under the power cell. When ordering from the factory, one may specify that they wish a fixed stock or a one-piece, right-folding stock at no extra cost.
Some special features include a wrist comlink, a tiny battle Holocam built into the helmet, a resonator (to open secure doors) built into their armor, and an external helmet light. Stormtroopers can also have a glow rod attached to their blaster rifle, or use a glow rod staff to provide the extra light. Power gloves help in hand to hand combat.
Specialized stormtroopers
Airtroopers
Airtroopers are a specialized unit of Imperial stormtroopers that were developed after the Battle of Hoth. They have thick, gray armor and jetpacks.
Blackhole troopers
jetpack
Blackhole stormtroopers were a specialized unit of Imperial stormtroopers. For most of the Galactic Civil War, a shadowy Emperor's Hand codenamed Blackhole carefully sifted through countless streams of information, distilling it into useful information for Imperial Intelligence. He had available an enormous amount of resources, including an entire Star Destroyer and its troops and fighters. He made the Imperial stormtroopers under his command have their armor cast in black to match his own particular eccentricities. The armour modification had useful benefits as well. The stygian-triprismatic polymer afforded the stormtroopers increased sensor stealth. Blackhole disappeared completely during the Galactic Civil War, and his troops were absorbed by other Imperial groups. After the Battle of Endor, some of the Blackhole stormtroopers found their way into renegade Imperial guard Carnor Jax's private army.
Coruscant Guards
Carnor Jax
Coruscant Guards are a specialized elite branch of the Imperial stormtroopers that serve as law enforcers in Coruscant and some Core Worlds. They wear lightweight heavily-padded crimson and black armor which provides considerable protection against physical attacks. The armor's sophisticated battle helm allows the stormtrooper to work in total darkness, as well as containing a comlink scrambler for communication with fellow personnel. A unit commander's helmet includes a voice activated heads-up display which shows the positions of all other Coruscant Guards. Under Palpatine's issue of martial law, the Coruscant Guards were empowered to search a building or home and detain any suspected enemies. Their weapons are the Merr-Sonn taser staves and the Merr-Sonn R-88 Suppressor riot rifle (a weapon which combined stun grenades and blaster rifles).
The predecessors of the Coruscant Guards were the Republic Grand Army Homeworld Security clone troopers. Coruscant Guards are seen in the videogame Shadows of the Empire in the sewers and Prince Xizor's palace.
Dark Troopers
The Dark Troopers were an advanced type of stormtrooper seen most notably in Star Wars: Dark Forces.
Emperor's Royal Guard
Pulled from the ranks of the stormtroopers, the Emperor's Royal Guard was made up of the personal guards of Emperor Palpatine.
Hazard troopers
Hazard troopers are a specialized subsection of Imperial stormtroopers found in the PC game Star Wars Jedi Knight: Jedi Academy. Hazard troopers wear a very heavy suit of body armor which offers complete immunity to temperature extremes, as well as being immune to acidic damage. The armor is also a functioning space suit which can keep the wearer alive in a vacuum or underwater environment for up to three days. The armour is extremely strong and can resist lightsaber attacks to some extent. Hazard troopers are commonly equipped with either the Imperial Heavy Repeater or the Stouker Concussion Rifle.
Magma troopers
Magma troopers, also known as red troopers, are a specialized division of Imperial Stormtroopers. They are responsible for quelling revolts and other actions on volcanic mining planets. They were likely responsible for actions on volcanic planets such as Mustafar, and Dankayo.
Minetroopers
Minetroopers, also known as Underminers or mining assault stormtroopers, attacked and policed worlds with excavation sites that had quarries with important natural resources in them. If the Empire wasn't receiving its tax on the mined products, these Underminers would enforce the brutal laws. Rebelling diggers could be "calmed" by the Minetroopers' blasters.
Minetroopers wore tan armour and carried oxygen supplies for the far depths of quarries.
Radiation troopers
oxygen
Radiation troopers, also known as radtroopers or radiation zone assault troopers, are an elite Imperial stormtrooper division. These troopers are well equipped to operate in one of the deadliest terrain types. A lead-polymer substrate in the modified plastoid armour gives protection needed to withstand lethal Grade 4 ionizing radiation zone for several hours. Only the radtrooper suits are proof against extended operations in deadly environments. The Galactic Empire deploys them into radiation-filled zones that contain assets the Empire wants to claim or defend. The Empire has been known to employ neutron bombing which kills or maims a large number of the local population. Radtroopers are normally equipped with vibroblades, force pikes and grenades due to the fact that standard blaster weapons are not effective at high radiation levels. Some high powered plasma-based weapons, similar to the DC-15 blaster rifle used by clone troopers of the Old Republic, are used, as plasma is not affected by radiation.
Sandtroopers
Sandtroopers are stormtroopers trained and equipped to fight on desert planets such as Tatooine.
Scout troopers
Scout troopers are stormtroopers that are trained to scout enemy territory.
Sea troopers
Tatooine
The seatroopers, also known as aquatic assault stormtroopers, were a special branch of the Imperial stormtroopers. They were used by the Galactic Empire to maintain a presence on the aquatic worlds under its rule. Many of the machines used by the Empire were modified for aquatic use, including TIE Fighter Boats, Wavewalker and AT-AT Swimmers. The seatrooper's armor is based on the light design of the scout trooper. It covers a two-piece environmental body glove that gives protection from uncomfortable temperature extremes or toxic water environments. Their armour is more flexible than standard stormtrooper designs. The aquatic troopers regular weapon is a blaster rifle/speargun hybrid.
Snowtroopers
scout trooper
Snowtroopers or Blizzard Force were an elite division of the Imperial stormtrooper infantry. They wore customized armor well-suited to the climate extremes of ice planets like Hoth and Rhen Var. In addition to the hard white armor, their suit incorporated fabric overgarments that helped contain heat and terrain gripping boots for slippery conditions. The helmet contained snow goggles and breath warmer cover and breath heater.
They brandished standard blaster rifles, blaster pistols, heavy repeating blaster,thermal detonators and concussion grenades. Specialized teams used heavy repeating blasters mounted on tripods. In the Battle of Hoth, snowtroopers rode in AT-ATs (All-Terrain Armored Transports) before going on the ground. Although it is not specifically seen, it is assumed that snowtroopers drove the AT-STs (All-Terrain Scout Transports) in the battle as well.
The Imperial troops who invaded the Rebel base on Hoth were part of an elite stormtrooper corps, assigned to General Veers and the Imperial Death Squadron. While the fleet carried stormtroopers from all the specialized divisions, those dispatched to Hoth were designated the Blizzard Force team.
Blizzard Force stormtroopers are trained to work in tandem with AT-AT walkers. There is no stealth involved in Blizzard Force tactics. They are trained to hit a planet fast and hard, like a blizzard, crushing any opposition quickly and completely. Once walkers secure an area, snowtroopers disembark via zip-lines and then go about clearing any pockets of resistance.
The Blizzard Force stormtroopers wear the typical black, two-piece temperature control body glove worn by other stormtroopers. Over this is an 18-piece outer shell that has been altered to include more powerful heating and personal environment units, and an airtight fabric oversuit for additional protection from the cold. To facilitate breathing in extremely cold or dangerous atmospheres, a breather hood envelops the snowtrooper's faceplate and feeds into the suit liner. Each trooper is equipped with a standard utility belt containing high-tension wire, grappling hooks, ion flares, additional blaster ammo, a survival kit, and food and water packs. Snowtroopers carry blaster pistols, blaster rifles, and two concussion grenades.
Snowtroopers were most commonly seen in the assault on Echo Base in The Empire Strikes Back, and in the computer games Battlefront, Battlefront II, Jedi Academy and Shadows of the Empire on the Nintendo 64. Though they were only seen once, they are still considered a very versatile unit of the Imperial Army.
Spacetroopers
Imperial Army
Spacetroopers, also known as zero-G assault troopers, are specialized Imperial stormtroopers. They are regarded as second only to the Emperor's Royal Guard and are sometimes known as "walking tanks". Although the standard stormtrooper armor is designed to protect the trooper in the vacuum of space, it is only designed to do so over moderate periods. Thus, spacetroopers wear a larger suit of powered armor that stands two meters tall in addition to the standard stormtrooper armor worn underneath. Their large power suits operate as personal space craft and assault vehicles, and provide them with the equivalent firepower of a light tank. These elite troops are trained to fight in space for extended periods. Their missions typically involve the capture of enemy vessels. They are deployed in units of forty aboard assault shuttles. Capital ships can be easily overtaken with well organized assaults.
A spacetrooper's equipment usually consists of cutting plasma-torches and power vibro-saws for quick entry into a vessel, as well as napalm-like flame throwers for forcing enemy shipboard troops into confined spaces for capture or containment. When a subject or person is needed alive, space troopers are issued stun blasters as well as their normal weaponry and provided with the proper intelligence about their target.
Storm Commandos
stun blaster
The Storm Commandos were an elite branch of the Imperial stormtroopers. They were formed in response to the guerilla tactics of the Rebel Alliance early during the Galactic Civil War, developed by Crix Madine. Even after he defected to the Rebel Alliance, the Storm Commando training program still continued, and only the best Imperial stormtroopers received this training; they were rare by the end of the war. They are trained specially for anti-Rebel missions, siege breaking and sabotage, with units ranging from four to forty commandos. Their black armor is based on the scout trooper's light armour and is coated with an advanced polemic called reflec which deflects light and sensor energy.
Swamp troopers
scout trooper
Swamp troopers are a specialized unit of Imperial Stormtroopers that were not developed in time for their intended purpose during the Battle of Endor as the Empire suspected attack on Endor in Return of the Jedi. They are trained for evergreen swamp/jungle/forest terrains and use projectile weapons over blasters for better tactics and sniping attacks, they are also known to use vibroblades to fight off dangerous wildife and native species such as Wookiees and Ewoks. They are similar to Commander Gree's battalion of clones.
Notable stormtroopers
- Davin Felth
- Flint
- Kyle Katarn
- TK-421 and TK-422
See also
- Clone commandos
- Clone troopers
- Star Wars: Republic Commando
External links
- [http://www.starwars.com/databank/organization/stormtroopers/ More Information on Imperial Stormtroopers at StarWars.com]
- [http://www.501st.com/default.html 501st Legion - The World's Definitive Imperial Costuming Organization]
- [http://www.starwars.com/databank/organization/snowtroopers/index.html Snowtroopers] at the Star Wars Databank
- [http://www.starwars.com/databank/organization/blackholestormtroopers/eu.html Blackhole stormtroopers] at the Star Wars Databank
- [http://www.starwars.com/databank/organization/stormcommandos/eu.html Storm Commandos] at the Star Wars Databank
- [http://www.starwars.com/databank/organization/coruscantguards/eu.html Coruscant Guards] at the Star Wars Databank
- [http://www.starwars.com/databank/organization/seatroopers/eu.html Aquatic assault troopers] at the Starwars Databank
- [http://www.starwars.com/databank/organization/radtroopers/eu.html Radiation troopers] at the Star Wars Databank
- [http://www.starwars.com/databank/organization/spacetroopers/eu.html Space troopers] at the Star Wars Databank
Category:Star Wars soldiers
Category:Fictional clones
Kyle Katarn
Kyle Katarn is a character in the fictional Star Wars universe, the protagonist of the video game Star Wars: Dark Forces and its sequels. Although created only for the needs of a video game, Katarn became a surprisingly famous Expanded Universe character, rivaling the popularity of Mara Jade. The surname comes from the Katarn, a predator animal living on the planet Kashyyyk.
Son of Morgan and Patricia Katarn, farmers from Sulon, he was educated at Imperial Academy on Carida when his mother was killed by a malfunctioning BT-16 perimeter security droid. He became a decorated Imperial trooper but his father, unbeknownst to him, was a Rebel supporter. During the attack on his homeplanet of Sulon (officially a Rebel attack), he lost his father. Kyle began to hate the Rebel Alliance and supervised many Imperial operations against it. One such operation was the assault on AX-456, a Rebel comm center situated on an asteroid that beamed anti-Imperial propoganda to the citizens of the Barma sector and that linked up to similar facilities in the adjacent Haldeen and Kliap sectors. His success at leading this mission earned him the Imperial medal of Valor.
Eventually he learned from Jan Ors, an Imperial Intelligence double agent (actually working for the Rebellion) that his father was tortured and killed for treason. He agreed to free Jan and defected becoming a neutral mercenary. Jan introduced Kyle to Mon Mothma, the leader of the Alliance, and he became an important spy.
Character History
Star Wars: Dark Forces
Katarn was never actually an official member of the Rebel Alliance, but rather a mercenary working directly for the Alliance's leader, Mon Mothma. Kyle was secretly dispatched by Mothma on missions deemed too dangerous or sensitive for actual Alliance operatives, and was extremely well paid for his services.
Shortly before the events of Episode IV: A New Hope, Katarn single-handedly infiltrated an Imperial facility to retrieve the plans for the first Death Star as a part of Operation Skyhook. The plans would eventually be forwarded to Princess Leia Organa, leading to her pursuit and capture by Darth Vader.
After the Battle of Yavin and the destruction of the first Death Star, the Empire retaliated against the Rebel Alliance by unleashing the Dark Trooper Project, a secret Imperial research initiative which was manufacturing powerful battle droids to attack Alliance worlds with. After several adventures (including run-ins with Jabba the Hutt and Boba Fett), Kyle managed to defeat the Dark Troopers and destroy the Dark Trooper Project utterly.
Upon witnessing Kyle's performance in battle, Darth Vader made an off-hand remark about Kyle's Force potential, causing players to expect a sequel having to do with the Jedi.
In the aftermath of his victory over the Dark Troopers, Kyle supervised the training of crack Alliance undercover commandos and quickly formed a tight-knit group of agents known as the Katarn Commandoes. Lieutenant Page, one of his cadets, took over as the leader of the squad when Kyle retired. Kyle also took part in a SpecForce mission put together by Corwin Shelvay, in which he teamed up with Force-sensitives Shira Brie and Erling Tredway to sabotage the superlaser of Death Star II en route to D'rinba IV.
Jedi Knight: Dark Forces II
A year after the Battle of Endor, Kyle was visited by the spirit of the Jedi Rahn who told Kyle of the Jedi heritage of his father: Morgan Katarn had helped the Jedi Master close off the Valley of the Jedi.
Kyle became a Jedi after receiving a vision from the late Rahn. He traveled to his father's workshop, located on Sulon, a moon of Sullust, to find a droid to decipher a message from his father. After his father's message was complete, the droid then ejected Rahn's lightsaber from its internals, which Kyle used. He embarked on a journey where he battled against the Dark Jedi faction, led by the Dark Jedi Jerec, killer of his father and Rahn. During his journey, he fought the other six Dark Jedi who followed Jerec. He defeated, but spared, Yun. He then fought and killed Gorc, Pic, and Maw, but, with each duel, Kyle brought himself closer to the dark side. His adventure took him to a secret Jedi burial ground, the Valley of the Jedi, where the spirits of many Jedi and Sith lay quiescent, trapped there after the Battle of Ruusan. This site was a nexus of power from which Force-sensitives could draw great energies of the Force. Jerec was attempting to gain this power for his own ends.
Kyle's ship, the "Moldy Crow", was shot down, but Kyle escaped, rendering himself unconscious.
One of the last Dark Jedi, Sariss, and her adopted son, Yun (whom Kyle spared), pulled the unconscious Jedi from the wreckage. Boc, another Dark Jedi, destroyed Katarn's lightsaber and left to assist Jerec. Sariss was about to kill Kyle, but Yun, out of pity for Kyle sparing his life and feeling guilty for executing Rhan, blocked her blow with his lightsaber. Sariss' blade was deflected and struck Yun, mortally wounding him. As Kyle woke up, he heard Yun saying Katarn shouldn't have died a coward's death. Yun breathed his last, possibly returning to the light side. With his lightsaber destroyed, Kyle picked up Yun's saber (he carried the lightsaber as his own before he created his own) and defeated Sariss, being careful not to fall to the dark side.
Kyle rushed to the temple and confronted Boc. Boc wielded two lightsabers, but was no match for Kyle's dueling skills. After defeating Boc, Kyle rushed in to stop Jerec. The two dueled, Jerec was disarmed, and tried and failed to turn Kyle to the dark side. Katarn tossed Jerec his lightsaber back, and as Jerec was about to stab Kyle in the back, Kyle defended himself and killed Jerec, freeing (according to prophecy) the souls of the Jedi, trapped millennia ago by Lord Kaan.
Although the player has the option to follow the Dark Side alternate ending, in which Kyle takes on the Powers of the Vally and becomes the new Emperor, the canonical ending is that Kyle continued to be a Light-side Jedi.
Kyle continued working with Jan for the New Republic, cooperated with Bey, Dash Rendar and Guri on an insertion mission to the Tof fortress world Saijo and nearly razing Space Station Kwenn while apprehending a Ketton spy. Kyle took a more permanent role with the New Republic and served with Page's Commandos, executing missions in various worlds like Kashyyyk, Boudolayz and to Garos IV.
After his adventure, Kyle gave up Yun's lightsaber and built his own special blue one.
Luke Skywalker offered to train Kyle further but Kyle was too afraid of falling to the Dark side and refused.
Approximately 5 years after the original "Jedi Knight", former Imperial assassin Mara Jade came under the tutelage of Kyle, taking up the rare bond of reciprocal apprenticeship, a facet of the "Jedi Concordance of Fealty" little practiced since the "Cleansing of the Nine Houses". During this period, while investigating Sith ruins on the long dead world of Dromund Kaas, Kyle came under the influence of the Dark side of the Force. His former pupil Mara Jade went to him and convinced him to come back to the light. After nearly succumbing to the Dark side herself, Mara helped him turn back.
Skywalker made a second offer to Katarn and Kyle this time accepted, believing that further training would help him tame his dark self. Kyle developed a friendship with fellow Jedi trainee Corran Horn, but when two students of the Academy fell to the dark side, Kyle's fear of the dark side multiplied. Kyle gave up studying the Force, gave his lightsaber to Luke Skywalker and returned to his mercenary ways as Jan Ors' partner. New Republic Intelligence reports of his missions suggest Katarn's tactics were particularly "bloodthirsty". He almost always deliberately made a complete search for targets. Of particular note was a mission on Tatooine on which only one Imperial survivor was left alive for interrogation. The Imperial was so shocked all he revealed was that his orders originated from a planet named Kejim.
Taking place 3 years after MotS, Kyle encountered many enemies like the Rodians Beedo, and Reelo Baruk, the Gran Ree-Yees, and the Dark Jedi Desann and his apprentice, Tavion.
Jan Ors was taken prisoner by Desann and apparently killed by Tavion. Angered by his partner's death (who was a love interest), Kyle returned to The Valley Of The Jedi on Ruusan to restore his powers, but was warned by the Jedi Spirit of his late father Morgan Katarn because of the corrupting power of The Valley. He also warned Kyle about the coming dangers. Kyle then stepped in The Valley's core beam to restore his Force Powers and once again treaded dangerously close to the Dark side. He returned to the Jedi Academy on Yavin 4 to begin training again and to retrieve the lightsaber he had left in the safekeeping of Luke Skywalker, also learning Desann was a fallen student of Skywalker's. Luke and Kyle then set across the galaxy to bring Desann to justice. During his travels, he learned that Jan was still alive. She was eventually rescued, allowing Kyle to overcome his thirst for revenge. He learned as well that Desann had located the Valley of the Jedi by following Kyle and had begun to create an army of Dark Jedi warriors to rule the galaxy. Kyle tracked Desann to the Jedi Academy on Yavin 4, and after an intense lightsaber duel, killed him, ending his plan for domination.
After Desann's defeat, Kyle decided to keep his lightsaber and continue in the ways of the Force as an instructor and Jedi Master at Luke's academy.
Jedi Knight: Jedi Academy]
In this game, Kyle is relegated to the role of supporting character. He becomes the master of two students, Jaden Korr and Rosh Penin. Both students being talented, they quickly learn Kyle's wisdom. Kyle's quest in the game is to defeat the Sith cult known as the Disciples of Ragnos. Rosh eventually succumbs to the Dark Side and joins the Disciples of Ragnos. Kyle again meets Tavion, leader of the cult, who possessed a device known as the Staff of Ragnos, and plans to resurrect the ancient Sith Lord Marka Ragnos.
Kyle's other student, Jaden Korr, eventually becomes a Jedi, but depending on the player's choice, Jaden may either turn to the Dark Side by killing Rosh, or remain a Light-sider by forgiving him. In the latter choice, Kyle is proud of his students, who defeats Tavion. If Jaden goes to the Dark Side, Kyle later duels Jaden, who overpowers him using the Staff of Ragnos, stolen by defeating Tavion. Jaden escapes, and Kyle then questions whether or not he should be a Jedi, and takes a leave of absence to apprehend Jaden.
While it is not yet explicitly clear which ending is canonical, the official stance from Lucasfilm on games where players can choose between the light side and dark side has traditionally been that the light side ending is the canonical one.
New Jedi Order
Kyle became the academy's foremost battlemaster, a close friend of Luke Skywalker, and a respected Jedi Master, educating many famous Jedi Knights like Jaden Korr. He managed to slay the former Emperor's Hand, Jeng Droga. During the Yuuzhan Vong invasion, in the New Jedi Order saga, Kyle helped develop strategies against the invaders, and participated in the rescue of human captives of the Imperial Remnant world Ord Sedra from the Yuuzhan Vong. Near the end of the war, the living planet Zonama Sekot agreed to help the Republic; Kyle was one of several Jedi Knights bonded to seed-partners and provided with Sekotan starships to use in Sekot's defence.
Kyle heard a rumor that the Sith Order still existed. Due to his experiences on Drommund Kaas, Kyle investigated after the invasion, following clues from Ord Sedra in the Clacis Sector to Yaga Minor, resulting in the Cloak of the Sith. During the mission, Kyle was captured by the Dark Jedi Daye Azur-Jamin, who presumably attempted to turn Kyle back to the dark side. After a successful rescue mission led by Jan Ors and Jaden Korr, Kyle revealed all that he knew about the new threat. A force-sensitive Yuuzhan Vong is causing havoc in the galaxy, and it's apparent that an even more powerful threat looms on the horizon.
Other sources
Kyle Katarn's adventures are also told in three hardcover graphic story albums written by William C. Dietz which were even adapted into audio dramatizations: Soldier for the Empire, Rebel Agent and Jedi Knight.
Kyle appears in subsequent sequels and further comics, games and novels. He also has an entry in the Star Wars Role-Playing Game, and the Wizards of the Coast web series The Dark Forces Saga highlighted the backgrounds of Katarn as well as most of the other heroes and villians found in the games. His latest appearance is where he helped the Jedi and the New Republic during the Killik expansion.
The step of including Katarn in a major Star Wars novel means that he will probably be considered far more "canonical" (to the Expanded Universe, at least) than most other Star Wars video game characters. The appearance of canonical characters like Mara Jade, Mon Mothma, Wedge Antilles, Chewbacca, Boba Fett, and Luke Skywalker as well as the referene to others like Tionne and Corran Horn in the games also tie in Kyle's story with the more canonical Expanded Universe.
Quotations
- "Just another day at work, Jan." (Jedi Knight II: Jedi Outcast)
- "You want a worthy adversary? I'll give you a worthy adversary." (Jedi Knight II: Jedi Outcast)"
- "Why can't you Jedi just do things the simple way?" (Jedi Knight II: Jedi Outcast)
- "I'm no Jedi. I'm just a guy with a lightsaber." (Jedi Knight II: Jedi Outcast)
- "Never trust a bartender with bad grammar." (Jedi Knight II: Jedi Outcast)
- "They always close the door…you think they have learned by now." (Jedi Knight: Jedi Academy)
- "You should have known it would take a failed Jedi to take out another failed Jedi." (Jedi Knight II: Jedi Outcast)
- "You always sense a disturbance in the Force." (to Luke)(Jedi Knight: Jedi Academy)
- "Ugh! Of course, it has to be a garbage pit. Well, let's go…no one ever said being a Jedi was glamorous." (Jedi Knight: Jedi Academy)
- "I sense a disturbance in the Force, but there's something...strange about it." ( Jedi Knight II: Jedi Outcast)
- "Strange. He looked like a Jedi and fought like a Jedi, but his power felt so...warped." ( Jedi Knight II: Jedi Outcast)
- "Not another thing for me to fall from!" (Dark Forces II: Jedi Knight)
- "Just taking care of business." (Jedi Knight II: Jedi Outcast)
Portrayers
Kyle Katarn was originally voiced by Nick Jameson for Dark Forces, and the actor Jason Court acted as character in Dark Forces II full motion video sequences. The game model was modelled after Court's looks, to maintain consistency.
Likewise, in Mysteries of Sith, Jedi Outcast and Jedi Academy, Kyle is exclusively a polygonal model, without FMV scenes, made to look like a slightly older Court, voiced by Jeff Bennett. For the audio dramatizations, he is portrayed by Randal Berger.
Katarn, Kyle
Katarn, Kyle
Katarn, Kyle
Katarn, Kyle
Category:Star Wars spaceshipsThis category contains the spaceships of the "official" Star Wars universe.
Category:Star Wars vehicles
Category:Fictional spacecraft
Deujhinme troke di viebes e walonTroke2
Les viebes del deujhinme troke, c' est des viebes ki l' coron d' l' infinitif est -î, apus ki les cis kel cawete di l' infinitif, c' est -yî (troejhinme troke).
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